Vortex VSTi - Multi Timbral Groove Machine Beta
- KVRAF
- 8644 posts since 2 Oct, 2006 from Leeds, UK
I forgot to add that the crash occured in a saved project in cantabile, repeatable with the non gui version. When i opened the gui it was just a black screen with the plugin shell so i tried rescanning to load the new version of Vortex and that's when the crash occured. The maschine pad was assigned to repitch but so is my keyboard.
Latest release and Socials: https://linktr.ee/ph.i.ltr3
- KVRAF
- Topic Starter
- 2247 posts since 25 Feb, 2005 from Ganymede
Oh sorry I did mention it, but I destroyed backward compatibility with beta 3, I had to change the way velocity was stored, should be alright from now on with saved patches 
- KVRAF
- Topic Starter
- 2247 posts since 25 Feb, 2005 from Ganymede
BETA 5
* Double & Quad fixed
* In Velocity & CC slider views, you can drag across to edit all values
* Switching between Multi-Sequence and normal mode no longer creates hanging sequences.
TJ - Hopefully this has fixed the hanging sequence issue
* Double & Quad fixed
* In Velocity & CC slider views, you can drag across to edit all values
* Switching between Multi-Sequence and normal mode no longer creates hanging sequences.
TJ - Hopefully this has fixed the hanging sequence issue
Last edited by Astralp on Wed Feb 01, 2012 4:15 pm, edited 5 times in total.
- KVRAF
- 8644 posts since 2 Oct, 2006 from Leeds, UK
Fast work, haven't gotten to testing beta 4 yet! 
I was wondering about the changes in Vortex, it seems to evolving into a full blown instrument.
Will the extra stuff affect stability and add much overall to the cpu load? Will there be an option to disable the synths etc or a midi only version? I only really want something to sequence mulitimbral synths but i'm not complaining, just curious about the direction Vortex is going. Cheers.
I was wondering about the changes in Vortex, it seems to evolving into a full blown instrument.
Will the extra stuff affect stability and add much overall to the cpu load? Will there be an option to disable the synths etc or a midi only version? I only really want something to sequence mulitimbral synths but i'm not complaining, just curious about the direction Vortex is going. Cheers.
Latest release and Socials: https://linktr.ee/ph.i.ltr3
- KVRAF
- 9091 posts since 28 May, 2005 from Netherneverlands
Odd.. that link takes me to http://hgsounds.com/ but it should download the file. Even after clearing my browser cashAstralp wrote:BETA 6
No band limits, aliasing is the noise of freedom!
- KVRAF
- 8644 posts since 2 Oct, 2006 from Leeds, UK
^Same here.
Latest release and Socials: https://linktr.ee/ph.i.ltr3
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Janusz Grzybek Janusz Grzybek https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=255382
- KVRist
- 106 posts since 25 Apr, 2011 from Poland
Confirmed. But when I replaced filename in link from Vortex-Beta6.zip to Vortex-Beta5.zip I can download beta 5. Maybe Andy haven't upload beta 6 file yet, or simple confused 5 with 6, because 5 didn't release here.Nielzie wrote:Odd.. that link takes me to http://hgsounds.com/ but it should download the file. Even after clearing my browser cashAstralp wrote:BETA 6
Janusz
Computer: rack PC, Windows 10 64bit, Intel i7 2700K, 16 GB RAM, 250 GB & 500 GB SSD disks, HDD 1 TB 7200 RPM
DAW: Studio One 3 Pro, FL Studio Producer 20, Bitwig 2
Hardware: Yamaha 01X + 2 x Yamaha i88X, Nektar Panorama P4, Behringer BCR2000,
DAW: Studio One 3 Pro, FL Studio Producer 20, Bitwig 2
Hardware: Yamaha 01X + 2 x Yamaha i88X, Nektar Panorama P4, Behringer BCR2000,
- KVRAF
- Topic Starter
- 2247 posts since 25 Feb, 2005 from Ganymede
Here's the CC assignments for the synths so far:
Note that these are only relevant from inside the plugin, they will not work from your external controller. You can use them via the internal CC Sequencers or assignable knobs.
