Psychic Modulation Construct v1.0 Released
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jack [psychicmodulation] jack [psychicmodulation] https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=2588
- KVRAF
- Topic Starter
- 1567 posts since 24 Apr, 2002 from New Orleans, LA
Construct is now fully functional without restrictions during it's beta stage, so no more annoying demo tone. That means it's freeware until it reaches v1.0.
Get it here.
The pre-order is still available as well, which means you can still take advantage of the discount before it reaches v1.0.
Get it here.
The pre-order is still available as well, which means you can still take advantage of the discount before it reaches v1.0.
- KVRAF
- 3471 posts since 19 Aug, 2008 from USA-lien In the 8th Dimention
YO! Check it!
No proseccing on the Construct!
https://soundcloud.com/abstractcats/con ... -beta-test
No proseccing on the Construct!
https://soundcloud.com/abstractcats/con ... -beta-test
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jack [psychicmodulation] jack [psychicmodulation] https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=2588
- KVRAF
- Topic Starter
- 1567 posts since 24 Apr, 2002 from New Orleans, LA
Sounds good Scott
I'll add this to the demo playlist as soon as I compile one.
I'll add this to the demo playlist as soon as I compile one.
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jack [psychicmodulation] jack [psychicmodulation] https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=2588
- KVRAF
- Topic Starter
- 1567 posts since 24 Apr, 2002 from New Orleans, LA
Coming Next:
*Mute/Solo switches
*Parameter readouts
*Improved Cymbal(CMB)
*New Ambient sounds
*???
*Mute/Solo switches
*Parameter readouts
*Improved Cymbal(CMB)
*New Ambient sounds
*???
- KVRAF
- 3471 posts since 19 Aug, 2008 from USA-lien In the 8th Dimention
Cool, thanksjack [psychicmodulation] wrote:Sounds good Scott![]()
I'll add this to the demo playlist as soon as I compile one.
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jack [psychicmodulation] jack [psychicmodulation] https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=2588
- KVRAF
- Topic Starter
- 1567 posts since 24 Apr, 2002 from New Orleans, LA
Over the past month I decided to take a few steps back and re-evaluate things, and after much work, Construct has been almost completely reworked and is set to be released on August 12, 2013. Here's the latest screenshot:

Pre-ordering is still an option for a discounted price until the date of release.
Click here for details.

Pre-ordering is still an option for a discounted price until the date of release.
Click here for details.
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
I totally missed this thread, did not know you had something new in the pipeline. Given the greatness and maintenance of Phonec I just bought this one at the intro price without even testing it
I was missing a more modern and flexible drum module, so far I was mainly using Superwave's old modules, but they are not very flexible, although I like that old-fashioned sound. This one seems really powerful, and I like the user interface, looks almost like real hardware 
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jack [psychicmodulation] jack [psychicmodulation] https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=2588
- KVRAF
- Topic Starter
- 1567 posts since 24 Apr, 2002 from New Orleans, LA
Happy to have you on boardfluffy_little_something wrote:I totally missed this thread, did not know you had something new in the pipeline. Given the greatness and maintenance of Phonec I just bought this one at the intro price without even testing itI was missing a more modern and flexible drum module, so far I was mainly using Superwave's old modules, but they are not very flexible, although I like that old-fashioned sound. This one seems really powerful, and I like the user interface, looks almost like real hardware
- KVRAF
- 4845 posts since 2 Sep, 2005 from city of lights (nl)
Looking great 
Rekkerd.org the latest news on audio plugins, sample libraries & virtual instruments, synth presets & more.
Don't click here if you can't control yourself!
Don't click here if you can't control yourself!
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
Take as much time as it takes, no need to rush thingsjack [psychicmodulation] wrote:Happy to have you on boardI'm actually having to delay the release date a bit, but it should be ready later tonight. Still doing some last minuite tweaking on the presets. I think its sounding fantastic. Oh, and I made an effort to increase the size of the fonts this time, so it should be a little easier to read
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jack [psychicmodulation] jack [psychicmodulation] https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=2588
- KVRAF
- Topic Starter
- 1567 posts since 24 Apr, 2002 from New Orleans, LA
Construct v1.0 has been released!
The original post has been updated with new features and info.
Or go straight to the webpage for info, demo version and purchasing options:
http://www.psychicmodulation.com/construct.html
The original post has been updated with new features and info.
Or go straight to the webpage for info, demo version and purchasing options:
http://www.psychicmodulation.com/construct.html
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
Cool, lots of modern, tweakable sounds, finally an affordable quality drum module 
I was wondering, though, if the interruption of the a# HH key by f# or g# is implemented the usual way. I think f# and g# should cut off a# when keeping that key pressed, at least that is the way it has been implemented with my other modules.
OK, just noticed that in many cases it is not HH anyway, so I guess it is ok that way
Two additional normal acoustic drum and percussion kits would have been nice for going old-skool
I mean, there are samples involves, right? Some of those sounds sound too good for a synth.
I was wondering, though, if the interruption of the a# HH key by f# or g# is implemented the usual way. I think f# and g# should cut off a# when keeping that key pressed, at least that is the way it has been implemented with my other modules.
OK, just noticed that in many cases it is not HH anyway, so I guess it is ok that way
Two additional normal acoustic drum and percussion kits would have been nice for going old-skool
Last edited by fluffy_little_something on Thu Aug 15, 2013 9:34 pm, edited 3 times in total.
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jack [psychicmodulation] jack [psychicmodulation] https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=2588
- KVRAF
- Topic Starter
- 1567 posts since 24 Apr, 2002 from New Orleans, LA
I do plan to implement choke groups in the next update, but for now the best way to achieve this would be using the 'gate' switch in the 'master controls' section. It causes notes to play for only the time a note is held rather than full triggering. Good for open hats.fluffy_little_something wrote:I was wondering, though, if the interruption of the a# HH key by f# or g# is implemented the usual way. I think f# and g# should cut off a# when keeping that key pressed, at least that is the way it has been implemented with my other modules.
I will be making many more presets as I make updates, so I'll make a few acoustic kits for next time.Two additional normal acoustic drum and percussion kits would have been nice for going old-skoolI mean, there are samples involves, right? Some of those sounds sound too good for a synth.
