Synthesis question: Random note retrigger in Zebra
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- KVRist
- 178 posts since 13 Dec, 2009 from Sweden
Hello all!
I have a synthesis question for the patch wizards here.
I'm wanting to create a randomly retriggered noise patch. One that plays notes very periodically, but does so with a full retrigger of the note at full volume. I'm wanting the note to be retrigger so I can use an ENV to keep the decay very short. Essentially I'm trying to create a sound somewhat like a faulty neon sign. Each noise burst you hear is at 100% volume, but they are very short and very occasional.
All the ways I can think of (S&H LFO, random MMAP) give values in between 0% and 100%, and aren't really the effect I'm after. Obviously the arpeggiator is the best place to retrigger notes, but I'm not aware of a way to have the arpeggiator trigger randomly instead of in a looping sequence.
Does anyone have any suggestions for how I might achieve this in Zebra? As a last resort I can probably just record random notes into the DAW, but I was hoping there might be an automated way to do this for "authentic" randomness.
Alex
I have a synthesis question for the patch wizards here.
I'm wanting to create a randomly retriggered noise patch. One that plays notes very periodically, but does so with a full retrigger of the note at full volume. I'm wanting the note to be retrigger so I can use an ENV to keep the decay very short. Essentially I'm trying to create a sound somewhat like a faulty neon sign. Each noise burst you hear is at 100% volume, but they are very short and very occasional.
All the ways I can think of (S&H LFO, random MMAP) give values in between 0% and 100%, and aren't really the effect I'm after. Obviously the arpeggiator is the best place to retrigger notes, but I'm not aware of a way to have the arpeggiator trigger randomly instead of in a looping sequence.
Does anyone have any suggestions for how I might achieve this in Zebra? As a last resort I can probably just record random notes into the DAW, but I was hoping there might be an automated way to do this for "authentic" randomness.
Alex
- KVRian
- 1067 posts since 28 Dec, 2004
Put a noise modul to cracles, Drive it's filter with an MSEG with very short attack loop.
Modulate the loop with random step LFO and modulate the LFO rate with another Random step LFO. (+you can add a ModMap too.)
Then you can put a Decimator filter, maybe a shaper with strong wedge.
Fun
Modulate the loop with random step LFO and modulate the LFO rate with another Random step LFO. (+you can add a ModMap too.)
Then you can put a Decimator filter, maybe a shaper with strong wedge.
Fun
- KVRian
- 1067 posts since 28 Dec, 2004
- KVRAF
- 26995 posts since 3 Feb, 2005 from in the wilds
If you want to use the arpeggiator, then you can put a Modmapper (alternate mode) on noise volume which is set to zero and have all the bars at default and drag a few random ones to max... then set the arp to an odd number of steps (say 15) and set some of the steps to 0 notes... It is not random, but will take so long to repeat nobody would ever notice
