I understand what you mean, anyway i never work that way (ie, houndreds of small audio files), but if there's an option to choose how to work then all is ok.mutools wrote:Note we're only talking about short audio files, lets say max 4 bars long, so i don't think the cursor aspect is a prob.Juan Mendoza wrote:Based on my experience with Muzys and a similar workflow (ie. audio files threated as samples) i agree that there are some objetions to this method of handling audio files.mutools wrote:Yes, my initial thought was sequence part + note + sampler.
Disadvantage is that we won't see the waveform anymore.
Also splitting and cutting works differently, so i think there are objections. So i won't make wild changes at this point. This needs some more thought.
The most important for me is that playback is afected, 'cause you need to put the play cursor at the very beguining of the note if you wanna hear the audio part, and it's really anyoning when you're navigating through the project.
Besides this, using many hundreds of little audio parts in a composition was not really the intention, and the audio part subsystem isn't really written for that, hence the performance penalty. It also takes a lot of RAM that way!
Audio parts are rather meant for disk streaming.
Anyway, feel free to use it as you want.
Nice aproach, i'd find that very usefull, +1I'm not sure if i'm going to rewrite the audio part system.
I was rather thinking about a separate type of part, a 'audioloop part' that would incorporate REX, beat slicing, beat stretching etc.
