Good points.ariston wrote:Fatboy Slim Phatty, eh?
We are currently living in an in-between age. There will surely come a time when these discussions will seem REALLY antiquated. "Just imagine, scholars, how the people of the early 21st century fretted over the differences between analogue and digital."
The really interesting thing - to me - about all of this is: a lot of musicians seem to reject sonic perfection. By that I mean: the kind of perfection achieved by digital processing. Straight lines and corners are not "natural". The natural world is a world of curves, whereas we try to impose straight lines and corners onto it. There are, however, efforts in every field of science that try to counter this movement: fuzzy logic, systemic theory, the emulation of non-linearities in music software. To some, it might seem like today's developers are trying to resurrect old tech in a digital form, but that is misleading. What they're doing is actually a synthesis of the natural (randomness, curves) and the artificial (lines and corners). The gap is rapidly closing; I really feel we're moving ahead, and that some of the current software synths are examples of the endeavour to reconcile the natural and the artificial. Which, to put it plainly, is the huge conundrum that entraps all of us in this modern age. It is a reflection of the human condition. And I find it heartening to experience these advances first-hand. I hear Neil Young rant about digitalism, and I tend to agree with most of his points, while another part of me thinks that his point of view is reactionary and wilfully recalcitrant. Clinging to the past just seems wrong to me.
Which is a hugely round-about way of saying: don't fret these little differences, just enjoy the ride. When I look back ten to fifteen years and see how far we've come in music software, I really can't wait to see what the next ten years will bring.
Why are people loving analog synths so much? Because they're imperfect. Because they have pleasuring phase issues. Because they constantly change the sound slightly.
First they have tried to make perfect software synthesizers, without any artifacts. Now with all these hardware emulations they're bringing the imperfection back into place.
If you make a garden like a crossword puzzle, it may be perfect quadratical, but it looks boring. If you bring some other elements into it (circles, arcs etc.), the garden will become much nicer.



