Berlin Modular (ancient thread)

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abstractcats wrote:Is Bazille the predecessor to ace?
No.
If you look toward the beginning of this thread, you will find an answer as to the plan.

Like on the first post.
So as of current planing the three main synths in Berlin Modular will be

- Bazille (modular FM/PD synth)
- ACE XL (see ACE, but twice as many things)
- L.u.s.h. (lush u-he synth, supersaws, pads + formant filters)

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EdSolo wrote:Anyway, Bazille is great, here is a demo i have made after a few days of having it.
All sounds except the drums are from Bazille, i have just put a slight bit of EQ and reverb on the sounds.

http://soundcloud.com/edsolo/bass-test-1
Good stuff 8)
It would be nice if an input could accept a patch cord from 2 different outputs
Well... the patching costs considerable amounts of cpu. For the next 3-5 years we'll have to use multiples for that and send good vibes to Intel and their competitors.
Also, i still can not get the H2p files to work, what is the file path ? im on a mac
MacHD/Library/Audio/Presets/u-he/Bazille/

Files from that directory can be accessed by clicking the value display on the top of the editor. I'll add a preset browser soon...
Im starting to build a lot of patches, i can give you some for the presets if you are interested ?
But of course!

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justin3am wrote:I know that you don't want to use oscillators but doing so to create pitched noise can create a similar effect. Just feed a noise source to the sample and hold signal input and feed an audio oscillator to the trigger input, then send the s&h output to a filter. Send the same output to the filter cutoff mod input for a denser tone.
thanks, nice tip. even so... close but no cigar. i still get alternating results each time the sound is triggered which i'm trying to get away from. a bit of life to a patch is all good and everything but it can also make a sound annoying to use, especially when dealing with fast rythmic patterns. i realize the behavior i'm asking for is more like a sampler then a synth, but operator shows it can be done and everything else in bazille acts exactly like a good drum synth should.

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why is the lfo acting REALLY strange if i connect it straight to the output?

i want to send that signal out to control a real modular synth, but the waveforms are fcked up. triangle turns into a square shaped trapesoid, the save waves are jsut impulses, and so on.

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The outputs block DC signals so anything slower than audio rate will come out messed up. Maybe if we ask Urs nicely he'll put in an option for us CV junkies, to turn the DC blocking filters off. :D

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URS, you are a cool guy :)

dw

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justin3am wrote:Maybe if we ask Urs nicely he'll put in an option for us CV junkies, to turn the DC blocking filters off. :D
Maybe...

(I had a similar issue with a bunch of my analogs... In order to measure the envelopes of some stuff I sent Gate into the external in... and that didn't work at all.)

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justin3am wrote:The outputs block DC signals so anything slower than audio rate will come out messed up. Maybe if we ask Urs nicely he'll put in an option for us CV junkies, to turn the DC blocking filters off. :D
ahh that would be awesome!

Im still in search for a synth that can output lfo AND retrigger on gate.

(i have a Malekko Wiard oscillator that can go to LFO mode, but it doesnt want to retrigger from my gate CV into the sync, but curiously enough it retriggers from the square LFO)

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Urs wrote:Well... the patching costs considerable amounts of cpu. For the next 3-5 years we'll have to use multiples for that and send good vibes to Intel and their competitors.
Isn't it the case that increased CPU speeds are now being achieved by simply adding more cores per CPU? If so, and seeing as one instance of a plugin can only access one core at a time, are we likely to see much of an increase in usable power within that time frame?

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hakey wrote:
Urs wrote:Well... the patching costs considerable amounts of cpu. For the next 3-5 years we'll have to use multiples for that and send good vibes to Intel and their competitors.
Isn't it the case that increased CPU speeds are now being achieved by simply adding more cores per CPU? If so, and seeing as one instance of a plugin can only access one core at a time, are we likely to see much of an increase in usable power within that time frame?
We'll see... but of course, if each ACE had a core on its own, that would already help a lot.

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Urs wrote:of course, if each ACE had a core on its own, that would already help a lot.
It's a shame that sub routines within ACE (or any plug) can't be shared across cores. A single core of my 2.4GHz cpu struggles with some polyphonic ACE patches - it would be nice to have the CPU headroom to just not worry about quality setting and voices used.

TBH, I was hoping that you'd tell me that the multiplying cores paradigm wasn't the only way in which Intel, et al, are producing faster chips.

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hakey wrote:TBH, I was hoping that you'd tell me that the multiplying cores paradigm wasn't the only way in which Intel, et al, are producing faster chips.
I was also gonna say that the multiplying cores paradigm isn't the only way in which Intel, et al, are producing faster chips. In fact they also get cleverer in a various other areas such as branch prediction tables, more bang per cycle, faster memory access and so on. I have two Core2Duo laptops with approximately the same clock speed but 1 generation apart. The difference is mind boggling.

Also, processor speeds do still rise a bit, but neither clock speed nor number of cores are the only factors in the cpu speed game.

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^Thanks, I thought that there was more to it.

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Hi there,

So i want to ask about berlin modular's other stuff: ACE XL!
Can we have a few idea of what it will be like? Urs said "twice as many things" compared to the actual ACE... so i guess this will be a 4VCO 4VCF 4LFO and 4ENV stuff, will it be hard wired and semi mod like ACE or totally modular like Bazille? Will it have 2 mapping gens? 4 multiples etc...
i want to know more about it!

Thanks ;-)

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vinz89 wrote:i want to know more about it!
I think you just described it. Depends on cpu hunger though. Might have to cut corners...

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