MDrummer IMAP MIDI output filters
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- KVRist
- 169 posts since 12 Jan, 2007
I couldn't find any elsewhere, so I created some IMAP MIDI output filters. These will drive Sonic Reality IMAP based drum samplers, such as Ocean Way Drums or the Studiophonik drum series for SampleTank.
The zip file contains four maps: Soft, H50, H70, and Hard.
Hard maps the base drum to IMAP Kick Hard, soft maps to IMAP Kick Soft. The H70 maps base drums with velocity 70% or higher to Kick Hard, less then 70% maps to Kick Soft. H50 splits them at velocity of 50%.
Feedback appreciated, especially on the cymbal mappings.
https://dl.dropbox.com/u/87274537/IMAP_ ... ilters.zip
The zip file contains four maps: Soft, H50, H70, and Hard.
Hard maps the base drum to IMAP Kick Hard, soft maps to IMAP Kick Soft. The H70 maps base drums with velocity 70% or higher to Kick Hard, less then 70% maps to Kick Soft. H50 splits them at velocity of 50%.
Feedback appreciated, especially on the cymbal mappings.
https://dl.dropbox.com/u/87274537/IMAP_ ... ilters.zip
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14325 posts since 15 Mar, 2008 from Czech republic
Sorry, but what is IMAP MIDI ?
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- KVRist
- Topic Starter
- 169 posts since 12 Jan, 2007
IMAP is yet another mapping for drum sets. The folks at Sonic Reality decided GM didn't work for them, so they came up with their own mappings.
http://www.sonicreality.com/index.php/imap/
So I setup some MDrummer MIDI Output Filters for IMAP.
http://www.sonicreality.com/index.php/imap/
So I setup some MDrummer MIDI Output Filters for IMAP.
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14325 posts since 15 Mar, 2008 from Czech republic
Aaaha, well, it is not really compatible with anything and kind of overcomplicated anyway. We rather use velocities to divide between direct and rim hits etc.
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- KVRist
- Topic Starter
- 169 posts since 12 Jan, 2007
Yeah. If I didn't already have the libraries, I wouldn't have bothered. But they are really nice acoustic drum recordings, so I figured I would give it a shot.
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14325 posts since 15 Mar, 2008 from Czech republic
Sure, but you can still use the velocities instead and then they would be compatible with the rhythm system.
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- KVRian
- 628 posts since 4 Mar, 2007
Well, just to add some input into this alternative mapping....
General Midi is really limited to the number of articulations that can be played back by their note assignments, plus, they are not laid out ergonomically for "keyboard" drummers.
Squids (DAVE) must have designed this mapping more than 10 years ago because he convinced me that this mapping was better than GMIDI and he was CORRECT.
It took awhile to unlearn the GMIDI mapping but it was totally WORTH it. Check it out and check out sample libraries that take advantage of all the different type hits on TOMS for example... left hand center, right hand center, left hand edge, right hand edge.... totally a quantum leap above GMIDI.
As a matter of fact, slowly all the major drum sample companies are including iMAP as part of their offering. I just picked up Abbey Road Drums and even NI has an iMAP preset.... great.
Now, nothing beats a real drummer but nothing beats iMAP for realistic keyboard drummers (which I am a card carrying member).
You still have many velocity levels, just more type drum hit types against less drum kit pieces. As a matter of fact, drum parts using iMAP sound tons more realistic than drum parts from BFD2 or SD2, not because the samples are better but because these extended articulations are more real world than only 1 hit type on a tom... it's not even close...
As RAM becomes less of an issue, the idea kit would be super number of velocities spread across the varied articulations of iMAP.
JIm
General Midi is really limited to the number of articulations that can be played back by their note assignments, plus, they are not laid out ergonomically for "keyboard" drummers.
Squids (DAVE) must have designed this mapping more than 10 years ago because he convinced me that this mapping was better than GMIDI and he was CORRECT.
It took awhile to unlearn the GMIDI mapping but it was totally WORTH it. Check it out and check out sample libraries that take advantage of all the different type hits on TOMS for example... left hand center, right hand center, left hand edge, right hand edge.... totally a quantum leap above GMIDI.
As a matter of fact, slowly all the major drum sample companies are including iMAP as part of their offering. I just picked up Abbey Road Drums and even NI has an iMAP preset.... great.
Now, nothing beats a real drummer but nothing beats iMAP for realistic keyboard drummers (which I am a card carrying member).
You still have many velocity levels, just more type drum hit types against less drum kit pieces. As a matter of fact, drum parts using iMAP sound tons more realistic than drum parts from BFD2 or SD2, not because the samples are better but because these extended articulations are more real world than only 1 hit type on a tom... it's not even close...
As RAM becomes less of an issue, the idea kit would be super number of velocities spread across the varied articulations of iMAP.
JIm
