Huh? 3D primitives are made from mathematical representations, not the other way around.v1o wrote:Yes ofcourse "use 3D" means use of 3 dimensional models, i.e. the mathematical representations of objects using three-dimensional primitives.
If they're not rendering (some or all of) the objects on-the-fly, why would that be?As requirement all Rack Extension UI's have to be modelled in 3D.
Id already read it. And I have at least passing familiarity with how 3D assets get utilised. What I dont see any explanation of is why that's the case here. I can only think of two possible reasons:Have a read at this post over at Analog Inustries.
"If a plug-in dev doesn't have someone on staff that has a fairly extensive knowledge of 3D modeling software and how assets from that software are utilized, that plug-in dev is gonna be pretty much out of luck when it comes to Rack Extensions."
1) On-the-fly rendering of some kind (even if its just shadow masks or something)
2) Developers dont get to carry out their own build-and-compile process for REs; all of it, including the image rendering, is done by PH.
(2) seems unlikely and there's nothing I can see which is obvious evidence of (1). So again, I wonder why would it be?

