Izotope buys BT's Sonik Architects (Stutter Edit now Released!)

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
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Stutter Edit

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I thought it had to be triggered by midi to be 'active'.
Latest release and Socials: https://linktr.ee/ph.i.ltr3

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musikmachine wrote:I thought it had to be triggered by midi to be 'active'.
Well, it does but it doesn't require midi from the source. Could be an audio track or I guess in theory anything. But, it you want it to respond to your application and be reproducible in the host you want a midi track set up to have the proper "trigger"

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I understand needing a midi input trigger to activate a given effect scene.

I saw BT in 2007 create stutters on a live microphone and assumed it was a beta of this product. Further, I always thought it would be cool to stutter a live bass or guitar with a few scenes triggered by pedals (triggering midi notes).

I'll try to mess around with it soon to see if it will work with live audio signals. Too many toys, not enough time. :roll: But it's just a hobby for me.

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hibidy wrote:
musikmachine wrote:I thought it had to be triggered by midi to be 'active'.
Well, it does but it doesn't require midi from the source. Could be an audio track or I guess in theory anything. But, it you want it to respond to your application and be reproducible in the host you want a midi track set up to have the proper "trigger"
Yeah that's what i meant. You can feed it anything but the effect is triggered by midi. Are you saying incoming audio can be processed without a midi trigger as well though? :o
Latest release and Socials: https://linktr.ee/ph.i.ltr3

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Again, I haven't tried it but I see absolutely no reason why this wouldn't work with Stutter Edit on the Input Buss or even on your track in monitor mode. I didn't read the manual in depth but I doubt this plugin is designed to require a look-ahead. I think it processes audio as it gets it.

I don't do live work so I haven't had the need to verify it.

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musikmachine wrote:
hibidy wrote:
musikmachine wrote:I thought it had to be triggered by midi to be 'active'.
Well, it does but it doesn't require midi from the source. Could be an audio track or I guess in theory anything. But, it you want it to respond to your application and be reproducible in the host you want a midi track set up to have the proper "trigger"
Yeah that's what i meant. You can feed it anything but the effect is triggered by midi. Are you saying incoming audio can be processed without a midi trigger as well though? :o
Hmmmmm. Now I'm not sure. Will dork around with it in a few......but to you (and aircargo) It seems I went through this with results that were disappointing at best.

On a different note it's really too addictive for the average user :hihi:

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It's too complex for me. If I make a bus and try to put it there you still need to either click the mouse (preset manager) or have it assigned to a midi controller.

Still seems that is should be possible but I've got no clue how to get the routing done. Have not tried it in sonar yet...maybe later...

Great, another thing for me to obsess over instead of actually making music :cry:

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Don't know nuttin' about Sonar, but you need this: setup SE on an AUDIO track, setup an empty MIDI track, get the midi input from a controller keyboard (or the piano roll), and rout said midi input to the audio track (hosts tend to have infuriatingly different ways to go about this). Presto. It's all in the manual, by the way, with step-by-step instructions for all main hosts... you know that "manual" is not a Mexican barista, but a helpful text file, right?

Apologies if this is not what you meant... if that's the case, then I don't understand what the problem is.

Oh, and of course SE processes live Audio... isn't that kind of the whole point of the thing??

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ariston wrote:Don't know nuttin' about Sonar, but you need this: setup SE on an AUDIO track, setup an empty MIDI track, get the midi input from a controller keyboard (or the piano roll), and rout said midi input to the audio track (hosts tend to have infuriatingly different ways to go about this). Presto. It's all in the manual, by the way, with step-by-step instructions for all main hosts... you know that "manual" is not a Mexican barista, but a helpful text file, right?

Apologies if this is not what you meant... if that's the case, then I don't understand what the problem is.

Oh, and of course SE processes live Audio... isn't that kind of the whole point of the thing??
No worries, SE works great (and you are right, the manual is very good) but what we are all getting at is if SE could work just with the incoming audio. I don't believe it does OR I cannot get the routing right.

In cubase I believe the routing you talk about is right, it's a bit diff in reaper (as the best route is actually putting SE on the "midi" track and then routing it according to the manual) and sonar is on the main track, but you route a midi track (and of course SE has to be "as synth" )

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hibidy wrote:No worries, SE works great (and you are right, the manual is very good) but what we are all getting at is if SE could work just with the incoming audio. I don't believe it does OR I cannot get the routing right.
Oh, so you mean getting SE to take its cues only from the incoming audio (i.e., without MIDI input, using it like a "normal" effects plug)? I'm pretty sure that won't work. And even if it did, how would SE "know" which effect to trigger?

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ariston wrote:
hibidy wrote:No worries, SE works great (and you are right, the manual is very good) but what we are all getting at is if SE could work just with the incoming audio. I don't believe it does OR I cannot get the routing right.
Oh, so you mean getting SE to take its cues only from the incoming audio (i.e., without MIDI input, using it like a "normal" effects plug)? I'm pretty sure that won't work. And even if it did, how would SE "know" which effect to trigger?
Agreed. But Still, I can't help but wonder that if the correct combo was enabled you could use it on just a bus. I've got this idea in my head that it would be really cool to have a bus where just that signal could be affected thus unchanging the original track. I can't help but think it's doable but so far all combinations I've tried MUST have the signal (from whatever) passing completely through or it sounds lousy.

I'm still probably not making it clear.......

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No you aren't. :(. Want to help but not ire what you're trying to accomplish. It acts like every other vst effect except it needs midi to trigger the scenes.

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Haha, looks like I started a fire drill. :lol:

Here's what I'd like to achieve:

Audio from Elec Guitar --> Cubase w/ Stutter Edit <-- Midi pedal to activate SE

What I want to do is play Guitar uneffected -- normal sound. Then I would step on pedal (Midi note) momentarily to activate one particular stutter. Then I would step on a different pedal (Midi note) mometarily to activate a different SE stutter. Is this possible?

I saw BT live a few years back triggering stutters on a microphone (eg incoming audio) similar to stutters SE creates. I'm thinking it can be done. No, you would not want a stuttered effect non-stop throughout the entire song ... at least I wouldn't ... yet. :hihi:

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I would bet you could do it. Here's how I would try it:

1. Create an audio track for your guitar and add Stutter Edit (SE from now on) as an insert
2. Ceate a MIDI track for your pedals and make the input be "all/any inputs" and set the output to Track 1: Stutter Edit
3. Arm both tracks and turn on input monitoring on the audio track
4. Hit record

Rock and roll

The result will be a track with the unaffected guitar sound and a MIDI track that will trigger SE scenes. While you're recording and when you play back, you will hear the effect.

This will NOT print the effect to the track. To do this, I imagine you can put SE on the input buss instead of the audio track you're recording to, but I don't know for sure if you can MIDI trigger effects on the input buss and I'm not sure why you'd want to print the effects. Alternatively just bounce the track with the effect.

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aircargo wrote:No you aren't. :(. Want to help but not ire what you're trying to accomplish. It acts like every other vst effect except it needs midi to trigger the scenes.
Sorry I wasn't clear.

@SE: Other than a couple of "not knowing" stuff (like playing a "latched" preset, not realizing it and thinking everything has gone to hell :lol: ) it's amazingly stable for a 1.0 release.

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