Sound Forge vs Wavelab

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I'm currently using Sound Forge for all my basic wave editing, and I only use its built-in effects (timestreching is my savior for an accurate vocal stretching for my remixes). But, just had an argument with someone trying to prove that Wavelab is much better and more intuitive. Is anybody here using both and can give me their opinion, pros/cons? Cause I have nothing to compare SF with.

Thanks.

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Hi twister,

I have both WaveLab and Sound Forge on my machine and my personal preference is WaveLab. Having said that, the programs are functionaly equivalent and if you are happy using SF then stick with that. I think that WaveLab's 'Audio Montage' feature (which used mainly for compilations of tracks) is about the only real difference in features that I can think of.
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I had grabbed both on a 50% off sale, and had to decide quickly which one I really wanted to keep between Wavelab 4 and SF 6. I ended up keeping SF6, because I found it more intuitive and had features I needed at the time more. It's all about what works better for you.

Devon
Simple music philosophy - Those who can, make music. Those who can't, make excuses.
Read my VST reviews at Traxmusic!

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Last time I tried SoundForge, it still wasn´t able to load more than one effect simultaneously, and therefore useless for me regarding mastering purposes.
The only thing I really like about it more than wavelab is that it feels more stable and loads faster.
Best Regards

Roman Empire

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Roman Empire wrote:Last time I tried SoundForge, it still wasn´t able to load more than one effect simultaneously, and therefore useless for me regarding mastering purposes.
The only thing I really like about it more than wavelab is that it feels more stable and loads faster.
Sure it can-go into tools and select plug in chainer.Or,use the fx version of Chainer or EnergyXT with the Cakewalk wrapper.
ew
A spectral heretic...

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In my opinion, the advantages of WaveLab are the effects rack and 32-bit float processing. The advantage of Sound Forge is the slightly better editing and quality effects.

If you're doing a lot of effects processing you will need Wavelab's effects rack. I haven't checked out Wavelab 5 yet, but in Wavelab 4 a lot of the built-in functions are crap quality. Never, ever, ever use Wavelab's built-in sample-rate conversion!

If you don't need a lot of simultaneous effects get Sound Forge.

Adobe Audition is pretty powerful, you should look into that as well.

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My opinion would be to learn and use what you have as long as it is a pro app. SF is a pro app so fuctionally (as in the end result), Wavelab and SF are the same. I'd say stick with SF.

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I must say that PG's support in the www.cubase.net forums is second to none. I screwed up my wavelab settings by pointing it to the programs folder--instead of the vst subdirectory and it was gettin bogged down on startup.

I posted a question on Cubase.net and PG responded within 2 hours on a Sunday evening!

http://forum.cubase.net/forum/Forum3/HTML/007420.html

how does Sound Forge's support compare?

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A few years back, CoolEdit and Wavelab used to be far superior to SoundForge 4 for long files. To edit these in SF you had to run a few commands on each file to enable "cutlist" editing and then merge the edits when you were done. Hopefully, this has improved in later versions.

Otherwise, SF's features were far better for the voice-over editing I was doing at the time. I especially liked how each processing dialog had customizable settings that you could save/recall easily (CoolEdit aka Audition has same feature). Also cool were the tools for crossfade looping.

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Sounds like I will stick to my SF6 :)

Also, would like to ask, if there an utility which can take a file with a bunch of loops (all separated by a short silence) and slice/split into separate files? I got a file with over 30 drum loops, and going through it all, looking for start/end and doing cut-and-paste. Just curious if there is a utility to do that automaticaly, or maybe something inside of SF6 already? And, finally, is there an external hardware device/control which could be used with SF6 to scroll through wave files (maybe even zoom in/out)? That would be extremely time saving.

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twister wrote:Sounds like I will stick to my SF6 :)

Also, would like to ask, if there an utility which can take a file with a bunch of loops (all separated by a short silence) and slice/split into separate files? I got a file with over 30 drum loops, and going through it all, looking for start/end and doing cut-and-paste. Just curious if there is a utility to do that automaticaly, or maybe something inside of SF6 already? And, finally, is there an external hardware device/control which could be used with SF6 to scroll through wave files (maybe even zoom in/out)? That would be extremely time saving.
Wavelab does this pretty well.

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i think soundforge is for me much better, because i want to work fast and good, i hate it that i cant push up the volume in wavelab so easy like in soundforge, in wavelab i can´t change the volume on a sample like 0,01..0,05 and so on...in soundforge i push only my keys on keyboard and it goes well...
Hardcore for everyone

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twister wrote: Also, would like to ask, if there an utility which can take a file with a bunch of loops (all separated by a short silence) and slice/split into separate files? I got a file with over 30 drum loops, and going through it all, looking for start/end and doing cut-and-paste. Just curious if there is a utility to do that automaticaly, or maybe something inside of SF6 already? That would be extremely time saving.
Try using "Wave Knife". It's free and you can check out a screenshot and download it here:
http://www.spacetaxi.de/sf/waveknife.html

After using it, you might still need to do a bit of fine trimming in your sound editor but it'll definitely save you plenty of time. I started by using it to chop up a couple of audio sample CD's and it rescued me from hours and hours of previewing and editing those samples.

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twister wrote:Also, would like to ask, if there an utility which can take a file with a bunch of loops (all separated by a short silence) and slice/split into separate files?
I've done basically this task using Sound Forge 5. Under the "Tools" menu, use "Auto Region" to split each sample into a new region. Then use "Extract Regions" to save each region into a new file.
Incomplete list of my gear: 1/8" audio input jack.

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2legged wrote:Try using "Wave Knife". It's free and you can check out a screenshot and download it here:
http://www.spacetaxi.de/sf/waveknife.html
Awesome!!! I spent today over an hour splitting a file which took me 10 second to do with Waveknife. Thanks!!!

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