New! Chipcrusher! - Advanced Bitcrusher, Speaker Simulator and Noise Machine from Plogue

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A little off topic, but I am wondering whether the really cool GUIs Plogue has been developing will somehow find their way into Bidule?

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Sendy wrote:So now I have chipsounds and chipcrusher. That makes me the bestest chiptune producour in the whirled! Unless someone else has these exact same plugins. In which case I say we settle it with a game of Tetris.
Not that there's anything wrong with Tetris, but wouldn't rock paper scissors be a more appropiate way to settle this kinds of matters?

Maybe even RPS-25
http://www.umop.com/rps25.htm
It's

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cosmosis wrote:
Sendy wrote:So now I have chipsounds and chipcrusher. That makes me the bestest chiptune producour in the whirled! Unless someone else has these exact same plugins. In which case I say we settle it with a game of Tetris.
Not that there's anything wrong with Tetris, but wouldn't rock paper scissors be a more appropiate way to settle this kinds of matters?

...

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Heh, talk about appropriate.
It's

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ravasb wrote:A little off topic, but I am wondering whether the really cool GUIs Plogue has been developing will somehow find their way into Bidule?
These are two very different code bases I'm afraid. Bidule is wxWidgets based while ARIA uses a heavily modified (near rewrite) of VSTGUI
David Viens, Plogue Art et Technologie Inc. Montreal.
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com

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Hi David !
I love the sound of the SP-12 input, do you think it could be possible to add some MPC convolution to the Chipcrusher too ?

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Endor-8o8 wrote:Hi David !
I love the sound of the SP-12 input, do you think it could be possible to add some MPC convolution to the Chipcrusher too ?
The SP12 in chipcrusher is really just a Bit/SR preset. There is no convolution of the EQ part yet (though we have an actual SP12), nor modeling of the input anti aliasing filter (which does alias). These are two areas I would like to improve in the future.

I could add some MPC presets for bit/sr but I could only convolve the EQ part if i had an actual MPC :) The only AKAI sampler I have is a S612, which i hope to take apart soon.
David Viens, Plogue Art et Technologie Inc. Montreal.
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com

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Ok thanks for the correction David ! :)
This preset just made me thought that it could be cool to add some rhythm box vibe to the Chipcrusher...

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davidv@plogue wrote:The SP12 in chipcrusher is really just a Bit/SR preset. There is no convolution of the EQ part yet (though we have an actual SP12), nor modeling of the input anti aliasing filter (which does alias). These are two areas I would like to improve in the future.
THIS is the kind of thing that would make me buy the chipcrusher :)

Making drums sound JUST like they come from a classic old sampler. I am assuming the EQ part would just be a convolution impulse of the output circuitry, and the "input anti aliasing filter" sounds interesting. Don't forget the background noise too!

Thinking about the background noise. Is there a way to make it even more authentic? I assume it just plays as a loop at the moment, would it interact with what is being played through the hardware in real life?

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thermal wrote: Making drums sound JUST like they come from a classic old sampler. I am assuming the EQ part would just be a convolution impulse of the output circuitry, and the "input anti aliasing filter" sounds interesting.
Damn you, you made me take out my SP12 schems! :) The output section of the SP12 would need careful analysis/modeling, since there are various types of outputs: the NON static (SSM2044), and the more-or-less static filtered outs as well (these could be IRed)

Plus, I think it would need a separate product, tailored to playing back samples and changing their pitch according to what device X and Y can do.

chipcrusher takes as many samples as it spews out (its an effect), so it cant do this on its own.
thermal wrote: Thinking about the background noise. Is there a way to make it even more authentic? I assume it just plays as a loop at the moment, would it interact with what is being played through the hardware in real life?
Background noise circuit modelling would be interesting in an academic sort of way, but I doubt many would want to pay for such research :)
David Viens, Plogue Art et Technologie Inc. Montreal.
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com

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I just got my license for Chipcrusher and I really must say: it's an amazing piece of software! I love it!
I'm really into bitcrushers, but this goes far beyond that. You could probably recreate some of it with a good mix of impulse responses and bitcrushers, but... well, this seems to play together much better, and makes the work of finding the right combo much easier.
Chiptune with a shot of Japan: Poka Bjorn – Wear the Happy Face

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I just got my license for Chipcrusher and I really must say: it's an amazing piece of software! I love it!
I'm really into bitcrushers, but this goes far beyond that. You could probably recreate some of it with a good mix of impulse responses and bitcrushers, but... well, this seems to play together much better, and makes the work of finding the right combo much easier.
Chiptune with a shot of Japan: Poka Bjorn – Wear the Happy Face

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I just got my license for Chipcrusher and I really must say: it's an amazing piece of software! I love it!
I'm really into bitcrushers, but this goes far beyond that. You could probably recreate some of it with a good mix of impulse responses and bitcrushers, but... well, this seems to play together much better, and makes the work of finding the right combo much easier.
Chiptune with a shot of Japan: Poka Bjorn – Wear the Happy Face

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Has the computer footprint of plogue software gone down at all with chipcrusher? The last time I tested chiptunes I had to install a lot of stuff with files all over the place, but there was talk of slimming stuff down.

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Liero wrote:Has the computer footprint of plogue software gone down at all with chipcrusher? The last time I tested chiptunes I had to install a lot of stuff with files all over the place, but there was talk of slimming stuff down.
What is the difference between a 32MB VST.dll and 32MB of data files?
In my opinion, much more flexibility for tweaks, skins, user sounds, etc.
David Viens, Plogue Art et Technologie Inc. Montreal.
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com

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