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liquidsound wrote:OK janamdo, you still Virgin :dog: :wheee:
Is this a slang word?, because for a long time i am not a virgin anymore :lol:

Note: i know my drawing is mesh
As former draftsmen mechanical engineering i know better :oops:

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janamdo wrote:
liquidsound wrote:OK janamdo, you still Virgin :dog: :wheee:
Is this a slang word?, because for a long time i am not a virgin anymore :lol:

Note: i know my drawing is mesh
As former draftsmen mechanical engineering i know better :oops:
It's part of the previous post.

Since you have some graphic background and your ideas are most of the time on the edge of Mu.Lab direction (it's not a criticism but a positive characteristic) you could actually come up with a cool Skin.
Why don't you try to make one?
ABEFLGMOPPRRST :phones:

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It is possible for me to build a skin for Mulab, but there are some skins around and maybe made by people who are probably have a background in the GUI world..not me.

It takes a lot of time investment to get a firm understanding how this skinbuilding works i think
I never looked at the code for doing that.
- What language is involved and what programming constructs are used ?

If it is a one time affair than it is a lot of work and it is true that my name is established in eternety for this :lol:

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janamdo wrote:It is possible for me to build a skin for Mulab, but there are some skins around and maybe made by people who are probably have a background in the GUI world..not me.

It takes a lot of time investment to get a firm understanding how this skinbuilding works i think
I never looked at the code for doing that.
- What language is involved and what programming constructs are used ?

If it is a one time affair than it is a lot of work and it is true that my name is established in eternety for this :lol:
I have no idea about the How but sometime ago, since I am a CAD designer, I made not a skin but I built Mu.Lab as a 3d hardware but when I went to the Render I had hard time keeping the right proportions. It did look awesome and I was going to do something with it.
Long story short, my IBM laptop locked me out due to a factory issue with the supervisor password and there is no way to get in. NONE.:cry:
I could not give it to IBM for the new Chip installation due to copyright material in the hard drive. So.... one day I will manage.

Here was my attempt to skin Mu.Lab.
ABEFLGMOPPRRST :phones:

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liquidsound wrote: Here was my attempt to skin Mu.Lab.
Suddenly it stops for you while you were motivated to go on.. unpleasant situation.
What program to use for building a skin?..when i google
- Skincrafter
- Skinbuilding

or do i need a professional program with the name.... ?

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janamdo wrote:
liquidsound wrote: Here was my attempt to skin Mu.Lab.
Suddenly it stops for you while you were motivated to go on.. unpleasant situation.
What program to use for building a skin?..when i google
- Skincrafter
- Skinbuilding

or do i need a professional program with the name.... ?
Out of my league!
There is a Tread just for skins with some great designers. They should be able to give you (us) an answer.

You could be the next Skin maker. :tu:
ABEFLGMOPPRRST :phones:

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janamdo wrote:You cannot understand that people who has used other Daws are confused if the don't see a audiotrack?
janamdo wrote:So who is insulting someone ?..not me
In my view i could see that you are pretentious
I disagree.

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janamdo wrote:
liquidsound wrote: Here was my attempt to skin Mu.Lab.
Suddenly it stops for you while you were motivated to go on.. unpleasant situation.
What program to use for building a skin?..when i google
- Skincrafter
- Skinbuilding

or do i need a professional program with the name.... ?
Actually skinning is very easy in MuLab -- it's the amount of work rather than the complexity that is the hard part. Like any such program, there are a LOT of GUI elements.

But because Jo's put in a very human-readable and accessible skinning system, all you need is a graphics editor and notepad (or notepad++ or any text editor you like). All the customisable skin elements are either image files, xml files or txt files.

You can see a skin's data in your <MuLab>\App\Graphics\<Skin name>\ folder.

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pljones wrote:
janamdo wrote:You cannot understand that people who has used other Daws are confused if the don't see a audiotrack?
janamdo wrote:So who is insulting someone ?..not me
In my view i could see that you are pretentious
I disagree.
OK

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robenestobenz wrote:
janamdo wrote:
liquidsound wrote: Here was my attempt to skin Mu.Lab.
Suddenly it stops for you while you were motivated to go on.. unpleasant situation.
What program to use for building a skin?..when i google
- Skincrafter
- Skinbuilding

or do i need a professional program with the name.... ?
Actually skinning is very easy in MuLab -- it's the amount of work rather than the complexity that is the hard part. Like any such program, there are a LOT of GUI elements.

But because Jo's put in a very human-readable and accessible skinning system, all you need is a graphics editor and notepad (or notepad++ or any text editor you like). All the customisable skin elements are either image files, xml files or txt files.

You can see a skin's data in your <MuLab>\App\Graphics\<Skin name>\ folder.
What I did was to take my 3D model of a component such as the Transport Panel and create a top view image with all the lighting and reflections that occur in a 3D environment and try to achieve an image with Transparency/Alpha Channel for then just use it to substitute the original in the Mu.Lab graphics directory.
It is more labor than just create it in a2D world due to the fact that I must keep in mind Proportions in Pixels etc. when CAD programs do not really care about this conversion when the Render is in the middle.

I did succeed but I got interrupted as you know. Now I am busy like hell reproducing a lot of my business CAD work that was not in the backup at the moment of malfunctioning.
Couple of complex files that are quite important.

Anyway, if someone has the willingness to use CAD and Rendering, the results are awesome!. 8)
ABEFLGMOPPRRST :phones:

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liquidsound wrote: I did succeed but I got interrupted as you know. Now I am busy like hell reproducing a lot of my business CAD work that was not in the backup at the moment of malfunctioning.
Couple of complex files that are quite important.

Anyway, if someone has the willingness to use CAD and Rendering, the results are awesome!. 8)
Succes with your work and loosing CAD files ..it is like at home ?
I don't have experience with CAD because i were from the "old school draftsman those years long ago.. drawing /engineering by hand.
That time CAD was coming up and introduced at the engineeringsoffices.
Awesome that CAD design.

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janamdo wrote:
liquidsound wrote: I did succeed but I got interrupted as you know. Now I am busy like hell reproducing a lot of my business CAD work that was not in the backup at the moment of malfunctioning.
Couple of complex files that are quite important.

Anyway, if someone has the willingness to use CAD and Rendering, the results are awesome!. 8)
Succes with your work and loosing CAD files ..it is like at home ?
I don't have experience with CAD because i were from the "old school draftsman those years long ago.. drawing /engineering by hand.
That time CAD was coming up and introduced at the engineeringsoffices.
Awesome that CAD design.
Me too. Pencil and Paper back in the early 70's.
The world has changed. It's like another reincarnation.

In the previous life I had a Rhodes an Hammond L100, then Performer on a Mac SE.

This one though is a good one. I've got MU.LAB!!!! :D
ABEFLGMOPPRRST :phones:

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robenestobenz wrote:Actually skinning is very easy in MuLab -- it's the amount of work rather than the complexity that is the hard part. Like any such program, there are a LOT of GUI elements.

But because Jo's put in a very human-readable and accessible skinning system, all you need is a graphics editor and notepad (or notepad++ or any text editor you like). All the customisable skin elements are either image files, xml files or txt files.

You can see a skin's data in your <MuLab>\App\Graphics\<Skin name>\ folder.
Thanks for the help
So i chance a customisable skin elements to my own taste as i understand you
I like the default MUlab skin also it is my favorite.

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