FL Studio Mobile Android Update

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Update: 28 October 2011:

FL Studio Android development had progressed considerably. Screen resolution issues have been dealt with and work is continuing on the low-latency audio engine.



No ETA on launch yet.


Keep up to date here - http://www.image-line.com/documents/android.html

Regards Scott
Image-Line are proud developers of - FL Studio, FL Studio Mobile & Audio Plugins.

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Cool, what have you got the latency down to now if I may be so bold? :)

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great news!
Nobody's a nobody...

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Anyway to get in the beta for this? FL is my main daw and would love to help with this version as well.

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I will buy this as soon as it comes out, if it offers the same options as the iPad HD version, for my Asus Transformer.
Stepsequencing is the primary way to go for me on my Tablet, so release it even if you can't get the low latencies you are aiming for. :)

Cheers.

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captain caveman wrote:Cool, what have you got the latency down to now if I may be so bold? :)
It's not really low enough yet, as far as we are concerned, for live performance. That's something we are working on.

Regards Scott
Image-Line are proud developers of - FL Studio, FL Studio Mobile & Audio Plugins.

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Image-Line wrote:
captain caveman wrote:Cool, what have you got the latency down to now if I may be so bold? :)
It's not really low enough yet, as far as we are concerned, for live performance. That's something we are working on.

Regards Scott
2012/2013 release date I guess... 2014?

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Image-Line wrote:
captain caveman wrote:Cool, what have you got the latency down to now if I may be so bold? :)
It's not really low enough yet, as far as we are concerned, for live performance. That's something we are working on.

Regards Scott
Cheers Scott. If I could poke my big beak in again, considering that you'd want as least work as possible with supporting current and future devices do you think it would be a good idea teaming up with IKMM or others and/or spearheading a sort of ASIO for Android type spec? That way every new device would just need to have a driver written at the manufacturers side?

Just a thought. It seems as though Google Android == Microsoft Windows in terms of getting a low latency spec together themselves.

Of course I might be fantasising about stuff that isn't possible since my knowledge of programming Android apps is limited to Basic4Android. :)

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any news?
Nobody's a nobody...

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Image-Line wrote:
captain caveman wrote:Cool, what have you got the latency down to now if I may be so bold? :)
It's not really low enough yet, as far as we are concerned, for live performance. That's something we are working on.

Regards Scott
Have you looked into this? Its pulseaudio API :

http://arunraghavan.net/2012/01/pulseau ... ger-fight/

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