70 - Filter Type
71 - Resonance
72 - Vol/Env/Pitch Release
73 - Vol Attack
74 - Vol Cutoff
75 - Vol Decay
76 - Sustain
77 - Filter Attack
78 - Filter Decay
79 - Filter Sustain
80 - Pitch Decay
81 - Noise Level
82 - Osc Mix - Multi Function depending on Synth Mode
83 - Osc Level - Multi Function depending on Synth Mode
84 - LFO Amount
85 - LFO Destination (0-Filter, 1-Pitch, 2 - Vol)
86 - Pitch ENV Level
87 - LFO Waveshape
88 - Analog Mode Enable
89 - Analog Mode
90 - LFO Tempo
91 - LFO Wave Shape
92 - LFO Enable
93 - Filter Envelope Level
94 - LFO Attack
95 - LFO Decay
96 - LFO Sustain
97 - Octave Enable - makes OSC 2 1 Octave Higher
Note that these are only relevant from inside the plugin, they will not work from your external controller. You can use them via the internal CC Sequencers or assignable knobs.
70 - Filter Type
71 - Resonance
72 - Vol/Env/Pitch Release
73 - Vol Attack
74 - Vol Cutoff
75 - Vol Decay
76 - Sustain
77 - Filter Attack
78 - Filter Decay
79 - Filter Sustain
80 - Pitch Decay
81 - Noise Level
82 - Osc Mix - Multi Function depending on Synth Mode
83 - Osc Level - Multi Function depending on Synth Mode
84 - LFO Amount
85 - LFO Destination (0-Filter, 1-Pitch, 2 - Vol)
86 - Pitch ENV Level
87 - LFO Waveshape
88 - Analog Mode Enable
89 - Analog Mode
90 - LFO Tempo
91 - LFO Wave Shape
92 - LFO Enable
93 - Filter Envelope Level
94 - LFO Attack
95 - LFO Decay
96 - LFO Sustain
97 - Octave Enable - makes OSC 2 1 Octave Higher
- KVRAF
- Topic Starter
- 2247 posts since 25 Feb, 2005 from Ganymede
Strange! Not sure why the link isn't working, I did get confused about 6 it is of course beta 5... doh.. Anyway I'm on it now.
- KVRAF
- Topic Starter
- 2247 posts since 25 Feb, 2005 from Ganymede
Right here we go again:
BETA 5
For some bizarre reason the directory has become inaccessible on the server, I've made a new one..
BETA 5
For some bizarre reason the directory has become inaccessible on the server, I've made a new one..
- KVRAF
- Topic Starter
- 2247 posts since 25 Feb, 2005 from Ganymede
There is now an index page for the betas which will make life easier:
BETAS
Regarding CPU Usage, unless a synth is being used it will use no CPU, same for the FX, if there is no internal audio no CPU is used by TerraNova, or if it is switched off.
The good thing is that I've built it so that you can use mostly midi and just use a couple of internal synths if you want, only the synths being used consume CPU.
There is nothing more to add which will add any new CPU usage, all changes are now to the existing architecture on the internal audio front such as Sample support and presets
BETAS
Regarding CPU Usage, unless a synth is being used it will use no CPU, same for the FX, if there is no internal audio no CPU is used by TerraNova, or if it is switched off.
The good thing is that I've built it so that you can use mostly midi and just use a couple of internal synths if you want, only the synths being used consume CPU.
There is nothing more to add which will add any new CPU usage, all changes are now to the existing architecture on the internal audio front such as Sample support and presets
- KVRAF
- Topic Starter
- 2247 posts since 25 Feb, 2005 from Ganymede
Performance-wise, I don't think the load time has increased significantly mainly because it is presets that add time, if it had 12 full blown Ammonites with controls for them all, the Amount of preset storage would be huge and add some serious load time, especially as VSTs load all presets into memory as well, and so if there are 128 presets each one with x parameters it can become a lot of parameters... I've started sticking with fewer presets in other products for this reason, load time can be reduced significantly by having 64 internal presets over 128.
