Bazille Public Beta (updated to 2370)

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@Plusch: That's a bug-ette, fixed in the latest in-house beta.

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Just some suggestions for future updates that I came up with when programming some sounds.
Firstly, it would be nice to have a pitch input in the patch field that would be added to the KBD signal.
Secondly, the mapping generators produce a lot of aliasing when scanned in audio range.
A life without a Modular is possible but pointless.

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djbza wrote:The sequencer knob's copy-paste doesn't work.

I think it would be really nice to be able to set the sequencer levels like Ableton allows with holding down CTRL, and drawing a line, or having some default shapes to select. Setting all 16 levels is hard work.
I tried the 'interpolate ->' function and it didn't seem to work either.
Could not find any follow-up for this copy-paste issue. I'm assuming it's still a work-in-progress?

H

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Yes, WIP :-)

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Look at the Fractal knob in OSC2

This ghost cable artifact occurred after attaching the cable from S&H to the fractalize input.

This is OS 10.9.3
Logic 10.0.7 (AU)
Screenshot 2014-06-15 03.34.41.jpg
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Howard wrote:Yes, WIP :-)
Okay, thanks for the update Howard :)

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Howard wrote:Yes, WIP :-)
:tu: Ive not been using the rotate function much, as I find it pretty tedious setting the manual values on different snapshots - so looking forward to this fixed :)

might also be nice if single click in the slider range set the slider immediately (i.e. not dragging the slider),
the UI lines make it pretty simple to see & select +/- 0,20,40,60,80,90,100 (and if you did snap to 10, clicking between the lines could give you 10,30 etc.). would allow very quick setup, which then you could fine tune later.

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danseq wrote:ghost cable artifact
That's been in there for a long time. It's on our todo list :)

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Bug or feature? I'm not sure: controlling a Mod Map by Ramp fed through a CV doesn't yield the same results as controlling direct by the same Ramp. Would help to clarify, as using CV to control Mod Map might open all sorts of possibilities... :)
Test patch here:
Ramp Through CV.zip
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Textur for ACE
After Hours for Lounge Lizard EP-4
Prism Sticks for Chromaphone 2

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Rather than the CV being goofy, the Ramp outputs are unipolar - seems like it makes them more envelope-like. An LFO map source vs. an LFO outlet through CV for example is equivalent.

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Since updating to 2370, changing presets is causing a nasty crash here, causing an endless series of error windows to appear (Cubase 5, W7 64bit). I found a workaround though, if the instrument is deactivated before changing preset, and then reactivated, there is no crash.

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wandering aardvark wrote:Since updating to 2370, changing presets is causing a nasty crash here, causing an endless series of error windows to appear (Cubase 5, W7 64bit). I found a workaround though, if the instrument is deactivated before changing preset, and then reactivated, there is no crash.
We're onto it (and a few other issues)

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xh3rv wrote:Rather than the CV being goofy, the Ramp outputs are unipolar - seems like it makes them more envelope-like. An LFO map source vs. an LFO outlet through CV for example is equivalent.
Doh, yes, of course - it's an unipolar envelope. Thanks! I guess it just seemed counter-intuitive that it should behave differently when put through CV - though the Ramp's behaviour (and that of envelopes) when controlling ModMap position direct is much more useful. I was just looking for a way to invert and/or modify the Ramp shape first (though I forget why now...)
Textur for ACE
After Hours for Lounge Lizard EP-4
Prism Sticks for Chromaphone 2

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Hey Urs, how long to think the Intro Price of Bazille will be there.1 or 2 of July or longer ?

Thanks in advance ;)
Synth Anatomy
http://www.synthanatomy.com
Sound Design and Software / IOS Synthesizer Videochannel

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Urs Could I Work On Some Presets For Bazille?
DJBenniboy - (Soundcloud) http://www.soundcloud.com/benniboyproductions :)

(Youtube) - http://www.youtube.com/DJBenniboyOfficial

(Twitter)
@djbenniboy

check my patches out @ www.u-he.com/PatchLib/zebra.html

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