u-he @ Musikmesse 2013

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Elektrobolt wrote:I for one am immensely attracted to Bazille. Though I think that the new knobs looks a tad busy, but only on the lighter "elevated" area. To me, at the bottom darker area (where multiplex is the only example), there is a definitely better contrast to the knobs, which I think fit them better.
Yep, I agree.

The current gui is a sandwhich of about 8 layers that are composited using varioius blending modes. I'll need a day or two to do 10 - 20 different layouts with various contrast, gamma and luminance settings, and we can have a vote or something. The GUI framework basically has 90% included of whatever we need from Photoshop: Blending modes, layers, layer effects, gradients, hue and saturation filters, brightness & contrast, gamma correction, add noise, gaussian blur and what not. The "channels" that show the signal flow within a module is a greyscale map that's blurred and then bevel & embossed.

One layer is just a gradient that currently screens the background, but I can at any time edit the gradient and or switch it to multiply or colour dodge.

Actually, the whole shit is so new, I still have to learn it myself despite spending weeks on coding it :oops:

Hence I'm sure we'll have some great stuff in the end.

Who's in for a really bad metallic look variation? - I love to whip that one up :hihi:

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EvilDragon wrote:The new GUI is much better than alpha version. Much more logical.

Small fonts? Where? Everything is perfectly legible.


One thing I'm not fond of is the location of LFO 2 label - if u-he logo wasn't as big it could've been placed symmetrically to LFO 1 label, it would make more sense. Also seems like Env 3 Velocity label is a bit misplaced :)

And "Semitones" option barely fits in the rounded rectangle frame below the knob - either make the frame wider or make it say "Semi" or something.
Yup, yup, :oops: and :oops:

Velocity label has been moved back, the overlapping u-he badge is somewhat important to me and the strings will be shortened shortly 8)

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Urs wrote:the strings will be shortened shortly 8)
:)


Remember my request from some time ago about giving user the possibility to rename the dropdown menu entries? It's really gnarly seeing "Lfo1" in a dropdown. :D And I know Howie agrees! :help:

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Looks fine to me.

Any chance of an input socket for the oscilloscope?

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Here's a screeny after 3 minutes of dabbling with the gradient tool:

http://www.u-he.com/img/BazilleElectricMist.png

Note that it's done on a Retina MBP, hence twice the size. Most parts are double resolution automatically, just some pixel graphics are not yet. The "channels" as we call them are not, but knobs and everything is *sharp*. This is also what "huge" will look like.

Please do *not* ask me to include that skin. It won't happen, but anyone can just turn the editor on and do his own.

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hakey wrote:Looks fine to me.

Any chance of an input socket for the oscilloscope?
Yes, this might happen.

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Urs wrote: It's got two oscillators. Each with 8 waveforms. Each waveforms has two "Control" parameters that can be modulated.

Most notably:

- TriangleMod: Does a foldback-distorted triangle wave combined with a symmetry-warp function
- SuperSaw: Does a sawtooth with 6 additional sawtooth mixed in, ad variable detune
- Feedback: Does a sawtooth with distorted feedback at variable (tuned) delay and gain
- Noise: Does noise with adjustable bandpass filtering and cutoff
- PWM: Does PWM with an invented-by-u-he pseudo-resonance control
- plus another sawtooth and triangle waveform

Both oscillators can interact by Ringmodulation, Sync and Crossmodulation.

I guess you'll all easily guess where this is coming from ;-)
Oh my gods! An actual Feedback oscillator?! I've been dying for a JP emulation to do that for years. Everyone is so focused on the Supersaw, but the Feedback oscillator created some really freaky ambiences that I always found extremely useful.
Urs wrote:Linux support is a bit of an open question. I'm going to talk to some developers who do Linux to see if it's a viable option. We simply can't invest a few months if we can't expect much of a return.
I would be interested in Linux support. The JACK libraries are supposed to be pretty easy to use. Being able to use U-He products with Supercollider and other similar systems would be awesome.

-- edit: fixed typo, added link
Last edited by xybre on Sun Apr 07, 2013 9:54 pm, edited 1 time in total.
noise and beats: Negutyv Xeiro do people actually click these?
gearlust: Roland JP-8000, too much/not enough eurorack
machinecode by: u-he, Bitwig, Fabfilter, NI, et al

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xybre wrote:Supercollier
Stakhanov?

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Urs wrote:Who's in for a really bad metallic look variation? - I love to whip that one up :hihi:
Yeah, some darkly greenish highlight Bazille metal!

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hakey wrote:
xybre wrote:Supercollier
Stakhanov?
:hihi: http://en.wikipedia.org/wiki/SuperCollider
noise and beats: Negutyv Xeiro do people actually click these?
gearlust: Roland JP-8000, too much/not enough eurorack
machinecode by: u-he, Bitwig, Fabfilter, NI, et al

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definitely a lover of spartan dark gray or opaque black looking synths....especial when it comes to modular/semimodulars.
this would be tops for me (minus the sliders)
Image
Image
i would go even as far as removing the wooden panels from the current whip GUI and putting the simple black case outer frame.

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olikana wrote: i would go even as far as removing the wooden panels from the current whip GUI and putting the simple black case outer frame.
That would actually be very cool. Good one.

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Urs,
Very curious how the new Diva stuff will sound after seeing the newer gui. 7 memory locations for sequencer, or only 7 steps on the the sequencer or ?

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Urs wrote:[...] basically has 90% included of whatever we need from Photoshop:
You just described Pixelmator. ;)
Urs wrote:Blending modes, layers, layer effects, gradients, hue and saturation filters, brightness & contrast, gamma correction, add noise, gaussian blur and what not. The "channels" that show the signal flow within a module is a greyscale map that's blurred and then bevel & embossed.

One layer is just a gradient that currently screens the background, but I can at any time edit the gradient and or switch it to multiply or colour dodge.

Actually, the whole shit is so new, I still have to learn it myself despite spending weeks on coding it :oops:

Hence I'm sure we'll have some great stuff in the end.

Who's in for a really bad metallic look variation? - I love to whip that one up :hihi:
This all looks and sounds pretty awesome indeed. :)

Can we also use different fonts for the auto-generated text? Or would that perhaps open another cans of worms (cf. your missing fonts example the other day)?

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Ch00rD wrote:Can we also use different fonts for the auto-generated text? Or would that perhaps open another cans of worms (cf. your missing fonts example the other day)?
This is the missing bit, apart from another bunch of final things :oops:

I'm not sure yet what to do about fonts, i.e. to truetype or not. We certainly need a full fledged unicode TrueType or OpenType font for anything that can be changed by the user (patch names, description fields), for when there's a time when we finally switch to full unicode support. We then need something like Vera/Deja Vu because I won't spend 5-digit numbers per product to be allowed to embed a commercial font - and we won't ever again rely on the presence of system fonts.

But as long as localisation isn't a big issue I might prefer to do text/labels in the GUI using fonts rendered into bitmaps, and resized by an algorithm that simply re-vectorises those bitmaps temporarily. This should put us on the legal side and allow us to provide for a variety of faces and styles, without the constraints we have now.

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