MWobbler quite resource hungry even on lowest quality

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I just noticed that MWobbler takes a lot of resources, even if I set the filters to lowest quality and turn of HQ oversampling and set automation protection to minimum.

Is there a way I can reduce CPU load? Could I turn of oversampling alltogether (since I work with 96kHz)?

Are there certain filters that require significantly more CPU than others?

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It really depends on the settings. Oversampling itself is very hungry, think of it as 2x oversampling being 2 instances of MWobbler (+ additional filtering), 16x it makes 16 instances of MWobbler!!!

Also modulations do a lot. If you modulate filter parameter, it can get extreme. With filters, the higher the order is, the more CPU resources you need. For example LP12 is very easy on the CPU, while LP120 takes about 10x times more! The most CPU hungry are the last ones - polymorph, scream etc.

HQ upsampling takes a little more than LQ upsampling, but the purpose of LQ upsampling is actually that it has no latency.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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Thanks for the infos. Oh my too bad that modulation takes resources. Thats the fun part of MWobbler right? :D

Do I understand right that I can only switch between HQ and non-HQ oversampling? No means to control oversampling-factor itself or deactivate it?

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^^^^
You can set it to any value between 1x and 16x (1x = Off) - just click the Oversasmpling button in the bottom-right corner and select the value:

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Ah thanks very much! Never noticed that little icon down there.

Well bad news is it was 1x by default so I can't save resources there.

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Well, then I guess get me something interesting sounding, which however takes too much CPU. I'll check if there isn't some "problem". But I think this is just inevitable, since the plugin knows so much, it is possible to dial something really extreme.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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In fact I was using one of the polymorph presets :-)

I will look into it whether I can save some CPU by selecting lower order filters.

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