Windows Phone 8 brings native API's: promising news for audio
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- KVRian
- 1122 posts since 12 Mar, 2005
http://www.theverge.com/2012/6/20/30966 ... -dual-core
This seems to solve the problem with being forced to use C# for development on the current platform. MS is touting this benefit for better games, but I'd assume it would also apply for low latency audio as well.
Looks good. It'll be interesting to see how it all plays out.
This seems to solve the problem with being forced to use C# for development on the current platform. MS is touting this benefit for better games, but I'd assume it would also apply for low latency audio as well.
Looks good. It'll be interesting to see how it all plays out.
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- KVRist
- 185 posts since 18 Jan, 2011 from Brisbane, Australia
Yes, this news, combined with the positive impressions of the newly announced Surface tablet means Microsoft might be back in the running. I've downloaded the C++ tools and Win8 preview. I can't wait to try it.polaris20 wrote:http://www.theverge.com/2012/6/20/30966 ... -dual-core
This seems to solve the problem with being forced to use C# for development on the current platform. MS is touting this benefit for better games, but I'd assume it would also apply for low latency audio as well.
Looks good. It'll be interesting to see how it all plays out.
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- KVRian
- 538 posts since 23 Jan, 2008 from Hamburg, Germany
To cite a ms engineer in a german magazine:
"With this step we hope to get latencies below 100 ms to provide a latency free audio experience to the end user"
Sounds like Microsoft's ignorance is even worse than Google's.
"With this step we hope to get latencies below 100 ms to provide a latency free audio experience to the end user"
Sounds like Microsoft's ignorance is even worse than Google's.
- KVRAF
- 2488 posts since 2 Dec, 2004 from Sydney, Australia
Microsoft and realtime audio?? That's (almost) funny - mostly sad because: ain't gonna happen with windows using directsound. Expect latencies beyond 100ms.
Cowbells!
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- KVRAF
- 1624 posts since 14 Sep, 2007 from www.koeln.de/en/
maybe he added a zero too much ?
10ms instead of 100ms ?
100ms is not latency free at all, it's in fact unusable for realtime audio.
10ms instead of 100ms ?
100ms is not latency free at all, it's in fact unusable for realtime audio.