Is this a slang word?, because for a long time i am not a virgin anymoreliquidsound wrote:OK janamdo, you still Virgin![]()
Note: i know my drawing is mesh
As former draftsmen mechanical engineering i know better
Is this a slang word?, because for a long time i am not a virgin anymoreliquidsound wrote:OK janamdo, you still Virgin![]()
It's part of the previous post.janamdo wrote:Is this a slang word?, because for a long time i am not a virgin anymoreliquidsound wrote:OK janamdo, you still Virgin![]()
Note: i know my drawing is mesh
As former draftsmen mechanical engineering i know better
I have no idea about the How but sometime ago, since I am a CAD designer, I made not a skin but I built Mu.Lab as a 3d hardware but when I went to the Render I had hard time keeping the right proportions. It did look awesome and I was going to do something with it.janamdo wrote:It is possible for me to build a skin for Mulab, but there are some skins around and maybe made by people who are probably have a background in the GUI world..not me.
It takes a lot of time investment to get a firm understanding how this skinbuilding works i think
I never looked at the code for doing that.
- What language is involved and what programming constructs are used ?
If it is a one time affair than it is a lot of work and it is true that my name is established in eternety for this
Suddenly it stops for you while you were motivated to go on.. unpleasant situation.liquidsound wrote: Here was my attempt to skin Mu.Lab.
Out of my league!janamdo wrote:Suddenly it stops for you while you were motivated to go on.. unpleasant situation.liquidsound wrote: Here was my attempt to skin Mu.Lab.
What program to use for building a skin?..when i google
- Skincrafter
- Skinbuilding
or do i need a professional program with the name.... ?
janamdo wrote:You cannot understand that people who has used other Daws are confused if the don't see a audiotrack?
I disagree.janamdo wrote:So who is insulting someone ?..not me
In my view i could see that you are pretentious
Actually skinning is very easy in MuLab -- it's the amount of work rather than the complexity that is the hard part. Like any such program, there are a LOT of GUI elements.janamdo wrote:Suddenly it stops for you while you were motivated to go on.. unpleasant situation.liquidsound wrote: Here was my attempt to skin Mu.Lab.
What program to use for building a skin?..when i google
- Skincrafter
- Skinbuilding
or do i need a professional program with the name.... ?
OKpljones wrote:janamdo wrote:You cannot understand that people who has used other Daws are confused if the don't see a audiotrack?I disagree.janamdo wrote:So who is insulting someone ?..not me
In my view i could see that you are pretentious
What I did was to take my 3D model of a component such as the Transport Panel and create a top view image with all the lighting and reflections that occur in a 3D environment and try to achieve an image with Transparency/Alpha Channel for then just use it to substitute the original in the Mu.Lab graphics directory.robenestobenz wrote:Actually skinning is very easy in MuLab -- it's the amount of work rather than the complexity that is the hard part. Like any such program, there are a LOT of GUI elements.janamdo wrote:Suddenly it stops for you while you were motivated to go on.. unpleasant situation.liquidsound wrote: Here was my attempt to skin Mu.Lab.
What program to use for building a skin?..when i google
- Skincrafter
- Skinbuilding
or do i need a professional program with the name.... ?
But because Jo's put in a very human-readable and accessible skinning system, all you need is a graphics editor and notepad (or notepad++ or any text editor you like). All the customisable skin elements are either image files, xml files or txt files.
You can see a skin's data in your <MuLab>\App\Graphics\<Skin name>\ folder.
Succes with your work and loosing CAD files ..it is like at home ?liquidsound wrote: I did succeed but I got interrupted as you know. Now I am busy like hell reproducing a lot of my business CAD work that was not in the backup at the moment of malfunctioning.
Couple of complex files that are quite important.
Anyway, if someone has the willingness to use CAD and Rendering, the results are awesome!.
Me too. Pencil and Paper back in the early 70's.janamdo wrote:Succes with your work and loosing CAD files ..it is like at home ?liquidsound wrote: I did succeed but I got interrupted as you know. Now I am busy like hell reproducing a lot of my business CAD work that was not in the backup at the moment of malfunctioning.
Couple of complex files that are quite important.
Anyway, if someone has the willingness to use CAD and Rendering, the results are awesome!.
I don't have experience with CAD because i were from the "old school draftsman those years long ago.. drawing /engineering by hand.
That time CAD was coming up and introduced at the engineeringsoffices.
Awesome that CAD design.
Thanks for the helprobenestobenz wrote:Actually skinning is very easy in MuLab -- it's the amount of work rather than the complexity that is the hard part. Like any such program, there are a LOT of GUI elements.
But because Jo's put in a very human-readable and accessible skinning system, all you need is a graphics editor and notepad (or notepad++ or any text editor you like). All the customisable skin elements are either image files, xml files or txt files.
You can see a skin's data in your <MuLab>\App\Graphics\<Skin name>\ folder.
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