SONAR X2 first look

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grymmjack wrote: Jose; struck a nerve eh?
Nope. But judging from your post you seem a bit nervous yourself, though. :roll:

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grymmjack wrote:
Seth [Cakewalk] wrote:
hibidy wrote:If it works as well as the video I'd be ecstatic.
FWIW, the webinar video was shot and broadcast live, 90 minutes from start to finish, and we never restarted SONAR or had it crash at all. Everything you saw in the video is just how it was, no editing or anything like in non-live videos.

SP
Within the videos, why is the transport popping audibly when you guys stop it?
That's a symptom of a combination of a lot of delay compensation, effects tails, and a few other under the hood things and is something we'll be addressing in the future.

SP

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grymmjack wrote:Video Summary: Cakewalk took a lot of good ideas that have been around in other DAWs for years (StudioOne, Ableton, FLStudio) and put them into Sonar X. Suddenly Sonar is competitive again.

Will cakewalk ever not be a me-too company?
With all due respect, I disagree with Cakewalk being a me-too company. In fact, we've had many innovative features and firsts over the years ...

Cakewalk - first MIDI sequencer on DOS
Pro Audio - had delay compensation years before other DAWs
SONAR 1 - first DAW to combine ACID loop support and soft synths
SONAR 3 - first DAW with full multi-thread support
SONAR 5 - first x64 DAW and first 64-bit double precision audio engine (you could say we invented these now ubiquitous features)
Project 5 Version 2 - first DAW with clip triggering (Matrix) and track views to be visible at the same time (also in SONAR 8.5); Live was only other DAW with clip triggering at the time and still cannot see both views simultaneously
SONAR X1 - first DAW with Skylight
SONAR X1 - first DAW with Intel AVX extension support
SONAR X1d - first DAW with FX Chains mod matrix w/ third-party plugin support (map multiple parameters from multiple VST plugins to individual FX Chain control)
SONAR X2 - first DAW with fully modular ProChannel; built-in channel strip that supports customized modules and third-party plugins

Of course many DAWs will have common features (Piano Roll View, clips pane, timeline rulers, etc.). As you can see, however, we've done our fair share of innovating over the years. ;)

SP

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edit, didn't read far enough.

Still would like to know why that wasn't the x64 version and if any of the used FX have been held back from being x64.
Last edited by hibidy on Sun Sep 16, 2012 1:43 am, edited 1 time in total.

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hibidy wrote:
grymmjack wrote:
Seth [Cakewalk] wrote:
hibidy wrote:If it works as well as the video I'd be ecstatic.
FWIW, the webinar video was shot and broadcast live, 90 minutes from start to finish, and we never restarted SONAR or had it crash at all. Everything you saw in the video is just how it was, no editing or anything like in non-live videos.

SP
Within the videos, why is the transport popping audibly when you guys stop it?
I noticed that.

I still need some x64 question btw ;)
Hibidy,

What's your x64 question?

SP

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Specifically

beatscape and the fx, are they going to be updated (or have been?)

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Seth, are all the included effects and plugins 64 bit now? Is it listed somewhere which ones are 32 bit and will remain that way cause it is provided for backward compatibility?

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hibidy wrote:edit, didn't read far enough.

Still would like to know why that wasn't the x64 version and if any of the used FX have been held back from being x64.
What wasn't the x64 version?

SP

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Seth [Cakewalk] wrote:
hibidy wrote:edit, didn't read far enough.

Still would like to know why that wasn't the x64 version and if any of the used FX have been held back from being x64.
What wasn't the x64 version?

SP
Seth, you are confusing me!!!!!!! :lol:

Was that the x64 version of sonar in the webinar?

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hibidy wrote:Specifically

beatscape and the fx, are they going to be updated (or have been?)
Beatscape is EOL (end of life). However, its 4gig+ REX library is still included with Producer (and a small swath of it in Essential and Studio), and SONAR's REX support is x64.

All of SONAR's FX are x64 except for Vintage Channel (works via Bit-bridge), Perfect Space (works via bit-bridge), and the DSP-FX. This hasn't changes and probably won't in the foreseeable future. Having said that, there are 50+ plugins and ProChannel modules that are x64 in SONAR X2.

