Ping-Pong delay in Uhbik-D?

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If I understand the manual correctly it is impossible... Am I right? :?
Note: the order of taps is irrelevant, they all work in parallel.
I think it is the bad thing for Uhbik-D. :(

But if I am right Zebrify can do it to delay unit in "serial" mode? :wink:
Sound Design, Music Production

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runray wrote:If I understand the manual correctly...
You interpret incorrectly (and therefore draw a false conclusion). Download the demo and see for yourself.

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Howard wrote:
runray wrote:If I understand the manual correctly...
You interpret incorrectly (and therefore draw a false conclusion). Download the demo and see for yourself.
What do you mean? Could you explain please. I would be grateful...

PS. I have the Uhbik bundle, but unsuccessfully tried to reproduce this type of delay :(
Thanks
Sound Design, Music Production

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runray wrote:If I understand the manual correctly it is impossible... Am I right? :?
You mean the manual that includes a section under "Tips for Uhbik-D" called "Ping Pong delay using the Haas effect" ??
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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A classic Ping Pong delay is easily done in Uhbik:

Set delay #1 sync to 2 sixteenth, 100% output, no feedback
Set delay #2 sync to 4 sixteenth, 100% output, with feedback
Set all other delays to 0% output, no feedback

That's ping pong delay :)

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whyterabbyt wrote:
runray wrote:If I understand the manual correctly it is impossible... Am I right? :?
You mean the manual that includes a section under "Tips for Uhbik-D" called "Ping Pong delay using the Haas effect" ??
... not to mention the two top-level presets called "Ping Pong 1" and "Ping Pong 2"!

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Oops! My fault... :dog:
... not to mention the two top-level presets called "Ping Pong 1" and "Ping Pong 2"!
Yes, I know! But recently I've read few comments on kvr and I thought that it works like this:

Image

It baffled me but now I understand! Thank you guys! :)
Sound Design, Music Production

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That's a serial connection, but delays in Uhbik are parallel :)

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yep it helps to RTFM
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Actually...

In Zebra's "serial" mode you have 2 delays, one feeds into the other. Thus the delay time of the first delay ("ping") adds to the second delay time for the "pong".

Uhbik-D however is a single delay line with multiple taps. Thus all delay times refer to zero, but not to each other. Nevertheless, ping pong can be done as well if the longest delay is the one that does the feedback!

;) Urs

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Thank you Urs! :)
Sound Design, Music Production

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Urs wrote:Uhbik-D however is a single delay line with multiple taps. Thus all delay times refer to zero, but not to each other. Nevertheless, ping pong can be done as well if the longest delay is the one that does the feedback!
;) Urs
Perhaps that should be added to the manual, as ping-pong is quite popular...

For Runray, here's the relevant bit (page 21):

1/16, Pan, Vol
Uhbik-D has 5 freely adjustable taps. The length/position of each tap can be set (0 to 16 semiquavers) via the upper row of knobs labelled 1/16. Note: the order of taps is irrelevant, they all work in parallel.

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runray wrote:Oops! My fault... :dog:
... not to mention the two top-level presets called "Ping Pong 1" and "Ping Pong 2"!
Yes, I know! But recently I've read few comments on kvr and I thought that it works like this:

Image

It baffled me but now I understand! Thank you guys! :)
Hehe - for many of us old folks that's the way we think of it because it's how we used to use our TEAC A-3340S to bounce audio between channels for the classic ping pong. I still prefer ping pong echo for most uses of echo to this day. I used to have a 4-channel discreet audio monitoring system and could have the echo going in circles. It's really cool you should try it sometime! 8)

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