choke controls in Mux Mudrum?

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Is there any way to setup choke controls for hi-hats in the Mudrum? It is impossible to do realistic hats without this and as far as I could see , none of the presets have it, and I can see no obvious way of setting it up.

I am transitioning most of my drum parts from Poise and Maschine into the Mux, and this is my biggest hurdle. There is so much potential with the Mudrum, just need a few features such as choke, round robin, random, etc.

The combination of sampled and synthesized sounds in one savable kit format is really unique and powerful, especially with some help from a good percussion capable synth such as Zebra or Chromaphone. Really hoping to see Mudrum evolve more in the future 8)

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zendorf wrote:Is there any way to setup choke controls for hi-hats in the Mudrum? It is impossible to do realistic hats without this and as far as I could see , none of the presets have it, and I can see no obvious way of setting it up.
It's not yet in there, explicitly. But you can control the length of drum notes in the note key editor, right? Anyway, it's on the wishlist.
I am transitioning most of my drum parts from Poise and Maschine into the Mux, and this is my biggest hurdle. There is so much potential with the Mudrum, just need a few features such as choke, round robin, random, etc.
All on the WL.

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Flam would seem to be the biggest addition, or some type of roll feature. Very useful IMO.

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That's already in there. See the little flam trick at the end of this video:


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mutools wrote: It's not yet in there, explicitly. But you can control the length of drum notes in the note key editor, right? Anyway, it's on the wishlist.
Note length would be an acceptable workaround if the Mudrum had an option of not playing one-shots. In something like Poise, each sample can be tagged as either "note on" or "one-shot". In Maschine it is called ADSR mode. Unless I am missing an option, the Mudrum/Musampla always plays a sample as a one shot, so it won't choke the previous hit?

On the subject of wishlists, it would be great to see the start/end tabs draggable within the mini waveform window. When I double click the waveform, the window that opens is HUGE and larger than my HD res screen. Graphical lines indicating the ADR over the waveform would also be sweet. This is another thing that Poise does so well.

Lastly, I just gotta ask. Why are the volume knobs in Mudrum/Musampla not centered at a 12 o'clock position when at 0dB...instead they are on about 2 o'clock?

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zendorf wrote:Note length would be an acceptable workaround if the Mudrum had an option of not playing one-shots. In something like Poise, each sample can be tagged as either "note on" or "one-shot". In Maschine it is called ADSR mode. Unless I am missing an option, the Mudrum/Musampla always plays a sample as a one shot, so it won't choke the previous hit?
Sure the MuDrum can do 'ADSR mode': Have a good look at the 2 MuSampla sections in the selected MuPad at the right, they have Attack + Decay + Release parameters. Sustain is always 0. The fact that you have a separate Decay and Release control gives you nice creative options for during note on decay can be different than the release during note off. So for choke simulation you'll need a very short release time.
On the subject of wishlists, it would be great to see the start/end tabs draggable within the mini waveform window.
Yes that's already on the WL indeed.
When I double click the waveform, the window that opens is HUGE and larger than my HD res screen.
Researching...
Lastly, I just gotta ask. Why are the volume knobs in Mudrum/Musampla not centered at a 12 o'clock position when at 0dB...instead they are on about 2 o'clock?
Because there are more dBs below 0 than there are above 0 dB.

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zendorf wrote:When I double click the waveform, the window that opens is HUGE and larger than my HD res screen.
Checked this: Normally when you open the MUX sample editor for the first time for a certain sample, it defaults to a 600x400 pixels window in the center of the main monitor. It's a resizable window so you can resize it as you want, and that new editor position/size is memorized, even after saving-loading a preset.

Isn't it working like that on your system?

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mutools wrote:
Sure the MuDrum can do 'ADSR mode': Have a good look at the 2 MuSampla sections in the selected MuPad at the right, they have Attack + Decay + Release parameters. Sustain is always 0. The fact that you have a separate Decay and Release control gives you nice creative options for during note on decay can be different than the release during note off. So for choke simulation you'll need a very short release time.
Yes, I realise there are ADR controls in the Musampla. I was just using Maschine as an example of how you can choose between a one-shot mode (where the whole sample is played in its entirety) and it's ADSR mode (where a sample only plays for the note duration and automatically chokes the previous note). The ADSR mode in Maschine is different Mudrum, since Mudrum is basically a one shot player with an ADR, whereas Maschine's ADSR mode is a note length dependent player with an ADSR.

This is not a great video, but it does illustrate what I am talking about:



In Mudrum/Musampla, regardless of how I setup the ADR controls it will always play the the sample in it's entirety...ie as a one-shot. What is needed is a way to tag a sample as being note length controlled. This is different again to a choke control that would exist between, say an open high hat and closed hi hat.

Hope that I am explaining myself clearly :)

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mutools wrote:
zendorf wrote:When I double click the waveform, the window that opens is HUGE and larger than my HD res screen.
Checked this: Normally when you open the MUX sample editor for the first time for a certain sample, it defaults to a 600x400 pixels window in the center of the main monitor. It's a resizable window so you can resize it as you want, and that new editor position/size is memorized, even after saving-loading a preset.

Isn't it working like that on your system?
Ok, just tried a stock preset "on stage rock kit" fro reference. Most of the samples when double clicked open nice and small as you have mentioned. However, when I double click on low tom, crash or tambourine they open larger then my 1920x1080 display and can't be resized. The kick drum opens somewhere in between these 2 extremes.

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zendorf wrote:However, when I double click on low tom, crash or tambourine they open larger then my 1920x1080 display
I see. It's because they were made on a system with larger screen resolution. Mmm, i'll add a note on the WL about this and try to come up with a solution so that this won't happen for factory library presets, while preserving the fact that the window position and size must be preserved as a preference for all user presets!
and can't be resized.
Yes it can, it's resizable fine here. Not on your system? And a tip: Double-click (from M4.4.1 on) or right-click the title bar, this will set the window to full screen resolution. You can also drag the borders at any time.

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Another +1 for choke groups in MuDrum.

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mutools wrote:
zendorf wrote:However, when I double click on low tom, crash or tambourine they open larger then my 1920x1080 display
I see. It's because they were made on a system with larger screen resolution. Mmm, i'll add a note on the WL about this and try to come up with a solution so that this won't happen for factory library presets, while preserving the fact that the window position and size must be preserved as a preference for all user presets!
and can't be resized.
Yes it can, it's resizable fine here. Not on your system? And a tip: Double-click (from M4.4.1 on) or right-click the title bar, this will set the window to full screen resolution. You can also drag the borders at any time.
Ok, cool I didn't know that double click function. Yes it works fine here.

cheers...

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