Introducing ValhallaShimmer. High end reverberator + pitch shifting

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
Post Reply New Topic
RELATED
PRODUCTS

Post

sounds amazing (...proceeds to bookmark ;) )

Post

SingleMalt wrote:The Shimmer previews sound stellar - definitely looking forward to the release. Just curious, though, whether or not it will be able to pull off shorter more traditional plates or PCM-70ish halls similar to EOS or epicVerb.
PCM70-ish halls, yes. Short plates, no.

The further I dive into reverb algorithms, the more strongly I believe in the value of using multiple algorithms for different kinds of sounds. An algorithm that produces good plates won't be as good at simulating halls as a dedicated hall algorithm. Each algorithm has its strengths and weaknesses.

ValhallaShimmer can get some nice long halls, but it is best at sounding like ValhallaShimmer. There are some Eventide algorithms that it is similar to, but it doesn't have the internal structure of the Lexicon stuff, or of Eos, or of EpicVerb (I presume).

I stand behind my Eos work 100%. I went balls out on that plugin, and am proud of the sounds. The plates in Eos can get some nice short decays and small ambiences that ValhallaShimmer won't be able to do as well. Conversely, ValhallaShimmer will be able to get some truly HUGE sounds, that go beyond what Eos can do. In an ideal world, the plugins will happily coexist.

Sean Costello

Post

valhallasound wrote:... ValhallaShimmer will be able to get some truly HUGE sounds, that go beyond what Eos can do. In an ideal world, the plugins will happily coexist.Sean Costello
As a happy EOS user I hope in that ideal world the plugins will happily coexist in the same price range.

Any date when the stunning demo track period ends and the full-on marketing assault of payapal accounts everywhere begins?
perception: the stuff reality is made of.

Post

valhallasound wrote:
The further I dive into reverb algorithms, the more strongly I believe in the value of using multiple algorithms for different kinds of sounds. An algorithm that produces good plates won't be as good at simulating halls as a dedicated hall algorithm. Each algorithm has its strengths and weaknesses.
From what little I've toyed with reverb algorithms, I can't help the urge to remark that this is pretty much exactly my observation as well. :)

Post

savant, lol.

No audio here at work but i looooove the echo you did so looking forward to this

:)

Post

Made a credit card payment - hurry up and finish this! :hihi: :P :help: :wheee:
Bandcamp: https://suitcaseoflizards.bandcamp.com/
Linux Mint, Waveform 13 Pro, U-He synths, Audio Damage effects,.

Post

valhallasound wrote:
SingleMalt wrote:The Shimmer previews sound stellar - definitely looking forward to the release. Just curious, though, whether or not it will be able to pull off shorter more traditional plates or PCM-70ish halls similar to EOS or epicVerb.
PCM70-ish halls, yes. Short plates, no.

The further I dive into reverb algorithms, the more strongly I believe in the value of using multiple algorithms for different kinds of sounds. An algorithm that produces good plates won't be as good at simulating halls as a dedicated hall algorithm. Each algorithm has its strengths and weaknesses.

ValhallaShimmer can get some nice long halls, but it is best at sounding like ValhallaShimmer. There are some Eventide algorithms that it is similar to, but it doesn't have the internal structure of the Lexicon stuff, or of Eos, or of EpicVerb (I presume).

I stand behind my Eos work 100%. I went balls out on that plugin, and am proud of the sounds. The plates in Eos can get some nice short decays and small ambiences that ValhallaShimmer won't be able to do as well. Conversely, ValhallaShimmer will be able to get some truly HUGE sounds, that go beyond what Eos can do. In an ideal world, the plugins will happily coexist.

Sean Costello
Thanks for the info, Sean. Really looking forward to taking it for a spin. I have a feeling this one will be in the bag.

