Simple sample ;-) player inside MuX
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- KVRian
- 855 posts since 3 Mar, 2009
Have you tried what i proposed before?
That was inside polysynth and works perfect.
With the modulation amount (the -100 thing with the green connector) you can keep some keytrack as you wanted.
That was inside polysynth and works perfect.
With the modulation amount (the -100 thing with the green connector) you can keep some keytrack as you wanted.
- KVRist
- Topic Starter
- 409 posts since 26 Jul, 2010 from Germany
No, me muddlehead hadn't your note at hand last time I worked with MuLab. I will try this next.AndreasD wrote:Have you tried what i proposed before?
BTW: My patch based on "Clean E-Bass". Have a nice weekend.
- KVRist
- Topic Starter
- 409 posts since 26 Jul, 2010 from Germany
Thank you, I already took a look at them. The drumkits are either multi sampler, where a sample is only on one key, or they are MuSampla, then the pitch will vary with key. What patch do you mean?fluffy_little_something wrote:Maybe you could look at how the drumkits were done, there you have the same sound and pitch regardless of octave.
That is a another good solution in case AndreasD's solution won't be sufficient. Thank you.fluffy_little_something wrote:PS: How about using a Multisample Player where you put that same sound on every note?
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
For instance the 909 snare in the factory percussion patches. I suppose its pitch could vary with different notes, still it sounds the same on all keys. No idea why, though.
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- KVRian
- 855 posts since 3 Mar, 2009
Care to share when it's ready?Reincke wrote:BTW: My patch based on "Clean E-Bass".
I'm fiddling around with some Fairlight samples and ArtofNoise tracks using the same bass patch. Some extra attack would fit nicely.
- KVRist
- Topic Starter
- 409 posts since 26 Jul, 2010 from Germany
Hit! That works really perfect. Thanks a lot to you all.AndreasD wrote:Have you tried what i proposed before?
That was inside polysynth and works perfect.
With the modulation amount (the -100 thing with the green connector) you can keep some keytrack as you wanted.
Now I have to catch some other slap samples. As soon is it ready I will share it with you.
@AndreasD: You are the great modulator ...
- KVRist
- Topic Starter
- 409 posts since 26 Jul, 2010 from Germany
Sounds amazing. Will take a look at it too.fluffy_little_something wrote:For instance the 909 snare in the factory percussion patches. I suppose its pitch could vary with different notes, still it sounds the same on all keys. No idea why, though.
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
Since this thread is already about audio and sampling, where on earth is a sample saved when I pick the option "create new sample from selection"? I just can't find it anymore. I know it was saved somewhere as when I repeat that step, the number 2 is added to prevent overwriting.
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
It's stored in the session. So wherever you popup the session sample list, it should be in there. You can also check it in Session -> Sample Manager.
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
Ah, I thought it would be stored as a session-independent sample in the library, just like patches...
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
If you want to save such sample, you can do so via the sample's context menu -> Save As...
- KVRist
- Topic Starter
- 409 posts since 26 Jul, 2010 from Germany
As my patch consists of a MuX, a waveform and a sample, is it a good idea to save them in three different folders (mux, waveforms, samples, eventually in subfolders there), or is it convention to save all three files in one (mux) folder for easily sharing them?mutools wrote:If you want to save such sample, you can do so via the sample's context menu -> Save As...
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
Wrt preset files: Waveforms are always stored within the preset file, you don't have to save them separately. Of course if you want to reuse that waveform, you could store it in your user folder for easy access.
So in fact the question only is about samples i.e. whether or not to embed samples within a preset file. If the sample is only used in a single preset file, then it's simplest to embed it. But if you have a bunch of presets sharing the same sample(s) then it's better to make a "Samples" sub-folder near these preset files and store the samples there because when MUX saves a preset file with samples references to the same folder or a sub-folder of the preset file, it will use relative file links. And then when all is ready you can simply zip the folder with the preset files including that Samples sub-folder and distribute to others as you wish.
So in fact the question only is about samples i.e. whether or not to embed samples within a preset file. If the sample is only used in a single preset file, then it's simplest to embed it. But if you have a bunch of presets sharing the same sample(s) then it's better to make a "Samples" sub-folder near these preset files and store the samples there because when MUX saves a preset file with samples references to the same folder or a sub-folder of the preset file, it will use relative file links. And then when all is ready you can simply zip the folder with the preset files including that Samples sub-folder and distribute to others as you wish.
- KVRist
- Topic Starter
- 409 posts since 26 Jul, 2010 from Germany
Thank you for this explaination. I should take a deeper look at the docs next time. 
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
Sounds like you are investing a lot of time in your slap sound 
Sometimes one spends a lot of time and effort to build a nice sound, but as soon as it becomes part of a song, all the fine details are kind of lost and a much simpler sound would suffice
I took one slap note from a nice bass line sample I found and that does the trick
To me DAWs are more like a preliminary workaround for the lack of real musicians. Emulating the dynamics and rhythm of a real bass player is almost impossible in a DAW, especially with styles such as slapping.
Sometimes one spends a lot of time and effort to build a nice sound, but as soon as it becomes part of a song, all the fine details are kind of lost and a much simpler sound would suffice
