Morphable LFO waveshape in Diva

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Nope, not a feature request :p Just a little tip.

Get the Moog oscillator bank up, set master transpose to -24, Osc 1 to 32', Oscs 2 and 3 to 2' or 4', turn up the volume on Osc 2 (and 3 if you like) and turn DOWN Osc 1 (as it's going to be the LFO).

Now, to get down into proper LFO territory, switch on Pitch Modulation for Osc 1 only, set the source to ENV2, then set ENV2 to a "square" envelope with maximum sustain. Set the amount of pitch modulation for Osc 1 to negative maximum and tweak to taste.

Now turn Oscillator FM up all the way. You can now hear Osc 1 acting as an LFO and can sweep it's waveform, adding yet another tool to your Diva sound design arsenal :cool:. Essential for dub sirens :)

Note that this 'LFO' will keytrack, because it's an oscillator and hardwired to keyfollow. So for certain types of FX sounds that will really come into it's own.

If you want to make the LFO rhythm even slower, run Env2 through the Adder module, adding it to it's-self, then replace the Env2 modulation in the pitch mod section with Adder.
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Yep! That's a great trick :)

It's also possible to use the voice map instead of ENV2 as constant source.
For monophonic sounds simply set the trimmer of the first voice to +1 and for polyphonic sounds set all trimmers to +1.
That's what I'm mostly using for constants.
Setting an LFO to Square Hi-Lo mode with a rate of 0 is another option.

And for an even bigger range of the constant, not only add the source to itself, but also multiply the result of the addition by itself.

Cheers
Dennis

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Thanks for the tip! :)

I usually use the gate mod when I want to offset something (like the pitch of osc1 in this case)

also: add = gate + keyfol to slow the impact of kb on osc1 pitch

The volume of osc1 makes a great density, click/punch volume knob now! :D

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cool 8)

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Bronto Scorpio wrote:And for an even bigger range of the constant, not only add the source to itself, but also multiply the result of the addition by itself.
Last time I tried that I think I didn't get the result I expected. Maybe I did something wrong, it's something I need to look into. The combiners are such a fun little addition.

EDIT: Just tried it again, I can't get Multiply to work as expected. I've got it set up as Env2 x Env2, then Multiply is set to modulate pitch, but I'm not getting the signal increase you'd expect.

EDIT2: Gate! I didn't even know that was there :) That's gonna come in handy!
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