Any news on Dune 2? (Out Now!!!)
- KVRAF
- 14081 posts since 20 Nov, 2003 from Lost and Spaced
I;'m just figuring if you load patches frm v1, you'll get a bunch of warnings - ignore - then try to tweak it to sound correctly, right?
I did that with Zebralette.....
I did that with Zebralette.....
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
Was just programming a patch in another synth and thought of a feature that would be cool, basically it is just a user interface thing: Assuming I am not the only one who considers Cutoff and Resonance key parameters and often switches back and forth between the two, I suggest an integrated knob for both, a big cutoff and within that a smaller concentric resonance knob (in Dune 1 the cutoff knob is already bigger than the resonance knob). When you put your mouse on it you can drag in an imaginary xy coordinate system where horizontal is cutoff and vertical resonance. So you can close your eyes and drag the mouse around till it sounds right, changing both parameters at the same time 
Dune XY
Dune XY
- KVRAF
- 25849 posts since 20 Jan, 2008 from a star near where you are
No, it is called Circe by B Serranofluffy_little_something wrote:Dune XY

http://bserrano.free.fr/FX_Circe.html
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
Oh, don't know that one
Yes, like that, but without the pad...
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- Banned
- 18651 posts since 2 Oct, 2001 from England
osiris wrote:I;'m just figuring if you load patches frm v1, you'll get a bunch of warnings - ignore - then try to tweak it to sound correctly, right?
I did that with Zebralette.....
No, you cant load V1 patches into V2, for many reasons. Users will have to accept they are 2 diff synths. V1 still works, you dont lose anything. They can both be installed and used at the same time in the same song if you wish to.
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Touch The Universe Touch The Universe https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=190615
- KVRAF
- Topic Starter
- 5771 posts since 2 Oct, 2008
Is there by any chance a vibrato section added? I was messing around with Ultra Analog and was quite impressed with there vibrato section, even at maximum settings it still sounded very playable. I'm sure you could say to just send lfo to pitch or fine cents to mod matrix but sometimes it not so easy to find a 'sweet spot' and maximum settings here of course wouldn't acheive something playable. In short a focused and 'elegant' fine tunning in this area would be much appreciated. ie apply same principle to resonance filter to vibrato where maximum settings would sound awful and only the sweet spots are 'cropped' into synth.
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.
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TTU Youtube
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Richard_Synapse Richard_Synapse https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=245936
- KVRian
- 1187 posts since 20 Dec, 2010
Yep. All copy functions we have so far (currently envelopes and FX settings) work both across patches, and across instances. So you can e.g. copy a graphical envelope from one instance to another.chk071 wrote:Oh yes, that's a brilliant feature way too few synths have... (or i just haven't figured out how to do it, like on z3ta, where you can right click on the oscialltor tabs) Makes working with it so much easier.mysticvibes wrote:Would it be possible to add a copy paste feature on the latest 1 version that would work on Dune2, which would copy all parameters? I know sylenth has a copy function for the envelopes just can't remember if that can be copied between synths?
Richard
Synapse Audio Software - www.synapse-audio.com
- KVRAF
- 37379 posts since 14 Sep, 2002 from In teh net
Is Antidote based on the same sound engine as Dune but cut down for Re?
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- Banned
- 18651 posts since 2 Oct, 2001 from England
aMUSEd wrote:Is Antidote based on the same sound engine as Dune but cut down for Re?
As i understand it, Antidote was an off-shoot of Dune 2 research/developement. Some elements of the code are in Dune 2, either adapted or improved. Rich can obviously clarify.
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Richard_Synapse Richard_Synapse https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=245936
- KVRian
- 1187 posts since 20 Dec, 2010
Most likely yes, provided beta testing and sound design is completed until then.Raddler1 wrote:Hi Richard, are you thinking the release date will more likely be in march?
Yes that is correctKriminal wrote:As i understand it, Antidote was an off-shoot of Dune 2 research/developement. Some elements of the code are in Dune 2, either adapted or improved. Rich can obviously clarify.
Richard
Synapse Audio Software - www.synapse-audio.com
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
Will it have a built-in compressor? Dune 1 did not, but I think it would make sense to have a built-in compressor because its ideal settings depend so much on the individual patch, so it would be cool to be able to save compressor settings along with the patch 
- KVRAF
- 2245 posts since 10 Apr, 2002 from Saint Germain en Laye, France
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
We?
Basically, Dune is very similar to Sylenth, with the compressor even more so
And the price is also about the same...
Basically, Dune is very similar to Sylenth, with the compressor even more so
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- Banned
- 18651 posts since 2 Oct, 2001 from England
carrieres wrote:yes we have a compressor
Is there?
Dunno why synths have fx at all....i use diff fx to tailor a sound to fit in a track....compressors are a big no anyway for me. I guess its just for making presets sound 'good' straight out of the box. Luckily you can turn them off.

