27". But then Im sitting further away than I do with a laptop. And I use my 2560x1560 iPad3 closer than I use a laptop.chokehold wrote:Is that monitor 15"?whyterabbyt wrote:I run a 2560x1560 smonitor on my DAW at present. Im at a loss to how you consider screen resolution a 'compatibility' issue.
Unless, of course, you get Win7 to rescale the UI elements. Or use the device closer.1440x900 is the native resolution for "standard" PC monitors with a 19" screen at 16:10.
Now imagine 4 of those 19" screens, 2 on top and 2 below, and everything that is visible on them ... is now compressed down into one of them.
That would make a Windows "close window X" unpractically small, one would miss that all the time, and what is now "giant" text at 12px would suddenly become unreadable 6px text.
Hmmm, and here was me thinking the point of the 'display PDF' stylee of Quartz was resolution independence. If what your saying is correct, someone at Apple is doing something wrong.Considering that OSX' window close/minimize/etc. buttons are even smaller than the one in Windows, and that the new MacBooks with the retina display don't actually have one 19" screen, but an even way smaller 15" screen, text and symbols and control elements that look fine and are usable on a non-retina display would become unreadable, mini mini small and hardly "hittable" with the mouse, let alone with a Track Pad.
If you open the GUI of a plugin that's designed to look good on a normal non-retina screen, and which probably looked a little compressed on the last MacBook Pros ... imagine what a pile of pixel junk that would look like.
Has 'compatibility' been redefined to be a synonym for 'legibility' ?So yeah, "WTF" alright, in the sense of "are there going to be compatibility issues?".
Seriously, though. I get that things might look smaller, if the OS doesnt handle UI resolution independence properly, or the user doesnt move the device closer, but that really isnt a compatibility issue.
