Sound Forge vs Wavelab
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- KVRist
- 298 posts since 23 Nov, 2003 from nj
I'm currently using Sound Forge for all my basic wave editing, and I only use its built-in effects (timestreching is my savior for an accurate vocal stretching for my remixes). But, just had an argument with someone trying to prove that Wavelab is much better and more intuitive. Is anybody here using both and can give me their opinion, pros/cons? Cause I have nothing to compare SF with.
Thanks.
Thanks.
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- KVRian
- 1165 posts since 25 Apr, 2004 from NWUK
Hi twister,
I have both WaveLab and Sound Forge on my machine and my personal preference is WaveLab. Having said that, the programs are functionaly equivalent and if you are happy using SF then stick with that. I think that WaveLab's 'Audio Montage' feature (which used mainly for compilations of tracks) is about the only real difference in features that I can think of.
I have both WaveLab and Sound Forge on my machine and my personal preference is WaveLab. Having said that, the programs are functionaly equivalent and if you are happy using SF then stick with that. I think that WaveLab's 'Audio Montage' feature (which used mainly for compilations of tracks) is about the only real difference in features that I can think of.

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- KVRAF
- 7886 posts since 24 Feb, 2003 from Earth, USA
I had grabbed both on a 50% off sale, and had to decide quickly which one I really wanted to keep between Wavelab 4 and SF 6. I ended up keeping SF6, because I found it more intuitive and had features I needed at the time more. It's all about what works better for you.
Devon
Devon
Simple music philosophy - Those who can, make music. Those who can't, make excuses.
Read my VST reviews at Traxmusic!
Read my VST reviews at Traxmusic!
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- KVRian
- 1005 posts since 1 Apr, 2002 from Spain
Last time I tried SoundForge, it still wasn´t able to load more than one effect simultaneously, and therefore useless for me regarding mastering purposes.
The only thing I really like about it more than wavelab is that it feels more stable and loads faster.
The only thing I really like about it more than wavelab is that it feels more stable and loads faster.
Best Regards
Roman Empire
Roman Empire
- KVRAF
- 9217 posts since 23 Jul, 2002 from Pequot Lakes, MN
Sure it can-go into tools and select plug in chainer.Or,use the fx version of Chainer or EnergyXT with the Cakewalk wrapper.Roman Empire wrote:Last time I tried SoundForge, it still wasn´t able to load more than one effect simultaneously, and therefore useless for me regarding mastering purposes.
The only thing I really like about it more than wavelab is that it feels more stable and loads faster.
ew
A spectral heretic...
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- KVRist
- 142 posts since 3 Jun, 2003 from Edmonton AB Canada
In my opinion, the advantages of WaveLab are the effects rack and 32-bit float processing. The advantage of Sound Forge is the slightly better editing and quality effects.
If you're doing a lot of effects processing you will need Wavelab's effects rack. I haven't checked out Wavelab 5 yet, but in Wavelab 4 a lot of the built-in functions are crap quality. Never, ever, ever use Wavelab's built-in sample-rate conversion!
If you don't need a lot of simultaneous effects get Sound Forge.
Adobe Audition is pretty powerful, you should look into that as well.
If you're doing a lot of effects processing you will need Wavelab's effects rack. I haven't checked out Wavelab 5 yet, but in Wavelab 4 a lot of the built-in functions are crap quality. Never, ever, ever use Wavelab's built-in sample-rate conversion!
If you don't need a lot of simultaneous effects get Sound Forge.
Adobe Audition is pretty powerful, you should look into that as well.
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Reverend Rhythm Reverend Rhythm https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=6041
- KVRAF
- 2859 posts since 21 Feb, 2003 from Woodstock, GA USA
My opinion would be to learn and use what you have as long as it is a pro app. SF is a pro app so fuctionally (as in the end result), Wavelab and SF are the same. I'd say stick with SF.
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- KVRian
- 623 posts since 9 May, 2003 from Tumwater, WA
I must say that PG's support in the www.cubase.net forums is second to none. I screwed up my wavelab settings by pointing it to the programs folder--instead of the vst subdirectory and it was gettin bogged down on startup.
I posted a question on Cubase.net and PG responded within 2 hours on a Sunday evening!
http://forum.cubase.net/forum/Forum3/HTML/007420.html
how does Sound Forge's support compare?
I posted a question on Cubase.net and PG responded within 2 hours on a Sunday evening!
http://forum.cubase.net/forum/Forum3/HTML/007420.html
how does Sound Forge's support compare?
