Then enjoy the choices and don't worry. SONAR is still available through worldwide retailers on DVD and download. That's not going to change.deastman wrote:Nothing wrong with more choices. But the day Sonar is only available through Steam is the day I buy Studio One.
Cakewalk Sonar X3
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AROSSA [Cakewalk] AROSSA [Cakewalk] https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=312199
- KVRist
- 80 posts since 10 Sep, 2013 from Boston
- KVRian
- 1004 posts since 2 Aug, 2004 from Sweden
Will downloads from Cakewalk and/or DVD be tied to a steam-account when installed?AROSSA [Cakewalk] wrote:Then enjoy the choices and don't worry. SONAR is still available through worldwide retailers on DVD and download. That's not going to change.deastman wrote:Nothing wrong with more choices. But the day Sonar is only available through Steam is the day I buy Studio One.
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- KVRian
- 737 posts since 24 Mar, 2013 from Amsterdam
Honestly I hate Steam, especially if some sort of online connection is needed in order for Sonar to work. From time to time the Steam servers are down in which case I can't play the one single game I have from Steam.
As long as non-Steam use is an option I suppose everything is okay for me...
As long as non-Steam use is an option I suppose everything is okay for me...
Win8.1 64x/Live 9/Steinberg UR44/Roland HP 235/Edirol PCR-800/Eastman AC222/Washburn D12/Ch. Les Paul/Behringer BCF2000 & BCR2000/Korg Nanopad 2/Focusrite VRM Box/AT 2020/2xB5/E825s/Beyerdynamic DT990 Pro 250/Tannoy 502
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AROSSA [Cakewalk] AROSSA [Cakewalk] https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=312199
- KVRist
- 80 posts since 10 Sep, 2013 from Boston
Unfortunately it doesn't work that way although it has come up a few times. Maybe we can figure that out with Steam in the future.beltrom wrote:Will downloads from Cakewalk and/or DVD be tied to a steam-account when installed?AROSSA [Cakewalk] wrote:Then enjoy the choices and don't worry. SONAR is still available through worldwide retailers on DVD and download. That's not going to change.deastman wrote:Nothing wrong with more choices. But the day Sonar is only available through Steam is the day I buy Studio One.
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AROSSA [Cakewalk] AROSSA [Cakewalk] https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=312199
- KVRist
- 80 posts since 10 Sep, 2013 from Boston
SONAR isn't even on Steam. But the Cakewalk products that are up there now all work in Steam offline mode. You can also purchase them from non-Steam sites. Again, I can't stress this is just another distribution method to reach customers, not the new sales strategy for Cakewalk.Spiritos wrote:Honestly I hate Steam, especially if some sort of online connection is needed in order for Sonar to work. From time to time the Steam servers are down in which case I can't play the one single game I have from Steam.
As long as non-Steam use is an option I suppose everything is okay for me...
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- KVRAF
- 35671 posts since 11 Apr, 2010 from Germany
KVR - The looney asylum for copy protection hysteric patients.
Seriously, i think Steam is one of the most hassle free copy protections there is. As Arossa said, most software, once activated, is also available offline, so you don't have to be online the whole time... another great thing about Steam is that you can automatically update your software. No more manually checking for updates needed. And you can access your software on different computers, it just has to be authorised for Steam usage. No more physical copies of your software needed and so on. I think Steam has many advantages, and i would like to see more audio software distributed that way.
- KVRAF
- 5175 posts since 29 Apr, 2006
How will the authorization work now? Serial? or Steam? is the steam part a requirement?
I am really excited about the updated Notation Editor
I am really excited about the updated Notation Editor
- KVRAF
- 5175 posts since 29 Apr, 2006
just asking about authorization. not formatchk071 wrote:AROSSA [Cakewalk] wrote:SONAR is still available through worldwide retailers on DVD and download. That's not going to change.
How will the authorization work now? Serial? or Steam? is the steam part a requirement to authorize?
edit
I need to find out exactly what Steam is
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- KVRAF
- 35671 posts since 11 Apr, 2010 from Germany
Well, Arossa said Sonar isn't on Steam, which means you won't have anything to do with Steam when installing it. If a app is on Steam, you buy it, over Steam or in a store, when you bought it on Steam, it will already be registered in your account, you only need to download it, and it'll be installed. If you bought a physical copy in a store, you will have to fill in the serial key in your steam client, and it'll register your copy in your library. Then you either install it from the physical media, or you download it from the Steam servers.
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- KVRer
- 11 posts since 9 Sep, 2013 from Vancouver Island
FWIW
Whenever I record with Sonar X2, my timing is pretty much how it should be. When I do the same thing on Cubase AI5, I'm always about a 16th note ahead. Not sure what's up with Cubase, but because of that issue, I'm stickin' with the X2.
Whenever I record with Sonar X2, my timing is pretty much how it should be. When I do the same thing on Cubase AI5, I'm always about a 16th note ahead. Not sure what's up with Cubase, but because of that issue, I'm stickin' with the X2.
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- KVRist
- 363 posts since 25 May, 2011
I'm a bit confused why Cakewalk employees are communicating with the outside world about X3 more on KVR then their own forums? I can only assume it's because KVR represents new potential customers whereas most of the folks on the CW forums have already drank the Kool-Aid and will buy the upgrade regardless.
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- Pick Me Pick me!
- 10234 posts since 12 Mar, 2002 from a state of confusion
With all of the rampant complaining and paranoia on kvr, why hasn't someone with artistic skills created an 'Eat a Snickers' meme for KVR yet? 
- KVRian
- 1004 posts since 2 Aug, 2004 from Sweden
I wrote a long essay on how it's not really imaginary problems, with examples, and how the looney would be in accepting the same thing happening to you again. But we at KVR go down this road to often as is, so I'll leave it at that.chk071 wrote:KVR - The looney asylum for copy protection hysteric patients.Seriously, i think Steam is one of the most hassle free copy protections there is. As Arossa said, most software, once activated, is also available offline, so you don't have to be online the whole time... another great thing about Steam is that you can automatically update your software. No more manually checking for updates needed. And you can access your software on different computers, it just has to be authorised for Steam usage. No more physical copies of your software needed and so on. I think Steam has many advantages, and i would like to see more audio software distributed that way.
I can accept steam for non critical stuff, it's good enough for that. I'd have to think about accepting it for something like Sonar.