Now, as I understand it, in DUNE paramaters for each individual voice can be modulated separately. So in a 2 voice stack each voice can almost be treated as a separate patch - at least modulation can be applied so as to result in voice 1 sounding quite different to voice 2.Urs wrote:modulation across unison boundaries isn't all that new. DCAM has a voice modifier, and ACE uses the Mapping generator to do the very same thing
I've been scratching my head trying to work out if, as Urs implied, anything like this is possible in ACE using the mapping gen, and I can't see it. What's the trick?