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- KVRist
- 261 posts since 24 Jul, 2002 from Tennessee
A few years back, CoolEdit and Wavelab used to be far superior to SoundForge 4 for long files. To edit these in SF you had to run a few commands on each file to enable "cutlist" editing and then merge the edits when you were done. Hopefully, this has improved in later versions.
Otherwise, SF's features were far better for the voice-over editing I was doing at the time. I especially liked how each processing dialog had customizable settings that you could save/recall easily (CoolEdit aka Audition has same feature). Also cool were the tools for crossfade looping.
Otherwise, SF's features were far better for the voice-over editing I was doing at the time. I especially liked how each processing dialog had customizable settings that you could save/recall easily (CoolEdit aka Audition has same feature). Also cool were the tools for crossfade looping.
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- KVRist
- Topic Starter
- 298 posts since 23 Nov, 2003 from nj
Sounds like I will stick to my SF6 
Also, would like to ask, if there an utility which can take a file with a bunch of loops (all separated by a short silence) and slice/split into separate files? I got a file with over 30 drum loops, and going through it all, looking for start/end and doing cut-and-paste. Just curious if there is a utility to do that automaticaly, or maybe something inside of SF6 already? And, finally, is there an external hardware device/control which could be used with SF6 to scroll through wave files (maybe even zoom in/out)? That would be extremely time saving.
Also, would like to ask, if there an utility which can take a file with a bunch of loops (all separated by a short silence) and slice/split into separate files? I got a file with over 30 drum loops, and going through it all, looking for start/end and doing cut-and-paste. Just curious if there is a utility to do that automaticaly, or maybe something inside of SF6 already? And, finally, is there an external hardware device/control which could be used with SF6 to scroll through wave files (maybe even zoom in/out)? That would be extremely time saving.
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- KVRAF
- 2875 posts since 28 Jan, 2004 from Da Nang, Vietnam
Wavelab does this pretty well.twister wrote:Sounds like I will stick to my SF6
Also, would like to ask, if there an utility which can take a file with a bunch of loops (all separated by a short silence) and slice/split into separate files? I got a file with over 30 drum loops, and going through it all, looking for start/end and doing cut-and-paste. Just curious if there is a utility to do that automaticaly, or maybe something inside of SF6 already? And, finally, is there an external hardware device/control which could be used with SF6 to scroll through wave files (maybe even zoom in/out)? That would be extremely time saving.
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- KVRist
- 80 posts since 23 Apr, 2002 from Germany
i think soundforge is for me much better, because i want to work fast and good, i hate it that i cant push up the volume in wavelab so easy like in soundforge, in wavelab i can´t change the volume on a sample like 0,01..0,05 and so on...in soundforge i push only my keys on keyboard and it goes well...
Hardcore for everyone
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- KVRer
- 18 posts since 30 Sep, 2002 from Los Angeles
Try using "Wave Knife". It's free and you can check out a screenshot and download it here:twister wrote: Also, would like to ask, if there an utility which can take a file with a bunch of loops (all separated by a short silence) and slice/split into separate files? I got a file with over 30 drum loops, and going through it all, looking for start/end and doing cut-and-paste. Just curious if there is a utility to do that automaticaly, or maybe something inside of SF6 already? That would be extremely time saving.
http://www.spacetaxi.de/sf/waveknife.html
After using it, you might still need to do a bit of fine trimming in your sound editor but it'll definitely save you plenty of time. I started by using it to chop up a couple of audio sample CD's and it rescued me from hours and hours of previewing and editing those samples.
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- KVRAF
- 7540 posts since 7 Aug, 2003 from San Francisco Bay Area
I've done basically this task using Sound Forge 5. Under the "Tools" menu, use "Auto Region" to split each sample into a new region. Then use "Extract Regions" to save each region into a new file.twister wrote:Also, would like to ask, if there an utility which can take a file with a bunch of loops (all separated by a short silence) and slice/split into separate files?
Incomplete list of my gear: 1/8" audio input jack.
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- KVRist
- Topic Starter
- 298 posts since 23 Nov, 2003 from nj
Awesome!!! I spent today over an hour splitting a file which took me 10 second to do with Waveknife. Thanks!!!2legged wrote:Try using "Wave Knife". It's free and you can check out a screenshot and download it here:
http://www.spacetaxi.de/sf/waveknife.html