It's a custom toolkit. Rendering is done with raw OpenGL, font loading is now Freetype, PNG loading is PicoPNG, rest is my code.antto wrote: btw, what gui toolkit are you using?
Dust Equalizer
- KVRAF
- Topic Starter
- 8476 posts since 12 Feb, 2006 from Helsinki, Finland
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- KVRist
- 253 posts since 26 Nov, 2008
THANK YOU SO MUCH FOR THE 64BIT UPDATE!!!!
I'm so glad to be able to use these plugins without 32bit bridge and can't wait for the other updates. Really grateful for this!
I'm so glad to be able to use these plugins without 32bit bridge and can't wait for the other updates. Really grateful for this!
www.montrealserai.com
Montreal Serai-featuring diverse arts; poems; essays, cinema & music reviews, coverage of alternative media
Montreal Serai-featuring diverse arts; poems; essays, cinema & music reviews, coverage of alternative media
- KVRAF
- 1735 posts since 28 Dec, 2007
Ive just discovered this and Abstract Chamber which is an excellent reverb-its amazing thank you for this work...
wow thats great news...AC and this EQ are default in my projects now...mystran wrote:Just updated Sweep, Abstract Chamber and Tila to use the new GUI framework, and compiled 64-bit versions of them. Rest need a bit more rewriting.
- KVRAF
- 2569 posts since 4 Sep, 2006 from 127.0.0.1
hm, i think i should check out your plugins
i could use a good reverb ;]
i could use a good reverb ;]
It doesn't matter how it sounds..
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
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- KVRAF
- 7028 posts since 28 Apr, 2004 from france
Hi
I noticed a weird graphic glitch using Tila : adjustin the Room size parameters makes a weird text appear in the upper part on the left of the GUI.

Subliminal propaganda ?
I noticed a weird graphic glitch using Tila : adjustin the Room size parameters makes a weird text appear in the upper part on the left of the GUI.

Subliminal propaganda ?
- KVRAF
- 2569 posts since 4 Sep, 2006 from 127.0.0.1
paranormal activity!!!
it's haunted
it's haunted
It doesn't matter how it sounds..
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
- KVRAF
- Topic Starter
- 8476 posts since 12 Feb, 2006 from Helsinki, Finland
Haha, no.sinkmusic wrote:Hi
I noticed a weird graphic glitch using Tila : adjustin the Room size parameters makes a weird text appear in the upper part on the left of the GUI.
Subliminal propaganda ?
I don't get quite the same kind of weirdness, rather depending on roomsize position i noticed that the 'y' in the end of predelay or the 's' below reverb time get bolded or something..
Definitely some bug going on, i'll have to see..
It's weird; obviously all the knobs use exactly the same code, but only this one seems to cause some bogus sprites drawn (which is quite probably where the weird stuff comes from).
- KVRAF
- Topic Starter
- 8476 posts since 12 Feb, 2006 from Helsinki, Finland
Oh... i think I know what the problem is..
Right, so roomsize is supposed to be m² but my font loader only handles basic ASCII (which ² character is not)... it should get mapped to "invalid character" or something, but apparently it doesn't.. I'll fix this in a minute.
edit: yeah ok I was checking for non-existing characters, but was using the raw text length when drawing sprites..
Right, so roomsize is supposed to be m² but my font loader only handles basic ASCII (which ² character is not)... it should get mapped to "invalid character" or something, but apparently it doesn't.. I'll fix this in a minute.
edit: yeah ok I was checking for non-existing characters, but was using the raw text length when drawing sprites..
- KVRAF
- Topic Starter
- 8476 posts since 12 Feb, 2006 from Helsinki, Finland
ok uploaded 2.1.1 which should fix that issue.. it won't draw the ² anymore but I guess that's not the most serious problem. 
- KVRAF
- Topic Starter
- 8476 posts since 12 Feb, 2006 from Helsinki, Finland
Yeah, I could do that. Just that kind of stuff takes a bit more effort and I wanted a working build fast. It's a truetype font that I load using FreeType, so I'd have to get Freetype to do the magic for me.camsr wrote:Map a 2 to a glyph and scale it perhaps?
- KVRAF
- Topic Starter
- 8476 posts since 12 Feb, 2006 from Helsinki, Finland
Yes, obviously. But it's not exactly on top of my list of things that need be done, and in my case it's not as simple as switching a toggle.camsr wrote:I would think a Unicode character set would be better. More options and support for languages.
- KVRAF
- 6478 posts since 16 Dec, 2002
This is a nice sounding EQ and I just had a little test round with cubase 5.5 64bit.
The UI is a bit buggy so that up and down mouse drag gets oddly choppy and jumpy after a while on all knobs. Something weird going on there.
Also the standard old ctrl+mouse click to zero a knob would be a welcome feature. Or maybe it's there but just didn't work in cubase.
The UI is a bit buggy so that up and down mouse drag gets oddly choppy and jumpy after a while on all knobs. Something weird going on there.
Also the standard old ctrl+mouse click to zero a knob would be a welcome feature. Or maybe it's there but just didn't work in cubase.
- KVRAF
- Topic Starter
- 8476 posts since 12 Feb, 2006 from Helsinki, Finland
Can you elaborate? Does this happen after doing a bunch of dragging, or while dragging for a long period of time, or what? [edit: is this 64-bit build that has this problem, or can you reproduce it also with the 32-bit version?]Kingston wrote:This is a nice sounding EQ and I just had a little test round with cubase 5.5 64bit.
The UI is a bit buggy so that up and down mouse drag gets oddly choppy and jumpy after a while on all knobs. Something weird going on there.
Holding either ctrl or shift will slow down the movement. This is to be compatible with both conventions (which unfortunately exist). To reset to your default settings (or the factory defaults if you haven't saved any) you can double click the knobs. Additionally to reset to the middle-position you can right-click while dragging (ie hold left, click right).Also the standard old ctrl+mouse click to zero a knob would be a welcome feature. Or maybe it's there but just didn't work in cubase.
