Well designed parts, but I'm not completely convinced of how you put them together.derkollo wrote: I just finished the skin of one of my devices used in my program:
So, what do you say? Remember, its my first real skin...
In the timeline grid section:
- Make the red markers slightly smaller, so that they fit inside the lanes without trespassing like the yellow ones.
- Ensure the diagonal of the red markers is exactly aligned with the vertical bars, since they seem a bit off (towards the left)
- Put lane labels (i.e. "no drumsound set") out of the grid (maybe left of the yellow lamps), where markers and bars don't overlap them; adding containers with Skinman should be trivial. If there's no room, you might use tooltips.
- The lamps above the grid, in the button row at the top, are almost aligned with columns of lamps of the same colour below them, one per lane. If the top lamps are related to the lane array lamps, align them exactly; if they are unrelated, move them to an unrelated place (e.g. top middle, between two buttons).
- The step sequencer has the first and last lamps are aligned with those columns of lamps, which is distracting, but it isn't aligned with bars in the grid above. Suggestion: enlarge the grid, by packing the lamp columns outside it closer, and shrink the buttons slightly. You can get rid of the separate lamps by lighting up either the buttons or a lamps embedded in the buttons.
In the right section:
- It isn't a 2-channel DJ's mixer, so it shouldn't look like one; cute but confusing equals confusing and intentionally so.
- Stuff like pan, LFO speed, FM and pulse width is normally put in an array of aligned knobs or sliders, not strewn around for aesthetic reasons.
- There is a lot of wasted space.
- the middle bank of 12 buttons has no labels. What makes the last row special?
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