Hi everyone!
Recently I began using MuLab and I like its synths a lot. However, on some pads I run out of CPU pretty soon. Is there a way to limit polyphony or reduce sound quality for live play and recording? Also can it recover automatically when CPU limit is reached (currently I have to click the "overload" sign before I can hear any sound again). Thanks!
Polyphony and CPU in MuLab
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
Not yet. First i'll concentrate in making MuLab multi-core. That will give you (much) more musical power too.Bellmaker wrote:Is there a way to limit polyphony or reduce sound quality for live play and recording?
In MULAB -> "Audio Setup", set the Max CPU Weight to "OFF".Also can it recover automatically when CPU limit is reached (currently I have to click the "overload" sign before I can hear any sound again).
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- KVRer
- Topic Starter
- 17 posts since 30 Jun, 2012
Thank you! BTW MuLab is a very nice product. I am an old Cakewalk Express & FT2 user, who suddenly decided to catch up with modern features, and found MuLab awesome. Keep up the good work!
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
It helps to check if your individual sound patches actually end. Just yesterday I was programming a sound and noticed that the CPU usage meter stayed at about 50% minutes after the last note was played and heard. The problem was the release of one of the envelopes.
Still, I do get to the limit easily even with just half a dozen well-programmed patches, despite my AMD Phenom X6 1100 and 16GB of memory. Thus I basically only program patches these days, so that I have a complete arsenal of great sounds once multi-core support has been implemented. I am not willing to use mediocre sounds just so everything fits into one core. Maybe that is one of the reasons why so much music made in DAWs sounds so cheap somehow.
Still, I do get to the limit easily even with just half a dozen well-programmed patches, despite my AMD Phenom X6 1100 and 16GB of memory. Thus I basically only program patches these days, so that I have a complete arsenal of great sounds once multi-core support has been implemented. I am not willing to use mediocre sounds just so everything fits into one core. Maybe that is one of the reasons why so much music made in DAWs sounds so cheap somehow.
