Massive CPU Problems with Melda Production Plugins!

Official support for: meldaproduction.com
Post Reply New Topic
RELATED
PRODUCTS

Post

Hello,

If I start a melda production plugin within Studio One it peaks my CPU, which shouldnt be possible because I have a really fast CPU:

Intel Xeon E5-1650 / 3.2 GHz (3.8 GHz) (6-Core)
Cache-Speicher 12 MB L3
RAM 16 GB
1 x SSD 512 GB - SATA-600

Image

After the Start up peak, it uses a huge range of CPu from 8%-100%, which makes it unimpossible to use melda production plugins.

I use the 64 Bit VST Versions with the Host Studio One 2.6 64 Bit.

I have many Plugins which are working, except melda production and image line plugins. Both have the same errors of high range of CPU usage and sudden CPU peaks.

The problem is, you can hear these peaks in bouncing the project, thats why I dont use melda production plugins anymore.

Here are some sudden peaks:



Image

Image

(It was much work to hit the screenshot button in the right moment....)

Post

Ok, so this is a very very loose description, so I'll need to get way more information from you.
So first, can you try opening an empty project and trying single plugins? Which ones do that? With any settings or you need something specific?
Next in the big project - can you try copying it to some temp and removing all other plugins leaving just ours?

The first problem is that such a problem must NOT be present after rendering, unless you enable realtime rendering of course. This makes me think some other plugin does that actually because it feels it doesn't have enough CPU (which is weird).

I noticed you use MMultiBandConvolution - try removing this one, it uses multiple CPU kernels, so maybe there is some form of collision with Studio One.

In general CPU peaks are hard to track in a full project. For example, you may use several plugin on one track, the host cannot multitask processing for that single track, but since it is adding in parallel to processing of the other tracks. Then you add one more plugin with high latency to the first track and jumps like hell, because it suddenly doesn't have time for processing.

However none of my ideas clearly explains, why there are glitches in your audio after offline rendering. Is it really offline?
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

Post

So first, can you try opening an empty project and trying single plugins? Which ones do that? With any settings or you need something specific?
All multiband plugins of the creative bundle do that and the mrhytmizer. aso the harmonizer and the grain plugin. There is only one plugin which dont make any problems (dont know why) it is the Multiband Delay.

trying single plugins?
leaving just ours
yes, same behaviour.

realtime rendering of course.
I always use realtime rendering because only with relatime rendering because of several reasons.

you use MMultiBandConvolution
but it also happens without this plugin. I tried very much with single plugins and more. that is the reason why I indentified Melda Production Plugins as reason for the peaks as you can see in the screenshots (I hope you can see them). If you find any reason for that please tell it also Image Line because there is absolutly the same behaviour.

Then you add one more plugin with high latency to the first track and jumps like hell, because it suddenly doesn't have time for processing.
This seems to be an explaination, but I have many different plugins, all working fine. there are two developer whose plugins dont work within Studio One: Image Line and Melda Production.

Post

Ok, now I'm confused - you said you identified our plugins because of the meters in the full project. But you also said single plugins in an empty projects do that again. What exactly is happening?
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

Post

MeldaProduction wrote:you identified our plugins because of the meters in the full project
yes, after that I tried it with the single plugins AFTER indentifying the plugins.

I cannot try a plugin alone without knowing which plugin causing problems ;)
But you also said single plugins in an empty projects do that again.
after indentifying the peaking plugins, I tried them alone and there was the same behaviour of a huge range of cpu usage and peaking the cpu.

Especially mrhytmizer, mgranular and mharmonizer using much cpu beside the peaks, too much for 12 threads and 6 cpus with 3.8 GHz each.
(Im using Native Instruments Razor with a CPU load of 4%...my old PC needs 25% )

Post

Ok. Now can you try another host? E.g. Reaper is very lightweight to install. That would be great, because otherwise we cannot know if that's something on your computer or something related to Studio One. I have here a much slower computer with Win 7 and everything seems to be just fine with Studio One 2.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

Post

One more thing - are you using the newest version of the plugins? (7.13)
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

Post

Studio One has a very good CPU reporting tool.
It breaks down latency and CPU for every plugin, besides overall CPU and RAM usage.

Post

I was curious to how this thread has evoluted.
Any new discoveries ?
Anything that could allow my system to load more MP plugins is like gold.

Post

I'm afraid nothing new. I personally think this is some form of malfunction on that machine. It happens from time to time unfortunately. For example, on my computer I have just about every host on the market, for testing, but I personally use Cubase, so I'm trying to keep that one as "functional" as possible, yet from time to time I have to reinstall it for some reason. Never found out why, but it just happens.

And I'm afraid there won't be any miraculous optimization. Though the forthcoming major update should do quite something, mainly about the GUI. We'll see.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

Post

thank you for the good news.
I am in love with Granular and Wobbler, which I am using in Audiomulch, which unfortunately is not managing multicore, so I am suffering for having to keep cpu pressure low.
Looking forward to the new update !

Post

host? E.g. Reaper is very lightweight to install. That would be great, because otherwise we cannot know if that's something on your computer or something related to Studio One. I have here a much slower computer with Win 7 and everything seems to be just fine with Studio One 2.


It is nothing on my system because it happens only with Studio One. The same hapens with Image Line and Soundtoys plugins. The last is confirmed from the developers! But they have told me, that Studio One is not supported!

He told me something of a CPU peak limiter, which Studio One dont have and do sudden peaks which are not necessary.

And again: I have three machines where it happens: my older, my newer and my laptop.

Post

The trouble is I checked on several computers here and found no problems whatsoever. Could you send me a simple projects that does that on your computer to info@meldaproduction.com? Ideally just one plugin, that's easier to explore. But it must really do that a lot - e.g. if it causes glitch once in ten minutes, it will most likely be caused by some background application on your computer, antivirus or something...
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

Post Reply

Return to “MeldaProduction”