A partials frequency shifting OscFX for Zebra?
- u-he
- 30222 posts since 8 Aug, 2002 from Berlin
- KVRAF
- 5223 posts since 20 Jul, 2010
The more the better! Sometimes more IS more 
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!
-
- KVRAF
- 3817 posts since 8 Mar, 2006
My thoughts exactly! Dreaming about OSCFX is nayz!hakey wrote:Might something along the lines of Harmor's 'Prizm' controls or NI Razor's 'Dissonance' feature be a useful addition to Zebra's OscFX?
For example, something like the "voice" mod source found in Tyrell N6 would be just what I need for acoustic cymbals atm ...I guess this can be varied more or less into some usefull OSCFX, that would be awesome!
- KVRAF
- 5223 posts since 20 Jul, 2010
While we're on the subject of Osc FX dreaming, it would be nice, and presumably not difficult, to include an alternative of sync where the volume of the waveform is faded to zero approaching the discontinuity where the synced waves are 'coming in' or 'leaving'.
With a simple sync sweep, you can get this by AM with a ramp at the master frequency - the volume will always be zero when the 'rattley' part of the wave comes around. (If you look at the sync in triangle 2 and some other synths, you can see and hear how smooth it is. In Kubik you can even vary the duty cycle of the fadeout.)
But this method breaks down when you make nested sync sweeps (i.e., applying the sync process to an already synched wave, think recursion), because there are then two discontinuities and the second one is moving it's phase position. The result is a high pitched grobbling which can't be easily removed at all.
I'm not sure if this is even really worth implimenting, but it's an interesting thought (to me at least
)
Last question, does anyone have any idea what I'm talking about?
It's kinda hard to describe these things.
With a simple sync sweep, you can get this by AM with a ramp at the master frequency - the volume will always be zero when the 'rattley' part of the wave comes around. (If you look at the sync in triangle 2 and some other synths, you can see and hear how smooth it is. In Kubik you can even vary the duty cycle of the fadeout.)
But this method breaks down when you make nested sync sweeps (i.e., applying the sync process to an already synched wave, think recursion), because there are then two discontinuities and the second one is moving it's phase position. The result is a high pitched grobbling which can't be easily removed at all.
I'm not sure if this is even really worth implimenting, but it's an interesting thought (to me at least
Last question, does anyone have any idea what I'm talking about?
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!
-
- KVRAF
- 3817 posts since 8 Mar, 2006
Well, I think so.Sendy wrote:Last question, does anyone have any idea what I'm talking about?It's kinda hard to describe these things.
I've been picturing a smoother sync sweep. A very short fadein when sweeping up and a very short fade out when sweeping down. Did I get this correctly?
- u-he
- 30222 posts since 8 Aug, 2002 from Berlin
I think what Sendy describes is basically what Bazille's Fractional Resonance does.
Unfortunately these things are less smooth in Zebra's Oscs because of teh granular nature of the approach. If however Resolution went up to 11... it might work smooth enough!
Unfortunately these things are less smooth in Zebra's Oscs because of teh granular nature of the approach. If however Resolution went up to 11... it might work smooth enough!
-
- KVRAF
- 3817 posts since 8 Mar, 2006
Ow please ow please ow plizzz!Urs wrote:If however Resolution went up to 11... it might work smooth enough!
I'll compensate CPU by using less filters or something just make the OSCFX and wave warp sound smoother!
- KVRAF
- 5223 posts since 20 Jul, 2010
The fadeout/windowing only needs to happen on the right side of the waveform (i.e. from 300 to 360 degrees phase or something, or you can fade from 0 to 360 as I think it does in Bazille - as long as whatever's at 360 GTFOs). Whether the sweep is going up and down, the wildly varying discontinuity you get is always in this area.3ee wrote:Well, I think so.Sendy wrote:Last question, does anyone have any idea what I'm talking about?It's kinda hard to describe these things.
I've been picturing a smoother sync sweep. A very short fadein when sweeping up and a very short fade out when sweeping down. Did I get this correctly?
The reason I've been thinking about this is that if you create nested sync effects (which AFAIK Zebra is the only synth that's even concievable on) they produce vocal effects, especially when the sweeps are contrary motion. I recon you could get a pretty good approximation of speech with this method, but using 'normal' sync you get those discontinuties which (a) add up to a horrible rattling sound and (b) aren't ever at a predictable phase of the master oscillator, so you can't use AM or something to conveniently write them out of the script.
I usually have the resolution thing at maximum and it seems to respond in realtime or something just short of it, so I'm suprised to hear it could "go up to 11"
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!
