Zebra emulating clean guitars

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mcnoone wrote:
mkastrup wrote:I've added a little new friend to my Zebra guitar family, you will spot it around the middle of the demo ;)
http://www.xsynth.com/demos/Z2_RealGuitars_Part3.mp3
Have fun listening...
/Michael
Thanks for the tune, sounds great.
They sound like real guitars to me. That Zebra can produce such realism without sampling is amazing really. I'm all for emulations too.
Nice work, and production skills.
Well sampling is invovled since i use a 1 cycle tone as waveform.

In short i sampled various tones from my guitars and then by trial found the best ones to use as 1 cycle waveforms. From then on is a question of using FM and OSX FX to make up for lost harmonics.

Making strum and wah wah is the most challeging.
GeorgeZ wrote:...little OT but what bass did you use for the bassline (synth or actual)? It's really FAT!!?!? :shock:
Same thing apply here, i have 3 tones i'm working with sampled from my Gary Willis Bass as 1 cycle waveforms.

/Michael
www.xsynth.com - Sound Synthesis with Vintage flavour

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With the usual brilliance being displayed above, my query seems slightly tangential..

I hef a qveschun.

How can I make pitch bends or glides behave like sliding up a fretted board rather than fretless?

Been thinking about this for a few years now (in the wrong direction maybe?) and can only solve by externally manipulating the pitch signal itself in Plogue or something similar. Is there a way of doing it from within?

ta! :)

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CinningBao wrote:With the usual brilliance being displayed above, my query seems slightly tangential..

I hef a qveschun.

How can I make pitch bends or glides behave like sliding up a fretted board rather than fretless?

Been thinking about this for a few years now (in the wrong direction maybe?) and can only solve by externally manipulating the pitch signal itself in Plogue or something similar. Is there a way of doing it from within?

ta! :)
No idea, have not tried to mimic that yet, my first thought would be how to emulate glissando as a basic element.

/Michael
www.xsynth.com - Sound Synthesis with Vintage flavour

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CinningBao wrote:...
How can I make pitch bends or glides behave like sliding up a fretted board rather than fretless?
:? The frets really don't come much into play when performing slides and bends on a guitar neck. IMO fretted or fretless is not an issue here.

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Might be that fingers sliding lightly across the strings thing, you hear on many a guitar sample. A lot of responsiveness of the guitar can come from how the action feels, and I found using certain velocity settings, those found under the envelope also, can help in emulating certain string action characteristics, of the guitar pretty good.

Even though you used imported sample waves, it's not traditional sample import.
So Zebra is still impressive with emulation, with no direct sample import.
Importing the wave, still requires a lot of extra work to find it, without direct sample import. I'm thinking real sample import is not much fun to work with in that it's difficult to get flexibility in sound design with them, but sampled wave import is completely flexible. As much as with any other wave in Zebra. So it's still impressive for not being done on a sampler with a 200mb wav attached.

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1-2-Many wrote:
CinningBao wrote:...
How can I make pitch bends or glides behave like sliding up a fretted board rather than fretless?
:? The frets really don't come much into play when performing slides and bends on a guitar neck. IMO fretted or fretless is not an issue here.
I guess I just want an excuse to attempt it in the first place.. Though, I am interested in how it could be implemented in Zebra..

..which is what I had a go at. Probably nothing too trivial, just having ModMapper modulated by PitchWheel, and modulate OSC pitch by ModMapper.

http://www.box.net/shared/static/qqduvk7fis.h2p

FEATURE REQUEST:
more odd numbered ModMapper lengths.

REASON:
allows for a proper 'centre' of the modulation.

Post

CinningBao wrote:
1-2-Many wrote:
CinningBao wrote:...
How can I make pitch bends or glides behave like sliding up a fretted board rather than fretless?
:? The frets really don't come much into play when performing slides and bends on a guitar neck. IMO fretted or fretless is not an issue here.
I guess I just want an excuse to attempt it in the first place.. Though, I am interested in how it could be implemented in Zebra..

..which is what I had a go at. Probably nothing too trivial, just having ModMapper modulated by PitchWheel, and modulate OSC pitch by ModMapper.

http://www.box.net/shared/static/qqduvk7fis.h2p

FEATURE REQUEST:
more odd numbered ModMapper lengths.

REASON:
allows for a proper 'centre' of the modulation.

and more mod mappers please :-)

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