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hello,Pipelineaudio wrote:Still having an issue with the pink lines changing color. If you chose "transparent background" when you export the pink color changes
Here is an example. Perhaps I am still doing something wrong
http://shup.com/Shup/479145/tcp-namebg.skin
Textures must be in .BMP 24bit format. Color is ignored, so it's best to convert them into grayscale and adjust contrast to the max.Pipelineaudio wrote:pink is working so far!
I had an HD crash and need to remake my entire theme from scratch, this new working pink will make my life so much less unpleasant
I have also been trying to make metal flake effects by sticking stuff into the textures folder, but I am not having much luck.
Can some art-savvy person make some skinman textures for metal flake? Would be most appreciated
If the zoom is set to 100% the texture should appear in the original size. If the object that has the texture is bigger, the texture tiles. Seamless textures repeat without gaps.Pipelineaudio wrote:Thank you so so so so much!!!!!
Great links!
I'm having a bit of trouble understanding how the stretching or tiling works, is there a way to make a texture file real big so that itll never repeat, but also not stretch if the zoom is at 100%?

- This works, but only in small steps. Using shift+cursor for big steps does not work* Add setup option of 'Move primitives by cursor-key when the focus on Tree-View'.
WOK wrote:COOL !![]()
Edit: - there seems to be something wrong with the textures now. Every time I select a texture, skinman is showing it in the selection box afterwards, but actual uses THE NEXT ONE IN THE LIST for the object.- This works, but only in small steps. Using shift+cursor for big steps does not work* Add setup option of 'Move primitives by cursor-key when the focus on Tree-View'.
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