One-Synth-Challenge 57: Tunefish - Chat & Gossip

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Tunefish 3

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abovethoughts wrote:1. will my presets for 2.0 work in the new 3.0 beta2 ?

2. Why the rule that we have to choose version 2.0 or 3.0 but not both?

I came up against trouble with 3.0 and 3.0 beta 1 so I fell back to 2.0 and made some lovely audio segments, but would prefer the newest version, if possible.

If I choose to go with 3.0 beta2, it seems not fair to not be able to use those sequences from v2?
Tunefish2 and 3 are different synths. They are generally not compatible. So if you prefer v2 then stay with it. The v3 updates I post here are only for people who use the v3 and will never change compatibility or sound of the synth. They're just for fixing usability bugs.

EDIT: while I am at it, before more confusion comes up:
Tunefish v3 is a complete rewrite of v2 which generally uses the same synthesis but was cleaned up (UI is a mayor improvement for example) but also lots of code was cleaned and fine tuned to produce nicer sound and the fixed oscillators were all replaced by a single configurable spline oscillator.
So in short: while they're very similar, enough has changed to make them completely incompatible.
Last edited by payne_bc on Mon Nov 04, 2013 6:15 pm, edited 1 time in total.

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payne_bc wrote:
Tunefish2 and 3 are different synths.
Oh ... couldn't get much done with v3 so didn't quite notice other than the added fx slots from the pictures ;)

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abovethoughts wrote:
payne_bc wrote:
Tunefish2 and 3 are different synths.
Oh ... couldn't get much done with v3 so didn't quite notice other than the added fx slots from the pictures ;)
I can very well believe that those who have issues with v3 will be able to work fine with v2. It uses the VSTGUI library which was intended for synth UIs whereas for v3 (and the coming v4) I used Qt4 with some "wrapper code" to make it work with VST. I do not want to blame Qt for the issues some people here have but I am starting to think maybe that wrapper code is doing more evil things than I previously thought. Then again I might be wrong and it's something completely different. But some of the UI related issues some people here have are sounding very spooky :S

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Tunefish works here without any problems in Podium x32 and x64 and Jeskola Buzz x32 (don't have x64 installed yet) on win7 x64.
The only thing I miss is velocity as modulation source for the matrix. Other than that the DAW preset managing is just fine and substitutes for the one in Tunefish.

The circular knobs were indeed a bit tricky and jumpy, so big thanks for the linear ones payne_bc.

The additive engine is great for pads, atmospheres and drones. So if time allows me this month I will try and come up with something for the contest.

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The latest version of Tunefish seems to behave without problems regarding the CC-mapping. I can reliably get that to work now. Great work payne_bc and thanks so far.

However, I've run into another issue; the 'additive synth' keeps all played notes sounding (stuck notes). Replicating this behavior is simple (on my system at least):

- Choose an empty preset, this (seems to) give an init-sound. Only the spline oscillator sounds, no problem so far.
- All played notes (via midi-keyboard) are sounding only when played.
- Raise the volume of the additive synth section (it's at zero initially).
- From now on all played notes will stuck on the additive synth, but the spline oscillator remains correct.
- Bringing the volume of the additive synth section to zero resets the stuck notes.
- After raising the additive synth section volume again it stays quiet until new notes are played, then back to the beginning.

Reproducing this behavior is consistent (on my system).
CrimsonWarlock aka TechnoGremlin, Moved to Reason and Rack Extensions exclusively (from Reaper and VSTs) several years ago.

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crimsonwarlock wrote:The latest version of Tunefish seems to behave without problems regarding the CC-mapping. I can reliably get that to work now. Great work payne_bc and thanks so far.

However, I've run into another issue; the 'additive synth' keeps all played notes sounding (stuck notes). Replicating this behavior is simple (on my system at least):

- Choose an empty preset, this (seems to) give an init-sound. Only the spline oscillator sounds, no problem so far.
- All played notes (via midi-keyboard) are sounding only when played.
- Raise the volume of the additive synth section (it's at zero initially).
- From now on all played notes will stuck on the additive synth, but the spline oscillator remains correct.
- Bringing the volume of the additive synth section to zero resets the stuck notes.
- After raising the additive synth section volume again it stays quiet until new notes are played, then back to the beginning.

Reproducing this behavior is consistent (on my system).
Ah, finally one I can reproduce again. Yes it seems the additive synth cannot handle not beeing connected to an ADSR. once you attach an ADSR to the volume, the problem is gone. Should be easily fixed

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payne_bc wrote:Ah, finally one I can reproduce again. Yes it seems the additive synth cannot handle not beeing connected to an ADSR. once you attach an ADSR to the volume, the problem is gone. Should be easily fixed
Yes, I just found out the problem occurs only with the init-presets and not with any of the actual presets :D
CrimsonWarlock aka TechnoGremlin, Moved to Reason and Rack Extensions exclusively (from Reaper and VSTs) several years ago.

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I am getting some joy with Tunefish 3 64 bit in Cubase 7 64 bit on Win 8.0 64bit OS. I can get to the modulation options. GUI hasn't crashed yet.

Ableton Live 9 64 bit runs the plugin but the only modulation envelope option is "device on or off".

Reaper 4 64 bit gives the options to select modulation envolopes.

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JPQ wrote:Only thing what makes me angry now synth is only VSTI and very likely Windows only. I hope we soon exclude such plugins i know many them are good/great but i cannot use them.
Nothing better than to have cross platform synths, but to be honest we've run out of good ones. There might be one or two left, but much better PC only synths available + we can't have them all now, better to spread them out a bit or there will soon be nothing at all coming up.

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abovethoughts wrote:2. Why the rule that we have to choose version 2.0 or 3.0 but not both?
Because it's a One Synth Challenge.

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Great synth!
Now just to clarify something: is it okay to sample sounds from it in order to work with them on the track? Everything's happening inside Ableton.
Cheers
sonny

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I think it's fine as long as you don't timestretch or pitchshift them.

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Kondarivan wrote:I think it's fine as long as you don't timestretch or pitchshift them.
Thought that wasn't allowed.
I remember reading the example about getting kick consistency this way, hence not allowed.

EDIT: here we go:

No external samples or live sounds like voice, guitar etc allowed. However, for convenience or CPU saving,
synth bouncing/sampling are allowed but only where the EXACT same result could have been achieved using
the original synth. This means that for example pitching and reversing is not allowed. Sampling for example
a bass drum in order to get a consistent sound is not allowed either. Sampled or bounced audio must not be
edited in any way. Samplers used must be host samplers or freeware and easily available.
"I was wondering if you'd like to try Magic Mushrooms"
"Oooh I dont know. Sounds a bit scary"
"It's not scary. You just lose a sense of who you are and all that sh!t"

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I don't really get the logic here. As long as you don't edit whatever audio the synth produces, you can bounce it, right? As for drum consistency, what exactly is the difference between having the synth render the same sound 8 times or taking a sound and multiplying it 8 times? Sorry if I'm missing something obvious here (:

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Oh, I found a crash with the updated x64 version of Tunefish running in Reaper 4.55 (obviously also x64):
- Set the "Unisono" control (from the spline osc) to something other than 1
- Set the "Frequency" (from global) to 0
- Start playing a note
- Move the "Frequency" knob for a bit.

Can anyone confirm?

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