SP

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Seth [Cakewalk] wrote:
grymmjack wrote:Video Summary: Cakewalk took a lot of good ideas that have been around in other DAWs for years (StudioOne, Ableton, FLStudio) and put them into Sonar X. Suddenly Sonar is competitive again.

Will cakewalk ever not be a me-too company?
With all due respect, I disagree with Cakewalk being a me-too company. In fact, we've had many innovative features and firsts over the years ...

Cakewalk - first MIDI sequencer on DOS
Pro Audio - had delay compensation years before other DAWs
SONAR 1 - first DAW to combine ACID loop support and soft synths
SONAR 3 - first DAW with full multi-thread support
SONAR 5 - first x64 DAW and first 64-bit double precision audio engine (you could say we invented these now ubiquitous features)
Project 5 Version 2 - first DAW with clip triggering (Matrix) and track views to be visible at the same time (also in SONAR 8.5); Live was only other DAW with clip triggering at the time and still cannot see both views simultaneously
SONAR X1 - first DAW with Skylight
SONAR X1 - first DAW with Intel AVX extension support
SONAR X1d - first DAW with FX Chains mod matrix w/ third-party plugin support (map multiple parameters from multiple VST plugins to individual FX Chain control)
SONAR X2 - first DAW with fully modular ProChannel; built-in channel strip that supports customized modules and third-party plugins

Of course many DAWs will have common features (Piano Roll View, clips pane, timeline rulers, etc.). As you can see, however, we've done our fair share of innovating over the years. ;)

SP
ACID is a Sony innovation. CW added support for a non original format.

Delay compensation wasn't present on the aux busses if I recall.

Skylight is copy of one-window management and grafted pieces from cubase, ableton, and studio one. CW screen sets were a copy of cubase feature. Sonar was very similar to Sony ACID as well. Granted skylight is great it is still very much inspired and borrows from other DAWs.

Reaper has had fx chains first avtually, long before X1, even Sony ACID had them before reaper and FL channel state filesand Ableton racks can do the mapping/macros.

ProChannel is just a docked minimal window. Cool, but not unlike cubase had for years with its inspectors.

Aside from 64 bit and multicore, again 2 things that were not original innovations but implemented support, and I guess AVX could be considered in a similar light, and clip view and track visibility at same time, not too much forward thinking.

Buying developers like Rene and all his work and repackaging it and bundling it, as well as Roland's own stuff like v-vocal
and r-mix and kjaerhaus and now softube is not innovating either. It makes me happy to have those developers efforts in CW products but they are still not original CW offerings.

Even z3ta2 while very nice is still piggybacking on Rene's original success. Where is the originality to any of this? Where is the innovation from CW? Seems to me that CW is really a collection of things, and sadly up until X was a bloated grab bag of things duct taped and jury rigged together masquerading as a DAW. CW even knew it, hence X.

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hibidy wrote:
Seth [Cakewalk] wrote:
hibidy wrote:edit, didn't read far enough.

Still would like to know why that wasn't the x64 version and if any of the used FX have been held back from being x64.
What wasn't the x64 version?

SP
Seth, you are confusing me!!!!!!! :lol:

Was that the x64 version of sonar in the webinar?
Hibidy,

Yes, of course, we used SONAR X2 x64 in the webinar. We only use the x64 version in all of our videos, demos, etc. and have done so since 8.5, if not earlier.

Heck, I don't even have an x86 version of any SONAR installed on any of my various machines. ;)

SP

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edit
Last edited by hibidy on Wed Oct 24, 2012 4:57 am, edited 1 time in total.

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grymmjack wrote:Seems to me that CW is really a collection of things, and sadly up until X was a bloated grab bag of things duct taped and jury rigged together masquerading as a DAW.
Just like Windows, and we all know how unsuccessful THAT is. :P
Last edited by Gonga on Sun Sep 16, 2012 3:20 am, edited 3 times in total.
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edit
Last edited by hibidy on Wed Oct 24, 2012 4:57 am, edited 1 time in total.

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