Anyhow, the synth section uses no parameter storage at all, it shares the program/MSB/LSB change of the external midi, as both will never be required at the same time
Anyhow, the synth section uses no parameter storage at all, it shares the program/MSB/LSB change of the external midi, as both will never be required at the same time
- KVRAF
- 8644 posts since 2 Oct, 2006 from Leeds, UK
Ok i thought you were adding samples for the drums and such. I can test it in maschine anyway with the synth which i just did and it crashed but it seems to be stable in a fresh project.
Bugs:
Can't drag the velocity sliders on sequence C, they jump up and down when i click on them so reloaded Vortex but this time clicking on the velocity slider caused a major crash in Maschine.
Loaded a fresh instance in cantabile, loaded the Synth Test1 preset, latched a sequence via the cantabile keyboard and as soon as i hit a pad on the maschine controller it caused a stuck note. Hit a few more pads which triggered more sequences, it's like multisequence is enabled but when i enable it all the sequences stop playing.
The lights on the sequences that were playing are stuck lit and remain stuck even when i change preset.
So is it only possible to control four ccs at any one time? Will there be a basic synth gui? It's possible to coax some interesting sounds out of the synth but it's truly a case of using one's ears.
Bugs:
Can't drag the velocity sliders on sequence C, they jump up and down when i click on them so reloaded Vortex but this time clicking on the velocity slider caused a major crash in Maschine.
Loaded a fresh instance in cantabile, loaded the Synth Test1 preset, latched a sequence via the cantabile keyboard and as soon as i hit a pad on the maschine controller it caused a stuck note. Hit a few more pads which triggered more sequences, it's like multisequence is enabled but when i enable it all the sequences stop playing.
The lights on the sequences that were playing are stuck lit and remain stuck even when i change preset.
So is it only possible to control four ccs at any one time? Will there be a basic synth gui? It's possible to coax some interesting sounds out of the synth but it's truly a case of using one's ears.
Latest release and Socials: https://linktr.ee/ph.i.ltr3
- KVRAF
- Topic Starter
- 2247 posts since 25 Feb, 2005 from Ganymede
Ok, thanks for that, yes best to use fresh projects for testing for the time being.
sounds like some sequences are not being released, I'll have a look, lights will be related to that.
There will be drum instruments, but they'll only load if you use them, they will just be presets in the synth engine. Same with any sample based sounds.
There will be another page of programmable CC knobs as a sub page of the mixer.
I can't reproduce the Velocity Slider issue? Was it a fresh project when the crash occurred? Sounds like the old velocity settings might have been triggered, you need to in a fresh project if so
You should be able to use saved projects from now on (beta 5), but right now I'm only really interested in fresh project problems which keeps it simple. Once v1 is released backward compatibility will be the top priority.
As for editing sounds there will be a separate single synth for creating custom presets/banks. You should think of the synth inside Vortex as a rompler, I don't want to add the complexity of editing sounds beyond CCs for the reasons I mentioned above, the good thing with CCs is that they can also be used for external gear, which keeps equal weight between it being a Midi Sequencer and an internal one. In my mind whilst I'm developing, the synth engine is an external device.
sounds like some sequences are not being released, I'll have a look, lights will be related to that.
There will be drum instruments, but they'll only load if you use them, they will just be presets in the synth engine. Same with any sample based sounds.
There will be another page of programmable CC knobs as a sub page of the mixer.
I can't reproduce the Velocity Slider issue? Was it a fresh project when the crash occurred? Sounds like the old velocity settings might have been triggered, you need to in a fresh project if so
As for editing sounds there will be a separate single synth for creating custom presets/banks. You should think of the synth inside Vortex as a rompler, I don't want to add the complexity of editing sounds beyond CCs for the reasons I mentioned above, the good thing with CCs is that they can also be used for external gear, which keeps equal weight between it being a Midi Sequencer and an internal one. In my mind whilst I'm developing, the synth engine is an external device.
- KVRAF
- Topic Starter
- 2247 posts since 25 Feb, 2005 from Ganymede
Beta 6 is up, hopefully fixing some the pad triggering issue, and also channel 16 messages being ignored, it was actually the sequence of midi events that caused the problem when I'm determining what to do with the message, I hope this makes things much more stable 
