FL Studio Mobile Android Update
- KVRian
- 1052 posts since 2 Dec, 2010 from Belgium, EU.
Update: 28 October 2011:
FL Studio Android development had progressed considerably. Screen resolution issues have been dealt with and work is continuing on the low-latency audio engine.
No ETA on launch yet.
Keep up to date here - http://www.image-line.com/documents/android.html
Regards Scott
FL Studio Android development had progressed considerably. Screen resolution issues have been dealt with and work is continuing on the low-latency audio engine.
No ETA on launch yet.
Keep up to date here - http://www.image-line.com/documents/android.html
Regards Scott
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captain caveman captain caveman https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=81138
- KVRian
- 1120 posts since 13 Sep, 2005
Cool, what have you got the latency down to now if I may be so bold? 
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- KVRian
- 1171 posts since 21 Feb, 2004
great news!
Nobody's a nobody...
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- KVRian
- 672 posts since 18 May, 2007
Anyway to get in the beta for this? FL is my main daw and would love to help with this version as well.
- KVRian
- 1498 posts since 21 Nov, 2005 from The Netherlands
I will buy this as soon as it comes out, if it offers the same options as the iPad HD version, for my Asus Transformer.
Stepsequencing is the primary way to go for me on my Tablet, so release it even if you can't get the low latencies you are aiming for.
Cheers.
Stepsequencing is the primary way to go for me on my Tablet, so release it even if you can't get the low latencies you are aiming for.
Cheers.
- KVRian
- Topic Starter
- 1052 posts since 2 Dec, 2010 from Belgium, EU.
It's not really low enough yet, as far as we are concerned, for live performance. That's something we are working on.captain caveman wrote:Cool, what have you got the latency down to now if I may be so bold?
Regards Scott
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- KVRist
- 367 posts since 20 Aug, 2004 from Sydney, Australia
2012/2013 release date I guess... 2014?Image-Line wrote:It's not really low enough yet, as far as we are concerned, for live performance. That's something we are working on.captain caveman wrote:Cool, what have you got the latency down to now if I may be so bold?
Regards Scott
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captain caveman captain caveman https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=81138
- KVRian
- 1120 posts since 13 Sep, 2005
Cheers Scott. If I could poke my big beak in again, considering that you'd want as least work as possible with supporting current and future devices do you think it would be a good idea teaming up with IKMM or others and/or spearheading a sort of ASIO for Android type spec? That way every new device would just need to have a driver written at the manufacturers side?Image-Line wrote:It's not really low enough yet, as far as we are concerned, for live performance. That's something we are working on.captain caveman wrote:Cool, what have you got the latency down to now if I may be so bold?
Regards Scott
Just a thought. It seems as though Google Android == Microsoft Windows in terms of getting a low latency spec together themselves.
Of course I might be fantasising about stuff that isn't possible since my knowledge of programming Android apps is limited to Basic4Android.
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- KVRian
- 1171 posts since 21 Feb, 2004
any news?
Nobody's a nobody...
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- KVRAF
- 6323 posts since 30 Dec, 2004 from London uk
Have you looked into this? Its pulseaudio API :Image-Line wrote:It's not really low enough yet, as far as we are concerned, for live performance. That's something we are working on.captain caveman wrote:Cool, what have you got the latency down to now if I may be so bold?
Regards Scott
http://arunraghavan.net/2012/01/pulseau ... ger-fight/