Berlin Modular (ancient thread)

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Tom Drinkwater wrote:In Bazille there's no way to modulate the rate of one LFO with another is that right?

and do the ADSRs loop? I can't seem to get them to, not sure what all the controls do yet. What are snappy and const? There's no manual yet right?

LFO1 seemed to forget some of it's settings when reloading a patch, not sure what happened there I'll see if it does it again.
You might be able to modulate LFOs using the CV output sockets.

ADSRs can't loop yet, but like Tyrell N6's we might add trigger options...

If things forget stuff then it's often accidental Midi learns...

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Tom Drinkwater wrote:So just to be clear - there shouldn't be any difference in the right and left sides of the Mult/Mix modules? (assuming both are turned full up)

I'll check again the difference I was getting.
Yes, no difference unless something is plugged into the RM socket - in case of which the right hand side is modulated with 1-rm (AM with inverted signal)

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Tom Drinkwater wrote:In Bazille there's no way to modulate the rate of one LFO with another is that right?
You can only modulate the rate of LFO2 by LFO1 at the moment but not the other way around.

I often only think of the LFOs as a nice "bonus" feature though. I'd highly recommend to use the oscillators as LFOs instead since they are way more flexible, can be modulated by anything and you'll rarely need all 4 oscs as sound sources :)

Cheers
Dennis

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justin3am wrote:Some drum sounds for Bazille :)

http://www.3amnoise.net/bazille_drums3am.zip

some demos
http://www.3amnoise.net/bazille_drums3am-01.wav
http://www.3amnoise.net/bazille_drums3am-02.wav
(I used Zebrify as a compressor on both of these)

These aren't anything special but someone might find them useful. The cymbals and hats should be played above C4, kicks and loose snares should be played below C2. Experiment with velocity and the mod wheel. On duomodtom, try hitting two notes at a once.
Thanks Justin! These are amazing again :)

Duomodtom is my favorite!

Cheers
Dennis

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Yes, no difference unless something is plugged into the RM socket - in case of which the right hand side is modulated with 1-rm (AM with inverted signal)
ah i see, so maybe that explains my ring mod sounding different depending on whether the osc not plugged into the RM socket was plugged into the right or left socket?

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Bronto Scorpio wrote:You can only modulate the rate of LFO2 by LFO1 at the moment but not the other way around.
I was trying the other way and assuming they were the same. In fact that should be sufficient. As you say I have been using an audio oscillator as an LFO and it is much more flexible.

Something that is really confusing me: the waveforms seem to lose shape at low frequencies, on both the main oscs and the lfos, only the sine is still anything like a sine at sub audio frequencies, the triangle becomes more like a square and the saw and square are various versions of pulse....

I can't seem to get a LFO ramp/saw at all. Even at audio frequencies there is quite a curve to the saw wave, so it is like the decay is a constant that is not scaled with frequency?

Is this something special about how Bazille oscillators work?

EDIT, the amplitude drops as the frequency lowers too.

EDIT AGAIN: the output filters out DC or very low frequencies, which explains at least some of what I'm seeing. I will have to trace the difficulties I has having with a patch by some other means than connecting the LFo to the output, because the wave you see there is not the wave the LFO is emitting.

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Urs wrote:ADSRs can't loop yet, but like Tyrell N6's we might add trigger options...
OMG, if the envelopes in Bazille could be triggered by the LFOs, I would be so happy. If the envelopes could retrigger themselves and each other, I might die. Also consider giving the sequencer options for clock sources (LFO to clock, note to clock, etc.), please .

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Bronto Scorpio wrote:
justin3am wrote:Some drum sounds for Bazille :)

http://www.3amnoise.net/bazille_drums3am.zip

some demos
http://www.3amnoise.net/bazille_drums3am-01.wav
http://www.3amnoise.net/bazille_drums3am-02.wav
(I used Zebrify as a compressor on both of these)

These aren't anything special but someone might find them useful. The cymbals and hats should be played above C4, kicks and loose snares should be played below C2. Experiment with velocity and the mod wheel. On duomodtom, try hitting two notes at a once.
Thanks Justin! These are amazing again :)

Duomodtom is my favorite!

