Can someone walk me through Mod-wheel curve modification in Zebra?
- KVRAF
- 4090 posts since 29 Jun, 2011 from USA
I think I'd do this with the mod map? But I am still not clear on how to use it, even after reading the manual.
I'll check for tutorials too in case it's already been explained.
Thanks
Sami
I'll check for tutorials too in case it's already been explained.
Thanks
Sami
Aiynzahev-sounds
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
- KVRAF
- 26988 posts since 3 Feb, 2005 from in the wilds
Select a Modmapper as the source for the parameter you want to modulate. Then in the Modmapper select map smooth and Modwheel as the modulator. Then draw the curve in the Modmapper that you want. (I would constrain the curve to the upper half if you just want to modulate in one direction)
Last edited by pdxindy on Mon Feb 18, 2013 8:18 pm, edited 1 time in total.
- KVRist
- 71 posts since 4 Feb, 2011 from Länna Sweden
Use modmap as modulation source and modwheel as modulator (in modmap)
draw your curve!
draw your curve!
- KVRist
- 71 posts since 4 Feb, 2011 from Länna Sweden
- KVRAF
- 4141 posts since 11 Aug, 2006 from Texas
Take a look at the Factory preset HS Polydrone in the root folder. It has a non-linear modwheel curve setup with ModMapper1. The destination for the ModMapper is VCF5's Cutoff (in the FX section below)
- KVRAF
- Topic Starter
- 4090 posts since 29 Jun, 2011 from USA
Great, thanks guys I thought it was something like this.
Aiynzahev-sounds
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