Post

valhallasound wrote:Conversely, ValhallaShimmer will be able to get some truly HUGE sounds, that go beyond what Eos can do.
And you wonder why I'm not totally happy with Eos? :wink: You just said it yourself, now it's straight form the horse's mouth.

Post

Over the past six or seven years, I've pretty much bought up all the effects and instruments I could ever possibly have any use for, and can now make or modify just about any sound I can conceive of, or accidentally happen across by randomly fiddling with knobs and sliders. I have no need for any more synths, samplers, EQs, compressors, reverbs, filters, and so on.

I suspect a lot of us here at KVR are in the same situation, when we step back a little bit from the GAS.

About all I acquire these days are the things that do something unique and irresistible.

As far as I can tell from the posted samples, Vallhalla Shimmer is absolutely one of those effects. Pure ear candy. Purely irresistible.

Absolutely should not be a freebie, and anyone who suggests that it should be is out of their mind.

I do have a bit of advice that, on the surface, may sound self-serving. We've all watched the market for plug-in prices crash out over the past year or so. No matter what the quality may be, no matter how good it is, no matter how much hard work and thought you've put into it, I believe that you'll sell many, many more licenses for it if you price it in the $30-$40 range. You'll realize a much higher total income.

Yes, a couple of years ago that wouldn't be true -- high quality and uniqueness commanded premium prices. But those days are gone. Nowadays, anything short of 'the incredible deal' struggles to find a niche, because we've all seen so many devs forced to radically adjust their prices downward in order to make a sale. Now we just wait out the high-priced period until the semi-inevitable drop or months-long promotion.

If nothing else, you might want to contemplate having a Group Buy that gets down into that range. I'd be among the first to sign up.

...Irrespective of all the above -- I'm fortunate enough in these tough times to have a fairly good and stable job. I'd pay more if I had to, in order to be able to strap this thing across my guitar tracks... :oops:

Post

where is it? i'm dying here.
macbook pro 2.88 GHz Intel Core Duo, 10 gigs ram, 750GB HD, Logic Studio 9
my blog and some music:
http://rabbitearsmotel.wordpress.com/

Post

Might be Sean is working hard on the final tweaks for Monday's release version and can't be interrupted to type on KVR or he's taking the weekend off to enjoy the crappy weather and work on his raintan.

Either way - there's a whole lot shimmering going on.
perception: the stuff reality is made of.

Post

This sounds utterly fantastic! Looking forward to its proper release!

Post

mandolarian wrote:Might be Sean is working hard on the final tweaks for Monday's release version and can't be interrupted to type on KVR or he's taking the weekend off to enjoy the crappy weather and work on his raintan.
No release Monday, sad to say. I'm working on the copy protection mechanism. It will be very unobtrusive, but I need to have something there in order to sell the product. And yeah, the weather here sucks. Bring on Indian Summer, I says!

I also added a few new pitch shift modes, where the grains are reversed. I've had that option in the code since May*, but I haven't tried it. The results are MUCH smoother than the previous pitch shifting - more organ like and glassy. However, the old pitch shifting sounds more "orchestral," and the noisy artifacts are closer to the classic Eno shimmer sounds, so I left the old modes in as an option.

I'll keep posting progress reports as it comes along. Thanks to everyone reading this thread for your interest.

Sean Costello

* It is amazing how much work needs to go into a stable, cross-platform framework for plugins.

Post

valhallasound wrote: * It is amazing how much work needs to go into a stable, cross-platform framework for plugins.
ya! No Kidding! :D

Post

valhallasound wrote: I also added a few new pitch shift modes, where the grains are reversed. I've had that option in the code since May*, but I haven't tried it. The results are MUCH smoother than the previous pitch shifting - more organ like and glassy..
...i told you, didn't I ? :P
valhallasound wrote:* It is amazing how much work needs to go into a stable, cross-platform framework for plugins.
Good to remember for ignorant on the particular topic
( like me ,but that i'm aware of !!!! :lol: )

Post Reply

Return to “Effects”