RMV in Cubase VST32

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Are you using Cubase VST

Yes - it just works!
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I would like to upgrade, just can't afford it
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No I have upgraded to SX / Cubase 5 ages ago!
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No, cross-graded from Steinberg to a different Host
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What's VST ???
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:help:

There are a couple of things that do not work so well with RMV - one is the looping feature; although it sounds great the major problem with it is that the loops do not align with the start of the bar. Without this glitch it would be a quite usable instrument.

Also a question - if I use the Drag feature from a loop onto the CUbase arrangement page (into a midi track) it only creates something that looks like playing a slow upwards scale going from C1 to B5 - is there any way I can make a working midi drum pattern from the loop instead?

The other thing we noticed was when using the (sampled) Pads there seems to be a "flanged" quality on the sounds, we compared some of the Kohlekeller kits to some SampleTank kits (e.g. the Ludvig) (both played life through a CS1x keyboard) and the ST sounds much more realistic, natural and up front (even with all effects disabled).
:cry:

ON the RMV the bass drums sounded thin and phasy and there was a flangy quality to the rides. Is this just a problem with the sampled sounds that are provided with RMV or might it be a setup problem? What is the most natural sounding kit in the preset list?

Last question, if I quickly want to put together a kit from a bunch of (AKAI) samples is there an easy way to drop the wave files from Windows Explorer onto the pads?


My Host Systems are CubaseVST32, version 5.2 through a M-Audio Delta 1010 and a Delta66 on the other system, set to 6ms latency. Just in case you wonder, I do NOT intend to upgrade to SX any time soon. :help:

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RealRaven wrote::help:

There are a couple of things that do not work so well with RMV - one is the looping feature; although it sounds great the major problem with it is that the loops do not align with the start of the bar. Without this glitch it would be a quite usable instrument.
Just found out from Peter that I was using the preview for the loops mode only. Dragging the sliced pattern to a MIDI channel did it. this creates an upwards scale of midi notes that has to be wired into channel 11 ff in order to sound; easy enough once you know.

Now I just need to find out how I can mark multiple Kick slices on self made drum loops. I find the multiple slice selection feature very difficult; I always end up unselecting or selecting the wrong slices and applying Effects only to some slices in a group; this whol Interface could be made a lot clearer; or maybe I am missing something ?

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