I'm looking forward to the next competition too.musikmachine wrote:Looking forward to the next comp.
ACE patch contest (very niiiiiiice) - voting
- Banned
- 6129 posts since 9 Oct, 2007 from an inharmonious society
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- KVRist
- 55 posts since 14 May, 2005 from Austria
I'd say the trick is to just turn down the quality until CPU usage gets acceptable.GeorgeZ wrote:Well, that's the trick really isn't it? Make it sound good, but don't fry the CPU. Getting a nice balance
I didn't consider patches for my votes that didn't play without crackles on my CPU without manually turning down the quality. I don't actually mind it, I even prefer all patches to be on full quality setting. I just wanted to take into account that other patch designers actually took care to lower the sound quality of their patches.
I still like some of the CPU-burners a lot
Best!
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- KVRAF
- 10815 posts since 26 Nov, 2004 from UK
- KVRAF
- Topic Starter
- 1617 posts since 11 Dec, 2008 from Minneapolis
Seems like interest in ACE contests are pretty high, that's great to see. Thinking next one could be retrigger, legato, and duophonic voice modes only? (A little bit of structure past 'submit whatever' could be good, too much is definitely bad ...)
- KVRAF
- 2930 posts since 29 May, 2009 from New Zealand
- KVRAF
- 8644 posts since 2 Oct, 2006 from Leeds, UK
Would be more cpu friendy too. 
Latest release and Socials: https://linktr.ee/ph.i.ltr3
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- KVRist
- 55 posts since 14 May, 2005 from Austria
Some frame would make sense.xh3rv wrote:Thinking next one could be retrigger, legato, and duophonic voice modes only? (A little bit of structure past 'submit whatever' could be good, too much is definitely bad ...)
Rather than "modes" in that case I think it'd make sense to first define somehow a "goal" for the sound that had to be made clear in the voting as well. What I wanna say: The judging criteria varies a lot. Some people vote more for sounds with a great innovative design and unique character, others rather judge how useful the sound can be actually used. I wasn't sure myself what to vote on here for example I love "fallout" but it could as well be delivered as a sample and I'd probably not use it in a song because it's too unique. "honeysuckle" on the other hand is very useful and nice to play with the controls. Not a sound I've never heard before but a very well patched highly useful preset.
I voted for both but I don't think they can actually be compared.
Dunno how a judging/voting system could be implemented to fit my suggestions here, maybe instead of or in addition to just choosing fab 3, it could be something like picking fav(s) in categories like
- usability
- uniqueness in sound design
- patching creativity
- ...
Well... just thinking loud here
Was definitely fun to patch ACE demo
Best,
V
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- KVRer
- 19 posts since 28 Sep, 2010 from London
I have to confess that one of my submissions is a complete CPU-burner! and if I was submitting the patch now I would have set the quality to standard rather than accurate.Surphaze wrote:I'd say the trick is to just turn down the quality until CPU usage gets acceptable.GeorgeZ wrote:Well, that's the trick really isn't it? Make it sound good, but don't fry the CPU. Getting a nice balance
I didn't consider patches for my votes that didn't play without crackles on my CPU without manually turning down the quality. I don't actually mind it, I even prefer all patches to be on full quality setting. I just wanted to take into account that other patch designers actually took care to lower the sound quality of their patches.
I still like some of the CPU-burners a lot
Best!
Having said that, it is very easy with ACE to reduce the CPU load by switching the quality setting from accurate to a lower one, so when I vote CPU won't be a criteria. As a sound designer with ACE you have the opportunity to give tips to the user in the patch info text, so maybe the answer is to indicate how to reduce the CPU overhead or why it might be wise to increase it (for instance when playing very high notes for a better sound or making music for bats).
It is difficult to know how to vote though, because there are two ways that sounds are used, one obviously as part of a track, the other as a spot effect in a soundtrack for film etc. The criteria for the two are very different. Perhaps this could be the basis for a more focused future competition.
Will be voting later, as there are so many great inspirational sounds in there I need to play them all again!
Logic Studio 9, Live 8
- KVRAF
- 5234 posts since 25 Feb, 2008
But utility mightn't be the only yardstick by which one measures the merits of a patch.AzureWave wrote:It is difficult to know how to vote though, because there are two ways that sounds are used, one obviously as part of a track, the other as a spot effect in a soundtrack for film etc.
As for how one judges these contests, I don't think there's an easy way to codify a scoring system - it's pretty much down to each person to make their own subjective judgement.
I just tend to go by what I like - 'is it interesting?' is probably the foremost consideration, followed by questions such as is it well balanced/focused, is it a good example of its kind, is it playable, has the designer demonstrated skill, has AT, MW, PB been employed and, if so, has it been used appropriately (to add interest and enhance the patch), are there any problems with the patch (eg clipping, only sounds good within a restricted key range), etc.
