The All In One Source Bitwig Information & Speculation Thread

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ezelkow1 wrote:R=retrigger vs. F=freerun ? Just a guess
That must be it - hard to hear on my current audio setup...
You only know how much you love your audio interface after it blows up... ;-)

Cheers,

Tom
"Out beyond the ideas of wrongdoing and rightdoing, there is a field. I’ll meet you there." · Rumi
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Ogopogo wrote:But a great cat once said, "I can haz?"

lol

nobody wants to buy my ableton license? xD
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https://i.chzbgr.com/maxW500/875511040/h8EB4D6E9/ :D

That's nice, I'm sure it brightened a few days. Personally though that kind of stuff never made a dent in me.

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I am curious and not angry... no offense meant, but perhaps you can be a little less quick to give your philosophy unasked to others.

It is not obvious (or was not to me) that the unison knob was for detune and the voices are set below. I thought the field below was info for what the knob was set to.

Likewise, there is no indication on the gui that the field under shape is for PW...

I missed the Osc FM knob over in the filter section. That is FM between Osc1 and Osc2?

I can also live without RingMod... plus isn't there a RingMod device?

Where does the Polysynth FX insert link into? Where in the signal chain?

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It's really no fun to help out if somebody asks in a way where you can feel a certain need to find something bad.

And I will spread my view on things just as happily as others spread cats ;-)

Deal with it. ;-)

Cheeers,

Tom
"Out beyond the ideas of wrongdoing and rightdoing, there is a field. I’ll meet you there." · Rumi
UrbanFlow.art · Instagram · YouTube

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Is there midi input quantize? I vaguely remember asking about it but I don't remember if there was a clear answer and I don't think I've seen it in any of the menus.

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I took the liberty of fixing this for ya
ThomasHelzle wrote:
Deal with it. 8)

Cheeers,

Tom
The proper Emoticon for "deal with it" is sun glasses..... Like so
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You have to internet like a pro Tom. :wink:

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pdxindy wrote:I am curious and not angry... no offense meant, but perhaps you can be a little less quick to give your philosophy unasked to others.

It is not obvious (or was not to me) that the unison knob was for detune and the voices are set below. I thought the field below was info for what the knob was set to.

Likewise, there is no indication on the gui that the field under shape is for PW...

I missed the Osc FM knob over in the filter section. That is FM between Osc1 and Osc2?
It's the filter cutoff fm amount, for modulating the filter with the audio oscillators. I understand that Polysynth has a zero delay feedback filter as well. Quite surprising as it's remarkably low on CPU usage.

Polysynth is pretty deep synth. That said, I just think of it as a building block in a sound design environment. For example the XY container device can be use to control parameters but it's also a vector mixer for four different instruments. The XY pad itself can be the target of modulation devices. The effect slots in the instruments work on a per note basis and modulation sources from the instrument can be applied to these effects. This even works with VSTs.

The FM synth and Organ sound great as well. They work really well together to make much more complex instruments and it's all surprisingly easy to use.

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justin3am wrote:
pdxindy wrote:I am curious and not angry... no offense meant, but perhaps you can be a little less quick to give your philosophy unasked to others.

It is not obvious (or was not to me) that the unison knob was for detune and the voices are set below. I thought the field below was info for what the knob was set to.

Likewise, there is no indication on the gui that the field under shape is for PW...

I missed the Osc FM knob over in the filter section. That is FM between Osc1 and Osc2?
It's the filter cutoff fm amount, for modulating the filter with the audio oscillators. I understand that Polysynth has a zero delay feedback filter as well. Quite surprising as it's remarkably low on CPU usage.

Polysynth is pretty deep synth. That said, I just think of it as a building block in a sound design environment. For example the XY container device can be use to control parameters but it's also a vector mixer for four different instruments. The XY pad itself can be the target of modulation devices. The effect slots in the instruments work on a per note basis and modulation sources from the instrument can be applied to these effects. This even works with VSTs.

The FM synth and Organ sound great as well. They work really well together to make much more complex instruments and it's all surprisingly easy to use.
Thanks for the explanations...

So the FX slot on the Polysynth could have say a compressor and it would be per voice? Sweet! Oh, and there is a Filter device yes? So that could be put in the Polysynth FX slot and so one could have a second filter (per voice)?

Indeed there is more than first meets the eye.

Is there an envelope device? And if so, does it have some slope control, or more than the basic ADSR?

Also, if you don't mind, can you say a bit more about the FM synth. I notice it has a hold stage on the envelopes. Would you say the FM synth is similar to Operator? Any particular features you think to mention?

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justin3am wrote:The effect slots in the instruments work on a per note basis and modulation sources from the instrument can be applied to these effects. This even works with VSTs.
Wow, crazy I had not heard that. I think I'm gonna have to play with that just to wrap my head around the possibilities. It must be pretty easy to send the cpu through the roof like that, right?

Edit. Hold on I think I'm missing something; how can it work with vsts? In order for an effect to be on each note you would have to have each note isolated to process, so how can an vst do that without creating duplicates of the vst in the background to create each voice?

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Ogopogo wrote:
justin3am wrote:The effect slots in the instruments work on a per note basis and modulation sources from the instrument can be applied to these effects. This even works with VSTs.
Wow, crazy I had not heard that. I think I'm gonna have to play with that just to wrap my head around the possibilities. It must be pretty easy to send the cpu through the roof like that, right?

Edit. Hold on I think I'm missing something; how can it work with vsts? In order for an effect to be on each note you would have to have each note isolated to process, so how can an vst do that without creating duplicates of the vst in the background to create each voice?
I think he means you could put a vst into the slot, not that vst's would have a per note effects slot

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Aaaaaaaah ok.

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I also saw in one of the NAMM videos a list of the audio fx... there is a filter and also something called a ladder. What is that? How does the resonator bank sound?

There is also a container device called 'replacer'. What is that for?

There are a lot more devices now than what is shown on the Bitwig website...

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Replacer triggers a sampler when the signal goes above a certain threshold I believe, so it's a drum replacer. I believe Thomas spoke on it but I can't seem to find the quote. Maybe it was Justin.

Edit. Here's the quote:
ZenPunkHippy wrote:
Ogopogo wrote:Any other goodies?
There's a new device called "Replacer". It has a threshold control combined with a generator object.

When the input signal rises over the threshold, the specified note + velocity is used to triggered the instrument (generator). So for example, with a 4x4 kick pattern, it is possible to replace the kick with a tom (or a synth note ...) in real time. With more complex rhythmic sounds this will be very useful.

Peace,
Andy.
So not just a sample, you can use whatever you want.

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