Great Wavetables ! I like MQ-WT2 the best......Thanks !blacktomcat666 wrote:Here are some example user wavetables made with Audio-Term 2.16 (for download link see my signature):
https://dl.dropbox.com/s/w0qe5q5r175elc ... tables.zip
DUNE 2 is out now!!
- KVRAF
- 19796 posts since 16 Sep, 2001 from Las Vegas,USA
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRAF
- 4845 posts since 2 Sep, 2005 from city of lights (nl)
Thanks for sharing!blacktomcat666 wrote:Here are some example user wavetables made with Audio-Term 2.16 (for download link see my signature):
https://dl.dropbox.com/s/w0qe5q5r175elc ... tables.zip
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Don't click here if you can't control yourself!
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- KVRAF
- 2807 posts since 8 Sep, 2009
From the manual:
Keytrack
The MIDI Note number becomes the source of modulation, relative to C0. This means low keys emit a low value while high keys emit a high value. This source can be used to make a patch key-dependent, for instance shorten the envelopes when pressing a higher key.
Freqtrack
Identical to keytrack, except that this source is based on the pitch of the MIDI key, rather than its note number.
Honestly, I don't get the difference. Can someone please explain it in other words?
Keytrack
The MIDI Note number becomes the source of modulation, relative to C0. This means low keys emit a low value while high keys emit a high value. This source can be used to make a patch key-dependent, for instance shorten the envelopes when pressing a higher key.
Freqtrack
Identical to keytrack, except that this source is based on the pitch of the MIDI key, rather than its note number.
Honestly, I don't get the difference. Can someone please explain it in other words?
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- KVRian
- 1392 posts since 1 May, 2010
Yeah, good enough. Kinda wanna know the total since i think the demo bank is really good. I've just sold my sylenth to get Dune.Chris-S wrote:350. But it can produce some more sounds.
musisikamar.com
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- KVRAF
- 2807 posts since 8 Sep, 2009
Really awesome synth... now that I understood it better than the days before my testimonial gets better from hour to hour... 
Even the GUI makes more sense the more you work on your own presets.
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Btw, while fiddling and charging the Mod-Matrix with assignments me grew an idea. How about a 'translate'-feature for the modwheel-assignments? It'd work like this:
a) You do your MW-assignments as you're used to (everyone should assign the MW to something, folks).
b) While moving the modwheel one may find a very 'sweet spot' where the sound comes across much better than with the 'original' preset layout.
c) At this point you hit the potential 'Translate' button and all affected modulation targets are set to the actual value.
d) At the same time the MW jumps back to zero because your patch/preset has been altered to the new 'sweet spot'.
Optional: You should then be able to decide whether to keep the MW-assignments (getting new results upon moving it, of course) -or- being asked to delete them to define them from scratch again.
To me it bears more control than the usual 'randomization' features we find here and then.
Even the GUI makes more sense the more you work on your own presets.
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Btw, while fiddling and charging the Mod-Matrix with assignments me grew an idea. How about a 'translate'-feature for the modwheel-assignments? It'd work like this:
a) You do your MW-assignments as you're used to (everyone should assign the MW to something, folks).
b) While moving the modwheel one may find a very 'sweet spot' where the sound comes across much better than with the 'original' preset layout.
c) At this point you hit the potential 'Translate' button and all affected modulation targets are set to the actual value.
d) At the same time the MW jumps back to zero because your patch/preset has been altered to the new 'sweet spot'.
Optional: You should then be able to decide whether to keep the MW-assignments (getting new results upon moving it, of course) -or- being asked to delete them to define them from scratch again.
To me it bears more control than the usual 'randomization' features we find here and then.
- KVRian
- 696 posts since 6 Nov, 2011 from The Netherlands
elassi, I LOVE your idea! Seriously, I have experienced it myself more often than not that playing with the modwheel at a certain setting it sounded better than the initial preset. Being able to make "snap shots" when the modwheel is for example half way, sounds like music to my ears! It would be an unique feature too (as far as I know, I might be mistaken though).
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Analog Wonders - 100 Behringer Pro-800 presets
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- KVRAF
- 14116 posts since 20 Nov, 2003 from Lost and Spaced
I've experienced a few CPU hiccups, mainly with huge pads, but this thing is bass heaven. And for basses the CPU hit is negligible. The thing is, it usually takes a while to find a bass that fits a song. This song I'm doing now, I put DUNE on the bass track and found five right off the bat that sounded great and fit right in the mix. LOVE!!!
- KVRian
- 1115 posts since 6 May, 2010 from Munich, Germany
blacktomcat666 wrote:Here are some example user wavetables made with Audio-Term 2.16 (for download link see my signature):
https://dl.dropbox.com/s/w0qe5q5r175elc ... tables.zip
Thank you for your great work.
Last edited by PietW. on Wed May 07, 2014 7:16 am, edited 2 times in total.
- KVRAF
- 19796 posts since 16 Sep, 2001 from Las Vegas,USA
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Last edited by Teksonik on Tue May 06, 2014 9:31 pm, edited 1 time in total.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRAF
- 16136 posts since 13 Nov, 2012
core wrote:Thanks for sharing!blacktomcat666 wrote:Here are some example user wavetables made with Audio-Term 2.16 (for download link see my signature):
https://dl.dropbox.com/s/w0qe5q5r175elc ... tables.zip
+1
