Z3 Feature Suggestion - Snapshot Morphing

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from another thread:
hollo wrote:Can we ask Urs? A morph mod with to or more presets?
It shoud be possible to automate all parameters (in a controllable way, via envelope or Mw.)
hakey wrote:I've mentioned the idea before - store different snapshots of a patch to each corner of an XY pad [...] there are problems where parameters are switched (eg lfo wave shapes) rather than scaled. [...] would have to be limited to just one XY pad designate-able as the master, with the other three as slaves (so that their state could be saved for each snapshot).
Howard wrote:Maybe a special snapshot mode that makes only one pad visible, deleting any existing X/Y control? That would give you 32 parameters for each axis (assuming Z2 capabilities).

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Howard wrote:Maybe a special snapshot mode that makes only one pad visible, deleting any existing X/Y control? That would give you 32 parameters for each axis (assuming Z2 capabilities).
Makes sense - the other three XYs would be redundant and probably cause glitches if used in conjunction with snaphshot morphing.

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Alchemy does this very well, if U-He were interested I'm sure one of the camels would talk to them about it ... they aren't direct competitors AFAICT. Would be a very nice addition to my favourite synth.

On a side note, Alchemy comes highly recommended, brilliant sample mangler additive/spectral/granular synth. The camel staff are very much like the U-he staff, totally chilled out and very very helpful, my two favourite audioware companies hands down. :D

BTW alchemy uses an XY type pad but with 8 snapshot blocks

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iamyourfather wrote:Alchemy does this very well, if U-He were interested I'm sure one of the camels would talk to them about it ... they aren't direct competitors AFAICT.
No real need. Unlike Alchemy's resynthesis (which might be), X/Y pad control isn't rocket surgery.

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Nice one :)

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It would be nice in this mode if Zebra automatically tracked the changes between the preset corners. Here's how I imagine the workflow:

1. Get a great sound setup first (always a good starting point :) )
2. flip to the performance page, select the "Preset morph" option and it switches to the single XY mode. (Possibly the XY is even larger to find even more XY "sweet-spots"
3. select one of the 4 corners and choose "save snapshot"
4. Flip back to the synthesis pane, make changes to the sound until you like the new, different variant.
5. Flip back to the performance pane and select one of the remaining 3 corners and choose "save snapshot"
6. Repeat 2 more times for the remaining corners (optional -- 2 presets should be the minimum needed IMO)
7. Save the final preset.

Notice nowhere did I mention about assigning knobs to XY controllers or tweaking ranges. If you want to change the sound you don't have to touch XYs knobs, just select "load snapshot" from one of the 4 XY corners, re-tweak, select "save snapshot" again.

Now that would be awesome. :)

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Ideally snapshot mode should be retro applicable to any patch, including those with all XY pads already assigned.

[edit: reading Brian's post above...]

...yes, what Brian said, I think. :)

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Sorry but this is hard to explain, Kore terminology, but basically just understand that you can nest user pages within user pages to create multi level Koresounds. One thing I've noticed while creating morphing patches in Kore 2 for Zebra is if I create the variations as the same level as the synth itself the sound tends to cut out a lot when morphing - like the sound engine can't do it smoothly. But when I create the morphing grid on a second level, separate from the actual synth, it manages it fine. I've never understood why, it just works.

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2. flip to the performance page, select the "Preset morph" option and it switches to the single XY mode. (Possibly the XY is even larger to find even more XY "sweet-spots"
:tu:

Just the problem of switched parameters (lfo shape etc). these somehow have to be fixed across all snapshots. So,
4. Flip back to the synthesis pane, make changes to the sound until you like the new, different variant.
there must be some way of preventing tweaks to such parameters in this step.

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Yep! What Brian said! That's exactly how I'd like it to be :)
But there should be some kind of page which shows which parameters get morphed.
Would probably fit onto the often requested page that shows all modulations :)

And as I wrote somewhere else: A more flexible layout of the performance page (Being able to decide if I want knobs, sliders, XY pads or any combination of them) would be awesome.

Cheers
Dennis

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The typical workflow I envisage would start like this:

1) Oh, I like this patch...but for my track it needs this change (tweak tweak) and that change (more tweaks).

2) (hit "compare" button, then back again). Hmm. Better save my version (go to User folder, hit "Save").

3) ??

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bmrzycki wrote:Possibly the XY is even larger to find even more XY "sweet-spots"
I think this is why it's probably better to have either an XY divided visually into zones and grids (like the one on the V Synth) or have multiple snapshot locations in a grid like Kore and Alchemy's grid - that way you get a clearer visual cue about where the sweet-spots and save locations are - both these instruments also allow for snap to snapshot so you can jump from one location to another directly rather than linearly.

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Just the problem of switched parameters (lfo shape etc). these somehow have to be fixed across all snapshots. So,
there must be some way of preventing tweaks to such parameters in this step.
Good point. Maybe when you enter Preset morph mode certain un-moprphable parameters become locked by Zebra?

Things like:
1. loading different OSC waveforms, adding/removing morph points in OSCS
2. loading different MSEGs, adding/removing morph points
3. changing LFO shape type (if in curve or step lock the number of curves/steps set)
4. locking the number of MMap steps and its mode
5. locking the MMix mode
6. locking all env modes and can't add/change the init stage or add/change env F/R & loop type

I'm sure I missed 1 or 2 of those -- but you get the idea. It's a non-trivial enhancement and maybe best suited for Z3. I hope it does come to Zebra though.
Last edited by bmrzycki on Fri Jul 27, 2012 4:30 pm, edited 1 time in total.

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Here are some examples of morphing Zebra patches made in Kore 2:

http://dl.dropbox.com/u/5646041/Kore%20 ... es%201.zip

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bmrzycki wrote:Maybe when you enter Preset morph mode certain un-moprphable parameters become locked by Zebra?

Things like:
1. loading different OSC waveforms, adding/removing morph points in OSCS
2. loading different MSEGs, adding/removing morph points
3. changing LFO shape type (if in curve or step lock the number of curves/steps set)
4. locking the number of MMap steps and its mode
5. locking the MMix mode
6. locking all env modes and can't add/change the init stage or add/change env F/R & loop type

I'm sure I missed 1 or 2 of those
7. adding or removing modules to the voice/effects grid!

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