Cheers
Dennis
Thanks Dennis. I'm glad you like them.
Crackbaby wrote:WoW! The kick in 01 sounds amazing!!! It sounds very 'alive'
All the other drums sounds great as well :) Instant download :D Thanks!
Thanks, I think the Solid Kick patches came out pretty well. If you tweak the FM depth on Osc1 and Osc 2 or Gain34 on the bottom two Mixers you can get some pretty crazy timbre shifts.

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justin3am wrote: OMG, if the envelopes in Bazille could be triggered by the LFOs, I would be so happy. If the envelopes could retrigger themselves and each other, I might die. Also consider giving the sequencer options for clock sources (LFO to clock, note to clock, etc.), please .
I'd love to be able to modulate sequencer tempo with an input for a patch cord that could connect to anything, is that what you mean? is that a difficult thing to add?

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Tom Drinkwater wrote:
justin3am wrote: OMG, if the envelopes in Bazille could be triggered by the LFOs, I would be so happy. If the envelopes could retrigger themselves and each other, I might die. Also consider giving the sequencer options for clock sources (LFO to clock, note to clock, etc.), please .
I'd love to be able to modulate sequencer tempo with an input for a patch cord that could connect to anything, is that what you mean? is that a difficult thing to add?
I'm not really a programmer so I don't know how difficult it would be to implement these kinds of features.

If the sequencers could use an Oscillator or LFO as a clock source, you would indeed be able to modulate the sequencer rate. It would open a lot of other possibilities as well, such as using the sequencer like a lofi wavetable generator when clocked at audio rates.

However, this is different from controlling the rate of the sequencer directly. If a square wave is driving the sequencer, each time the oscillator cycles from negative to positive, the sequencer advances one step. This means that the sequencer would have all the flexibility of the Oscillators/LFOs but without having to take up much extra space in the sequencer section of the GUI. Does that make sense?

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the GUI could just have one more input jack for sequencer input, and it could have a switch/2-option-menu to set it to rate modulation or clock step input.

what happens when you put a gradually changing signal into a clock input? does it advance the clock one step when the signal passes a threshold (0?) or does there have to be a sudden change in the control signal? in other words is it absolute level or speed of change that would cause a clock event? could it be either with an option?

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Tom Drinkwater wrote:the GUI could just have one more input jack for sequencer input, and it could have a switch/2-option-menu to set it to rate modulation or clock step input.

what happens when you put a gradually changing signal into a clock input? does it advance the clock one step when the signal passes a threshold (0?) or does there have to be a sudden change in the control signal? in other words is it absolute level or speed of change that would cause a clock event? could it be either with an option?
I agree that it would be ideal to have both options available but again, I'm no programmer so I don't know how difficult it would be to implement this kind of stuff.

Most analog sequencers I've used can be clocked by any varying signal (even noise and other non-periodic signals). Most of these sequencers advance to the next step when the incoming signal goes from 0v to >0v (i.e. only when a rising slope is detected). With the use of a comparator you can derive a trigger pulse by comparing your varying voltage to a fixed voltage, the value of this fixed voltage determines the threshold for when the trigger pulse is generated. This kind of thing can be very useful when you want to generate probability based sequences.

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Here is a weird, gritty, formant-like effect I stumbled on this evening.

http://www.3amnoise.net/weird_mod.wav
http://www.3amnoise.net/weird_mod.h2p

Tweak the Wave parameter and FM depth for Osc1 for added weirdness.

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hahaha that sounds sick!
:hug:

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While we are ignorantly demanding features which may or may not be realistic from a coding POV, I have a query...

Urs has said that allowing multiple connections to one input is problematic and cpu intensive. However we do this though the mix/mult modules. Are the mix modules thus cpu intensive for the same reasons?

It would seem to me that stacking two outputs to an input is simple addition, and that it is equivalent to using a much simplified mix module, but with fewer cables. Is this not the case? Is there some consequence of mixing signals that I am not seeing?

I do understand that in the analog world connecting two outputs together might be inadvisable and that they might react in unpredictable ways and each absorb power from the other, but with digital I see no such restriction, since stacked cables wouldn't really be trying to be analogue stacked cables, they would be like a little buffer mixer with fixed 50% mix and the outputs would not interact.

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