ValhallaRoom 1.5.1 Released. New Electric Blue GUI

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shout out for WA... :) Do I get a local resident discount? I grew up in Olympia, spent a few years in Seattle and Bellingham. ;)

Lovely pacific northwest! hehe

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If there is a Local discount, I grew up and live in Redmond :wink:
A guy walks into a laundry run by cats. "Excuse me", he said to the cat in charge, "Can you get milk stains out?" "Sure," replied the cat. "We'll have that stain licked in a minute!"

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vaisnava wrote:shout out for WA... :) Do I get a local resident discount? I grew up in Olympia, spent a few years in Seattle and Bellingham. ;)
Well, I pay the sales tax on WA sales, so that is kind of a discount right there. EDIT: I charge WA sales tax nowadays (ever since the website was automated at the end of 2014).
Last edited by valhallasound on Thu Mar 29, 2018 8:10 pm, edited 1 time in total.

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asking for a discount on a 50$ high quality plugin...c'mooooon...

:harp:

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Sean, do you NOT want our money?

:hihi:

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TristezaOrange wrote:Sean, do you NOT want our money? :hihi:
I don't care :x I've just sent him some. :P

Is it a Win-win situation? Not quite yet.

Greetings
D.
"There's a certain detail seen here."

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Just testing some longer VRoom tails here...

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Why am I the only one good at testing reverbs? :hihi:

piano heaven

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Sampleconstruct wrote:Just testing some longer VRoom tails here...
VRoom holds up well under the Aalto beeps and boops. I've found that synthetic "insect noises" are a good way of revealing flaws (or neat quirks) in reverbs.

Plus, I just love Aalto.

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Architeuthis wrote:Why am I the only one good at testing reverbs? :hihi:

piano heaven
Is this the "searing" reverb you were talking about earlier? It sounds "floaty" to me. I likes.

Sean

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valhallasound wrote:
Architeuthis wrote:Why am I the only one good at testing reverbs? :hihi:

piano heaven
Is this the "searing" reverb you were talking about earlier? It sounds "floaty" to me. I likes.

Sean
Actually, the above demo does not "sear" since high frequencies are lacking.

Do this:
Bright Room
High Cut 100
Decay 100
High Mult 100
High Xover... 100hz for max decay time?
Mix 66
Mod rate 0, depth 0

Aether (first) vs Valhalla (second) "searing" reverb test: mp3

Seems the difference between Aether and Valhalla in this case is that Aether has some EQ feedback... hear how it "blooms" the frequencies in? Valhalla, like you said, "floats" frequencies very nicely.

Aether can do some very powerful (overpowering possibly?) searing and blooming reverb... but I don't care for that. ValhallaRoom's searing reverb is as good as it gets without getting crazy.

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I am surprised people took my Washington resident discount thing seriously... I am glad though that WA is representing... i love my state, absolutely beautiful!

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vaisnava wrote:I am surprised people took my Washington resident discount thing seriously... I am glad though that WA is representing... i love my state, absolutely beautiful!
Well, I'm serious about buying the first drink for Valhalla DSP customers. :D

And yeah, it has been beautiful here the last few days. I have been staying up past midnight working, but I have made time every day to go on a long walk and get some vitamin D.
Last edited by valhallasound on Wed Apr 13, 2011 2:13 am, edited 1 time in total.

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I just sent V1.0.2 to a few PowerPC users who had reported noise increases as the mod depth was turned up. This is due to some bug in the Apple Accelerate framework, so I have created a workaround.

If any other G4/G5 VRoom customers want to give this a try, send me an email. Once I get the all clear, I'll send an email with the download to all customers. The tail length reported to the DAW has been increased, but otherwise no major changes in this version from V1.0.1.

Sean Costello

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I recorded my SH101 running through a single instance of VRoom, into some ancient version of GarageBand on my G4 MacMini:

http://soundcloud.com/seancostello/sh101-vroomtest

Mix at 50%, Decay at 100 seconds, Large Chamber algorithm, with a fair amount of chorusing from the early and late sections. The SH-101 is using Saw and 1 OCT DOWN SubOsc - no pulse width modulation, and no modulation effects other than from ValhallaRoom.

I designed VRoom to get good short rooms and ambiences, but this should give a taste of the big long washy decays, and the chorusing you can get from the plugin.

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