If u-he were to make.........

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....a sampler vst I would rejoice and dance naked in the streets!

In all seriousness it would make my world a better place and I would drop what I currently use and buy it immediately. A sampler with the u-he approach to working would be awesome.

Imagine it- a sampler with u-he filters, fx modules, dynamics processors, envelopes, comb filters, I am salivating.

What do you think Urs, am I dreaming or is there a chance of this becoming a reality somewhere down the line?

:wink:

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Sounds fun.

(The sampler that is)

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Or what about including the full functionality of a sampler within an existing synth?!

How awesome would it be to be able to load Kontakt & EXS24 instruments into something like Zebra, be able to create groups and all the other functions of a sampler and combine it with the synthesis engine already in place!!

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DF2R wrote:Sounds fun.

(The sampler that is)

:lol:

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Urs mentioned that he would love to offer a sampler some months (years?) ago :)
He also mentioned that he will never implement sampling functionality into Zebra as far as I remember. Which is a good thing imho since the possibility to load samples _ALWAYS_ leads to bad sound design. No one would really use the great features of Zebra anymore (Just my opinion of course).

I would love to see a dedicated U-He sampler some day though :love:
Something that goes a bit beyond Kontakts traditional sampling approach. Maybe even based on modules like Zebra. I could imagine granular and additive/resysthesis modules and so on :love:

Cheers
Dennis

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We have a phantastic idea for a sampler worked out in extraordinary detail.

If someone was to fund two developers for it, we could start working on it tomorrow, and we'd share the revenues.

I'm actually seriously considering to accept venture capital for this, but as it stands now I won't have time to devote for this myself, nor has Clemens.

If anyone has, say, an idle million or two... ping me.

;) Urs

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Bronto Scorpio wrote:Which is a good thing imho since the possibility to load samples _ALWAYS_ leads to bad sound design. No one would really use the great features of Zebra anymore (Just my opinion of course).
Well, I guess it depends. Personally I predominantly use samplers to load in different waveforms and build my own sounds. I'm certainly no sound designer and I'm not saying what I do is any good but it suits what I do. The option to combine that way of working with the functions of Zebra would be a dream come true!
Bronto Scorpio wrote:I would love to see a dedicated U-He sampler some day though :love:
Something that goes a bit beyond Kontakts traditional sampling approach. Maybe even based on modules like Zebra. I could imagine granular and additive/resysthesis modules and so on :love:

Cheers
Dennis
Hell yes! :shock:

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Oh stop it! A thread like this is like when Peter Griffin joins Brian at the rehab :shock:

What kind of a sampler did you have in mind? What would it's purpose be? Big samplelibraries for orchestra or a Rompler with small looped samples with lots of options?

Granular etc sounds awesome!
I'd love to dust off my garritan personal orchestra, find a way to make it work more fluidly :)
:hug:

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Urs wrote:We have a phantastic idea for a sampler worked out in extraordinary detail.

If someone was to fund two developers for it, we could start working on it tomorrow, and we'd share the revenues.

I'm actually seriously considering to accept venture capital for this, but as it stands now I won't have time to devote for this myself, nor has Clemens.

If anyone has, say, an idle million or two... ping me.

;) Urs
Urs, I read the first line and felt elated, then I read the rest of it!

If I was a rich man I would invest as clearly it would be a good investment.

How about pre-orders and accumulating the revenue that way? (I dont really know what I'm talking about here, just trying to think of a solution!)

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Hmmmm a U-He sampler, in the first minds, like a Zebra with sample-osc, or better, a Zebra like it is, with extended sample-features, could be really something great. But synth eninge + sample engine is already out there like Alchemy or Synthmaster 2.5, and sample engine only would be perhaps to less in all.

Or maybe an all in all wonderbox? Sample oscs, synth engine of Zebra and DIVA, with a modular layout, and maybe also pcm like vintage osc modules, followed of the Uhbik effects - that would be something cool.

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+1 of course

as a sidenote, I always feel a bit stupid when saying this, because it seems so obvious, but I miss samplers than actually can sample (as opposed to just sample players).
This is something I'd also like to see when Urs is doing a sampler.

Even the upcoming Kontakt 5 seems to miss on this.

I think it's implemented nicely in Morgana and its Samplink plugin for example.
Morgana is also capable of sampling, either from the host audio inputs or through our proprietary SampLink technology. SampLink allows Morgana to directly sample from any track in a multi-track environment, and even across different hosts, in a simple and no-hassle way.

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If I did a sampler it would be very different from pretty much everything I've seen in the field... it would of course *sample*, not just play back.

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No_Use wrote: but I miss samplers than actually can sample (as opposed to just sample players).
Maschine or use directly Ableton Live resampling with simpler/sampler.

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I'd love a sampler that could work automatically from a folder of multi-velocity wavs. So you just record a string of varying velocities (or timbre, etc.), slice up the samples, save them in a folder as wavs, and the program creates an instrument automagically from that.

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raikard233 wrote:
No_Use wrote: but I miss samplers than actually can sample (as opposed to just sample players).
Maschine or use directly Ableton Live resampling with simpler/sampler.
Unfortunately I have neither of those.
Import directly from timeline works nicely with Reaper's own sampler though which I use, but not as much fun as being able to sample in realtime imo.

It was also more of a general remark anyways, I think all so-called "sampler" VSTs should rather be called "sampler-player" if they cannot sample.
Yeah nitpicking I know. ;)

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