radomization in Zebra
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- KVRAF
- 2454 posts since 5 Oct, 2003
Is there a way or might there be a way in the future to create random patch settings?
thanks,
greg
thanks,
greg
- u-he
- 30249 posts since 8 Aug, 2002 from Berlin
Yeah, I'm still trying to get my head around this.
A true randomization would certainly only lead to strange sound effects.
I think I'll add some more intelligent breeding, maybe with some templates (random bass, lead, pad...) and perhaps with a wizzard window for some choices and options...
Cheers,
Urs
A true randomization would certainly only lead to strange sound effects.
I think I'll add some more intelligent breeding, maybe with some templates (random bass, lead, pad...) and perhaps with a wizzard window for some choices and options...
Cheers,
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- KVRist
- 33 posts since 10 Feb, 2004
Hi,
Ala Pluggo, it could vary around [-5%...0...+5%] over a list of parameters, a list predefined by yourself.
What do you think?
At least, for a first step to help us to create new sounds from the orginal presets and, by the way, to learn more about Zebra, an 'evolve' function would be terrific.Urs wrote:A true randomization would certainly only lead to strange sound effects
Ala Pluggo, it could vary around [-5%...0...+5%] over a list of parameters, a list predefined by yourself.
What do you think?
- u-he
- 30249 posts since 8 Aug, 2002 from Berlin
Sounds goodPhi wrote:What do you think?
Dunno when or what. We'll see...
(and I just got up and havn't booted totally. Coffee is just being inserted)
- u-he
- 30249 posts since 8 Aug, 2002 from Berlin
I havn't spent a night without thinking about it. During the last 3 years.ddeez wrote:urs you still working on this?
Seriously... it's possible already by scripting. An (advanced!) example for this is the RandomXY script (should be in the scipts preset folder). Each time you load it, it randomly sets up the XY controls so to let you interactively evolve the patch. So you can randomize a patch easily.
Thing is, I need to eventually write a documentation for this, and a script that actually renders the XYs to the parameters they're set to...
Later,
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- KVRian
- 1100 posts since 4 Aug, 2004 from Copenhagen, Denmark
What if you took the values from 2 patches and made it morph ? or scramble the difference in values.
Morph = a slow VCA patch mixed with a fast VCA patch becomes something in between
Scramble = A value is random made from the initial offset of the slow patch and the fast patch. In this case the slow patch could have a VCA attack of 75 and the fast patch 0 then it should pick a number between these 2 numbers at random.
Just an idea on how and where to get the numbers.
/Michael
Morph = a slow VCA patch mixed with a fast VCA patch becomes something in between
Scramble = A value is random made from the initial offset of the slow patch and the fast patch. In this case the slow patch could have a VCA attack of 75 and the fast patch 0 then it should pick a number between these 2 numbers at random.
Just an idea on how and where to get the numbers.
/Michael
www.xsynth.com - Sound Synthesis with Vintage flavour
- u-he
- 30249 posts since 8 Aug, 2002 from Berlin
Michael, I have thought about stuff like that, but as I said a couple of years ago, the results will be nothing like you expect. This is because everybody uses modulators on different targets or in different ways (some do rhythmic stuff by MSEG, others do by LFO User Wave, yet others by Arpeggiator). And of course, modules have to "flop over" from one slot to the other in the Grid, and that will make for a terribly randumb noise...
No, the whole idea of patch morphing was sentenced to happen in the XY controls. Up to 64 parameters shall be enough to do some serious morph, and 8 layers of freedom shall keep one busy for quite some time. The only thing is... the setup... yes it's tedious, but also yes, there are ideas to make it more comfortable...
And I will at one point document the scripting stuff, including examples like "Random Synth Bass", "Random Ambience" etc.
Cheers,
Urs
No, the whole idea of patch morphing was sentenced to happen in the XY controls. Up to 64 parameters shall be enough to do some serious morph, and 8 layers of freedom shall keep one busy for quite some time. The only thing is... the setup... yes it's tedious, but also yes, there are ideas to make it more comfortable...
And I will at one point document the scripting stuff, including examples like "Random Synth Bass", "Random Ambience" etc.
Cheers,
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- KVRian
- 1100 posts since 4 Aug, 2004 from Copenhagen, Denmark
