Do you have any plans to make non-SSE2-requiring versions of your plugins?
Apologies if this is a daft question, but I have an Athlon XP processor here (SSE, not SSE2).
Q Plugins for non-SSE2 processors ?
-
- KVRAF
- 10366 posts since 2 Sep, 2003 from Surrey, UK
-
Blue Cat Audio Blue Cat Audio https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=39981
- KVRAF
- 6349 posts since 8 Sep, 2004 from Paris (France)
Hi,
Our plug-ins actually used to be targeted to non-SSE2 processors, but using SSE2 gives a significant performance boost. Maintaining both is unfortunately not possible for us, so we won't be able to support processors that do not have SSE2 in the future.
As a side note, the main reason for using SSE2 instead of SSE is that SSE2 brings 64-bit floating point capabilities and all our plug-ins do require that as they internally process the audio content with 64-bit precision.
Our plug-ins actually used to be targeted to non-SSE2 processors, but using SSE2 gives a significant performance boost. Maintaining both is unfortunately not possible for us, so we won't be able to support processors that do not have SSE2 in the future.
As a side note, the main reason for using SSE2 instead of SSE is that SSE2 brings 64-bit floating point capabilities and all our plug-ins do require that as they internally process the audio content with 64-bit precision.
-
- KVRAF
- Topic Starter
- 10366 posts since 2 Sep, 2003 from Surrey, UK
Ok, thank you.
One thing that I noticed - do all plugins that use 64-bit precision internally require SSE2?
One thing that I noticed - do all plugins that use 64-bit precision internally require SSE2?
-
Blue Cat Audio Blue Cat Audio https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=39981
- KVRAF
- 6349 posts since 8 Sep, 2004 from Paris (France)
All our plug-ins indeed require SSE-2, but 64-bit precision does not necessarily require SSE-2. It is just faster.