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Urs has speculated he might add multi-timberal support to Zebra in the future. In that case I'd imagine he'd allow certain midi channels for each part, much like what Omnisphere does today.

Urs has also mentioned he's going to add a lag generator as a modulator device - that might work with pitch bend as a source when it arrives.

Finally, you might be able to experiment with glide and glide 2 to give varying pitch slides to osc1,3 and osc2,4 in different amounts.

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jumpercable wrote:
xh3rv wrote:I might be confused what you mean by 'for each oscillator', however ...
I meant each oscillator.
Maybe I was just *hoping* you didn't mean that :hihi: :hihi: (I was under specific instructions not to think last night.)

The Dual VCO mode can split the two tune modulations to the different oscillators. I guess it would be possible to send PW to one and lag to the other for a technically split rate, although only the lag one would be adjustable.

Another thing would be:

Invert [ Env 2 ]
Multiply [ invert ] [ pitchwheel ]
Add [ pitchwheel ] [ multiply ]

Env 2 now affects rate at which pitchwheel gets fed into an oscillator. Requires a note to trigger Env 2.

Or replace pitchwheel in the above with lag for another wrinkle, or I suppose Env2 swapped with an LFO or something could get pretty mad. Finally only using the pitch mod in the osc section for part of the shift, and global for the rest, I suppose could give some rough ability to tweak the depth of the tuning spread.

But Bazille has multiple lag generators right now.

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xh3rv wrote:
jumpercable wrote:
xh3rv wrote:I might be confused what you mean by 'for each oscillator', however ...
I meant each oscillator.
Maybe I was just *hoping* you didn't mean that :hihi: :hihi: (I was under specific instructions not to think last night.)

The Dual VCO mode can split the two tune modulations to the different oscillators. I guess it would be possible to send PW to one and lag to the other for a technically split rate, although only the lag one would be adjustable.

Another thing would be:

Invert [ Env 2 ]
Multiply [ invert ] [ pitchwheel ]
Add [ pitchwheel ] [ multiply ]

Env 2 now affects rate at which pitchwheel gets fed into an oscillator. Requires a note to trigger Env 2.

Or replace pitchwheel in the above with lag for another wrinkle, or I suppose Env2 swapped with an LFO or something could get pretty mad. Finally only using the pitch mod in the osc section for part of the shift, and global for the rest, I suppose could give some rough ability to tweak the depth of the tuning spread.

But Bazille has multiple lag generators right now.

Im amazed how good you guys are with using all the extra modulation sources - Im still very much in the dark figuring out what does what. Ive read alot of the forum explaining what each one does - but I think its a massive problem (and a lot of diva users I imagine) is to visualize it or have in ear what each one does and what application theyre commonly used for. (I say commonly when Ive never come across it before) Someone needs to brave it out and make a video with real world examples! :D

Even a simple vid - if someone could write a melody line in a way that you can show the subtle differences between all the ads/adsr modules... I think sometimes to truly understand some of this stuff - some patches will highlight it better than others. And although I can sit down and experiment with it - ill probably miss the value of it. In classical guitar - there is free stroke and "rest" stroke, I can read about them - I can play them - but without knowing its sonic and musical value I probably wont use it if I learnt it by myself. You need that "lightbulb" experience from someone who knows what theyre doing! ha.

I think a problem with modern synthesis - alot of the knowledge and expertise or great sound designers isnt carried on to beginners from the way most of us learn about synths (by ourselves) - no-one has really written all their knowledge in a structured way where they can talk freely about musical aspects instead of the nuts and bolts - my own example - If someone had told me "okay, most filters usually have a 12db and 24db option - 12db allows a synth it to be brighter without being brittle, and 24db allows it to be darker and warmer, at the expense of it not cutting as well" that would have a saved me alot of time. While the soundonsound articles are great, its scary as hell for people who dont want to be an engineer but want to just make music. :)

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Videos are starting as soon as Howard is released from some external duties :oops:

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According to the law of supply and demand, Howard must be in demand :hihi:
ALL YOUR DATA ARE BELONG TO US - Google

https://soundcloud.com/dan-ling
http://danling.com

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Gonga wrote:According to the law of supply and demand, Howard must be in demand :hihi:
He's getting another of those

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Urs wrote:
Gonga wrote:According to the law of supply and demand, Howard must be in demand :hihi:
He's getting another of those
His cv is pretty alright I guess, but could do without all the padding. :D 4 references, and theyre only multi million pound blockbusters?! Ive 5 references and 1 referee. Beat that. :lol:

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:hihi:

Some people collect degrees, sports cars, trophy wives, etc., Howard collects film credits, and to that I say

:hail:
ALL YOUR DATA ARE BELONG TO US - Google

https://soundcloud.com/dan-ling
http://danling.com

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Zebra needs a better reverb!!!

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dyiid wrote:Zebra needs a better reverb!!!

Why?

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pdxindy wrote:
dyiid wrote:Zebra needs a better reverb!!!

Why?
I don't think the quality of the reverb is up to the standard set by the rest of the synth. It sounds unrealistic- like you're in a big metal tank or something.

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dyiid wrote:
pdxindy wrote:
dyiid wrote:Zebra needs a better reverb!!!

Why?
I don't think the quality of the reverb is up to the standard set by the rest of the synth. It sounds unrealistic- like you're in a big metal tank or something.

Synths rarely have a reverb as good as top quality 3rd party reverbs... I guess I mostly think of synth reverbs as placeholders.

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No worries, we've done better reverbs (Uhbik, Diva) and it'll show in one of the next updates.

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ttoz wrote:the diva reverb is surprisingly good. it sounds must smoother than the uhbik one to me.. is it based on the same thing? that would be interesting cause it would mean my ear is deceiving me
The Diva one is a stripped down version of the Uhbik one, but technical they're very similar. The Diva one lacks early reflections though.

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