Zebra's always been configured that wayKalee wrote:Quite nice UI mockup. Makes perfect sense splitting sounds to left and modulation things to right
What will the new Zebra modules be?
- KVRian
- 938 posts since 26 May, 2008 from A hole in the West
Making drumkits would become more than an obsession for me if this were to happen!pdxindy wrote:Please please please 2 more mod mappers!![]()
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- KVRist
- 197 posts since 12 Mar, 2011
Hi,hakey wrote:Zebra's always been configured that wayKalee wrote:Quite nice UI mockup. Makes perfect sense splitting sounds to left and modulation things to right
I mean the bottom panel selection, having bigger global button in middle, and smaller buttons right below where they seem to more naturally belong.
- u-he
- 30221 posts since 8 Aug, 2002 from Berlin
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- KVRist
- 314 posts since 27 Nov, 2009
tyrell N6 oscillators and filters in zebra would be awesome !
- u-he
- 30221 posts since 8 Aug, 2002 from Berlin
Filter is already done. Might not be exactly the same, as we've done considerable improvements during development of Diva...Fred_Abstract wrote:tyrell N6 oscillators and filters in zebra would be awesome !
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- KVRist
- 314 posts since 27 Nov, 2009
Urs thats great news
a new oscillator module in the futur could be possible?
a new oscillator module in the futur could be possible?
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- KVRist
- 182 posts since 25 Jul, 2005 from Vancouver, Canada
i am guilty as charged, I love that skin.... i would love to see it in FilterscapeVA too!!!Urs wrote:Admit! You guys really love the wooden panels in Howie's design!
But then a strange fear gripped me
and I just couldn't ask....
and I just couldn't ask....
- KVRAF
- 24447 posts since 7 Jan, 2009 from Croatia
I love EVERYTHING about that Howie's design. Even the more colorful version, I find it very useful to discern between different module types. I believe this is how Zebra should look to go forward along with more recent ACE, Bazille and Diva skins.Urs wrote:Admit! You guys really love the wooden panels in Howie's design!

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- KVRAF
- 1888 posts since 13 Aug, 2011 from Berlin
THIS!!! It's not as pretty as one colour for all modules but easier to work with.EvilDragon wrote:I love EVERYTHING about that Howie's design. Even the more colorful version, I find it very useful to discern between different module types. I believe this is how Zebra should look to go forward along with more recent ACE, Bazille and Diva skins.Urs wrote:Admit! You guys really love the wooden panels in Howie's design!
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- KVRAF
- 3171 posts since 10 Jan, 2005
+1!!!!!chacka wrote:THIS!!! It's not as pretty as one colour for all modules but easier to work with.EvilDragon wrote:I love EVERYTHING about that Howie's design. Even the more colorful version, I find it very useful to discern between different module types. I believe this is how Zebra should look to go forward along with more recent ACE, Bazille and Diva skins.Urs wrote:Admit! You guys really love the wooden panels in Howie's design!
- Mario
- KVRian
- 1488 posts since 7 Jan, 2004
I love this UI and colorscheme. Indeed easier to work with while the colors have a very nice modest intensity. I've seen this mockup (I hate that word as long as it isn't sure it will be realizedchacka wrote:THIS!!! It's not as pretty as one colour for all modules but easier to work with.
The more I hang around at KVR the less music I make.
- KVRAF
- 5234 posts since 25 Feb, 2008
There are going on 20 different modules in Zebra, which would mean 20 different colours. They would need to be distinct yet belong to the same balanced palette, ie all colours should be of equal prominence (yellows and reds will need to be pulled back, blues and greens more saturated) and any combination of those 20 colours should work together and be neither tiring to the eye nor aesthetically displeasing.
I just don't think that that's realistically achievable (it hasn't, imo, been achieved with six modules in that mock up).
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I just don't think that that's realistically achievable (it hasn't, imo, been achieved with six modules in that mock up).
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Last edited by hakey on Mon Nov 07, 2011 2:09 pm, edited 1 time in total.
